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Returning 35 results for 'served of rules dismal verdan'.
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Monsters
The Wild Beyond the Witchlight
a petrified high elf named Raezil Uthemar (neutral). Raezil served as Zybilna’s spy in other fey courts. She returned from a mission to find nearly everyone in the palace trapped in temporal
on the politics of Prismeer.
Once she is no longer petrified, Raezil is bound by the rule of reciprocity (see “Rules of Conduct” in chapter 2) to help the characters complete any
monsters
to challenge him. So Soth broods on his throne in Nedragaard Keep, haunted by banshees that sing the tale of his disgrace and by rotted, undead copies of the knights who once served him.
Lord Soth
, promising to restore his glory and avenge him against the heroic knights who banished him long ago, Soth answered and served Takhisis. During this time, he called on his undead servants, including the
Species
Mordenkainen Presents: Monsters of the Multiverse
A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra served the Wind Dukes of Aaqa—mighty beings of air&mdash
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Species
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
goblin might assist with this task if the characters keep him around, as a kind of warm-up for the rules for letting NPCs run franchise tasks (which the characters will gain access to at the end of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters are exiled, they are never welcomed back in Yongjing while the White Jade Emperor rules. Zhong Yin leaves the party’s company as soon as possible. If the characters
seek to punish the characters. Before dismissing the characters, the emperor goes on to ask what they think he should do with Secretary Wei, who has served the nation well for decades and whose schemes
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
help your house and your people? Sailor Fighter. You served on the first airship that went into service, and spent the Last War fighting in the skies. You know your way around the clouds and on the
water, and you’re looking for adventurers that will take you back to either of them. Criminal Rogue. You’ve never been one to play by the rules. You always dreamed of being a smuggler or a sky pirate, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
originally produced in 2014 as an adventure for the D&D Encounters organized play program. At that time, it also served as a playtest for the rules that eventually became the fifth edition of the game. This
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblins Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes
than a glorified goblin boss) rules hundreds of goblins, spread out among multiple lairs to ensure the tribe’s survival. Goblin bosses are easily ousted, and many goblin tribes are taken over by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
brilliant artificer might have designed arcane weapons that violated the rules of engagement. A Karrnathi bone knight (see chapter 6) could have overseen a camp where prisoners of war were used as
people in their nation, or reviled by the people they served? Grim Inspiration Something the villain saw or experienced during the war made a lasting impression that still drives them today. Perhaps
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Kobold Allies The kobolds who joined forces with Sparkrender are lawful evil and cruel. Their initial reaction toward outsiders is hostile (see “Social Interaction” in the Basic Rules
Deception, Intimidation, or Persuasion skill can apply to the check. This list summarizes what the kobolds know: Kobold History. The kobolds here have served Sparkrender for about a year. They revere the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Introduction: Welcome to Adventure This story began 50 years ago, and you’re part of it. In the 1970s, Gary Gygax and Dave Arneson created a game of make-believe that fused rules with storytelling
. There’d never been anything like it: a game in which each player made their own fantasy character and teamed up with their friends to go on quests. One person served as the narrator and referee—the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
Har’Akir, among the living or the dead, denies his will, but the Darklord’s wishes are few. He cares only for order and to find his lost ka. Children of Ankhtepot. The Darklord is served by many of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
muddy river on the Material Plane, characters might appear beside a clear and winding brook whose waters glitter like diamonds in the Feywild. In the heart of a dismal marsh might lie a portal leading
the animals that occupy his domain. Gloaming Court The Queen of Air and Darkness rules the Gloaming Court, a realm of twilight, fireflies, cobwebs, and autumn leaves accompanied by the music of hooting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
gets sad and offers the following information: Razor served with Coal in the Cyran military during the Last War, during which Coal lost her right arm. Razor and Coal had trouble finding work in Sharn
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, 11 hit points, and immunity to poison and psychic damage. Using an action, a creature can pull a chain free of the tree with a successful DC 17 Strength (Athletics) check. Combat Rules. A trial by
the accuser, or surrogates representing them. Once they are shackled, the combatants fight until one is dead, and justice is thereby served. Development. One hour after the characters are imprisoned in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
has hidden a cache of gems in a dismal topiary maze filled with shambling mounds, traps, and noxious plant life, all for the amusement of testing adventurers.
6 An adult black dragon has bound
nearing fruition. If their pact succeeds, they will unleash devastation on a continental scale.
