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Returning 35 results for 'services gain'.
Other Suggestions:
service gain
Monsters
D&D Beyond Drops
as warnings against whole cities or nations earning the wrath of a god. In rare cases, certain individuals might earn the bitter enmity of a god, causing that deity to request the services of an angel
.
Each angel of slaughter dwells in a fortress in the Shadowfell. In return for its services, an angel of slaughter is gifted some of the souls and corpses that it harvests during its catastrophic
Monsters
Spelljammer: Adventures in Space
charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
The possession lasts
spectral copy of itself across a vast distance with the help of a deity or another powerful celestial entity. The apparition lasts only as long as its services are needed to complete the task at hand
Magic Items
Baldur’s Gate: Descent into Avernus
. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following:
Drain Life. You siphon away some of the soul’s essence and gain 1d10
services rendered.
Soul coins are created by Mammon and his greater devils on Minauros, the third layer of the Nine Hells, in a vast chamber where the captured souls of evil mortals are bound into the coins
classes
Player’s Handbook
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
magic available in the present age.
Becoming a Wizard...
As a Level 1 Character
Gain all the traits in the Core Wizard Traits table.
Gain the Wizard’s level 1 features, which are listed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a dragonmarked house as your group’s patron, you gain the following benefits: Compensation. Your patron house pays you for the work you do on its behalf. On average, the house
pays each member of your group an amount equal to 10 gp × the average level of your characters per day you spend on the mission. House Services. When you require the services provided by your patron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a dragonmarked house as your group’s patron, you gain the following benefits: Compensation. Your patron house pays you for the work you do on its behalf. On average, the house
pays each member of your group an amount equal to 10 gp × the average level of your characters per day you spend on the mission. House Services. When you require the services provided by your patron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a dragonmarked house as your group’s patron, you gain the following benefits: Compensation. Your patron house pays you for the work you do on its behalf. On average, the house
pays each member of your group an amount equal to 10 gp × the average level of your characters per day you spend on the mission. House Services. When you require the services provided by your patron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a dragonmarked house as your group’s patron, you gain the following benefits: Compensation. Your patron house pays you for the work you do on its behalf. On average, the house
pays each member of your group an amount equal to 10 gp × the average level of your characters per day you spend on the mission. House Services. When you require the services provided by your patron
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
they gain from them. The Mark of Healing, for example, has given the halflings of House Jorasco an edge in providing medical care; the house has exploited that edge to the point where it remains
virtually the only provider of healing services. Anyone outside the house who manifests the Mark of Healing is quickly pressured to join, regardless of their family line or species.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
they gain from them. The Mark of Healing, for example, has given the halflings of House Jorasco an edge in providing medical care; the house has exploited that edge to the point where it remains
virtually the only provider of healing services. Anyone outside the house who manifests the Mark of Healing is quickly pressured to join, regardless of their family line or species.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
they gain from them. The Mark of Healing, for example, has given the halflings of House Jorasco an edge in providing medical care; the house has exploited that edge to the point where it remains
virtually the only provider of healing services. Anyone outside the house who manifests the Mark of Healing is quickly pressured to join, regardless of their family line or species.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
they gain from them. The Mark of Healing, for example, has given the halflings of House Jorasco an edge in providing medical care; the house has exploited that edge to the point where it remains
virtually the only provider of healing services. Anyone outside the house who manifests the Mark of Healing is quickly pressured to join, regardless of their family line or species.
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Adventure Background Borca is a Dread Domain of intrigue and treachery. Noble families make temporary truces to gain power, then betray their allies for the slightest chance of more. The Nobriskov
the Nobriskov and Olzanik families have enjoyed a mutually beneficial business partnership, like most in Borca, machinations are always afoot to gain any advantage over one another. You can use the
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Adventure Background Borca is a Dread Domain of intrigue and treachery. Noble families make temporary truces to gain power, then betray their allies for the slightest chance of more. The Nobriskov
the Nobriskov and Olzanik families have enjoyed a mutually beneficial business partnership, like most in Borca, machinations are always afoot to gain any advantage over one another. You can use the
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Adventure Background Borca is a Dread Domain of intrigue and treachery. Noble families make temporary truces to gain power, then betray their allies for the slightest chance of more. The Nobriskov
the Nobriskov and Olzanik families have enjoyed a mutually beneficial business partnership, like most in Borca, machinations are always afoot to gain any advantage over one another. You can use the
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
Adventure Background Borca is a Dread Domain of intrigue and treachery. Noble families make temporary truces to gain power, then betray their allies for the slightest chance of more. The Nobriskov
the Nobriskov and Olzanik families have enjoyed a mutually beneficial business partnership, like most in Borca, machinations are always afoot to gain any advantage over one another. You can use the
classes
Basic Rules (2014)
library or university, teaching others the secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination.
But the lure of
3
3
2
1
1
1
20th
+6
Signature Spells
5
4
3
3
3
3
2
2
1
1
Class Features
As a wizard, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves’ guilds, hiring out their services to nobles
, without providing material components. Additionally, you gain the minor illusion cantrip if you don’t already know it. Shadow Step At 6th level, you gain the ability to step from one shadow into
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
across the multiverse. The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue
available in the present age. Becoming a Wizard... As a Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
across the multiverse. The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue
available in the present age. Becoming a Wizard... As a Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
across the multiverse. The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue
available in the present age. Becoming a Wizard... As a Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves’ guilds, hiring out their services to nobles
, without providing material components. Additionally, you gain the minor illusion cantrip if you don’t already know it. Shadow Step At 6th level, you gain the ability to step from one shadow into
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves’ guilds, hiring out their services to nobles
, without providing material components. Additionally, you gain the minor illusion cantrip if you don’t already know it. Shadow Step At 6th level, you gain the ability to step from one shadow into
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
across the multiverse. The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue
available in the present age. Becoming a Wizard... As a Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves’ guilds, hiring out their services to nobles
, without providing material components. Additionally, you gain the minor illusion cantrip if you don’t already know it. Shadow Step At 6th level, you gain the ability to step from one shadow into
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge
Level 1 Character Gain all the traits in the Core Wizard Traits table. Gain the Wizard’s level 1 features, which are listed in the Wizard Features table. As a Multiclass Character Gain the Hit Point
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a newspaper as your group’s patron, you gain the following benefits: Compensation. Assuming that you regularly provide the newspaper with stories it can print, each member of
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a newspaper as your group’s patron, you gain the following benefits: Compensation. Assuming that you regularly provide the newspaper with stories it can print, each member of
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a newspaper as your group’s patron, you gain the following benefits: Compensation. Assuming that you regularly provide the newspaper with stories it can print, each member of
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf.
The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
20th
+6
Eldritch Master
4
15
4
5th
8
Class Features
As a warlock, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a newspaper as your group’s patron, you gain the following benefits: Compensation. Assuming that you regularly provide the newspaper with stories it can print, each member of
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew
coins are a currency of the Nine Hells and are highly valued by devils. The coins are used among the infernal hierarchy to barter for favors, bribe the unwilling, and reward the faithful for services
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew
coins are a currency of the Nine Hells and are highly valued by devils. The coins are used among the infernal hierarchy to barter for favors, bribe the unwilling, and reward the faithful for services
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew
coins are a currency of the Nine Hells and are highly valued by devils. The coins are used among the infernal hierarchy to barter for favors, bribe the unwilling, and reward the faithful for services
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
soul’s essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew
coins are a currency of the Nine Hells and are highly valued by devils. The coins are used among the infernal hierarchy to barter for favors, bribe the unwilling, and reward the faithful for services