4 An ancient black dragon rules a vast, decadent city built on artificial islands within a polluted
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, a squabbling pantheon of arrogant and powerful beings who view mortals as pawns in their strategic games. It also provides rules and guidelines for characters who serve as champions of the gods
into the divine realm of Nyx and the dismal realms of the Underworld. Chapter 4 builds on the guidelines in the Dungeon Master’s Guide, highlighting adventures set in Theros. Maintaining a focus on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
when the effect on them ends. 11c. Northwest Palace Quarters The wreckage of old furniture and decor suggests that this room once served as a drow priestess’s sanctuary. Built into one wall is a massive
frame are the following words in Celestial: “The dead know the secret.” The rules of the gate are as follows: Speaking the proper command word (“Axallian”) while standing in front of the mirror opens
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
E: Wakenreth The funerary obelisk of Wakenreth—“House of Silence” in Elvish—was constructed by Silvanesti elves in the Istarian city of Onyari shortly before the city took flight. The tower served as
peace between Silvanesti and Istar, the tower of Wakenreth served as a crypt for the elves who lived in Onyari—though it saw little use before the city’s destruction. When Onyari began its slow fall
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
here and Sigil.
A Detect Magic spell reveals an aura of conjuration magic emanating from the oval. This oval served as a conduit for powerful teleportation magic in Cyre, but the Day of Mourning
’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Treasure. A character who searches the area and succeeds on a DC 14
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
available from alchemists in the Styes, being one of the district’s more popular exports. Before running this final part of the adventure, make sure you’re familiar with the rules on underwater combat
purpose. The pit’s magic acts as a beacon for negative emotional energy generated within five miles of it, drawing wisps of all such energy from the dismal environment of the Styes. Channeled through the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a pile of bones. 2. Antechamber The scent of warm, humid rot smothers this dismal chamber. Mosaics cover the walls, their colors faded and images scrambled by lost tiles. A thick layer of mud covers
room has collapsed, burying much of the area. At its center, a broken marble bier stands atop a short dais.
This room once served as a place to view the remains of those who died in Phenax’s service
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
violence manifests in the form of a great brawl or wild celebration that causes serious damage to their surroundings. When a structure has served its purpose and is no longer useful (or even
equivalent of a labor camp. The glathk district, named after the Gith word for “farmer” — a term of derision — is where githyanki are taken when they violate society’s rules. Punishments are nonlethal
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
most of this cabin, which must have served as a mess hall. Decaying chairs are scattered about, and broken glass and crockery litter the floor.
There’s nothing of interest to find here. C8: Lower
makes the entire lower deck difficult terrain (see “Difficult Terrain” in the Basic Rules). Hole to the Hold. A hole in the ceiling in the northwest part of the area leads up to the captain’s quarters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Furyondy, Veluna, and Highfolk against the threats of bandits and hostile neighbors. These nations have little centralized authority or military power, so the knights have historically served as a first
an organization might come with concrete benefits such as access to an organization’s information, equipment, magic, and other resources. See “Renown” in chapter 3 for rules you can use to track
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the sterncastle’s ruined mast. Two armored githyanki patrol the deck and below, silver swords at their hips.
Two lawful neutral githyanki knights named Lysan and Zastra, who served as bosuns on
traverse. Regardless of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Ward Rune. The ward rune is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lavish taste in decoration. A wooden spiral staircase leads up to the bridge (area 11). Dinner is served throughout the evening, and the room is crowded from dusk until midnight. After midnight, a
rules Yartar as its Waterbaron. He also receives occasional telepathic static from the kraken Slarkrethel, which leaves him with crushing headaches that last for hours. Lord Drylund’s cabin is a testament
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Sylvan. The displacer beast adores the company of children and served as a nanny to the family’s children.
Dirlagraun’s own offspring, a kitten named Star, went missing a few weeks ago.
Alignment
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. The displacer beast adores the company of children and served as a nanny to the family’s children.
Dirlagraun’s own offspring, a kitten named Star, went missing a few weeks ago.
Alignment
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t expect
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
magical portal to the demiplane that has served as Miska’s prison for eons. Miska is bound behind the portal and can’t yet move through to Pandemonium. The stones can’t be affected by mortal magic, as they
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
frequent in the Hive than elsewhere in Sigil, reflecting the ward’s dismal mood. When it falls, gutters ooze sludge into brackish pools of oil and rainwater, their surfaces disturbed by scurrying
Grease Pit: Bog Standard. Prepared by a court of not-so-noble bullywugs, the patties served up at this unfussy shack were described by one Sigil food critic as “damp—with an unexpected crunch
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casino’s boats load and unload passengers at a pair of wooden docks. Two tiefling attendants (commoners) help patrons into and out of the boats. Patrons are expected to abide by the casino’s rules
, which are posted on placards near the docks. The placards read as follows: RULES IN THE AFTERLIFE:
Stay out of the River Styx.
Don’t cheat. (Cheaters never prosper.)
Don’t accost or threaten other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
course, and eventual war with Mulhorand to reclaim lands lost centuries ago, but as every Untherite knows, the great God-King is patient, for he is eternal. Westgate. The dismal city of Westgate isn’t a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for the rules of conduct (see “Rules of Conduct” in chapter 2). Dubhforgail assumes the characters are Kelek’s minions and demands that they bring her the cake that Kelek promised her (“Eight tiers
each creature can gain only once every 24 hours. Demitasse, the only animated object on the cart that can speak, is impeccably polite and treats guests with respect. As tea is served, it compliments