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Returning 35 results for 'serving of red down version'.
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Monsters
Forgotten Realms: Adventures in Faerûn
three attacks, using Eldritch Burst or Paralyzing Touch in any combination. She can replace two attacks with a use of Spellcasting to cast Lightning Bolt (level 5 version).
Eldritch Burst. Melee or
spells, using Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fly, Invisibility, Lightning Bolt (level 5 version), Mage Hand
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells
and across the multiverse. Some have simple tasks, such as delivering a message to cultists. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as
delivering a message to cultists. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
. A red abishai cuts a fearsome figure, and that sight can be inspiring to the abishai’s allies, filling them with a fanatical willingness to fight.
Abishais
Each abishai was once a mortal who
Monsters
Mordenkainen Presents: Monsters of the Multiverse
draconic devil to serve at her pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys
responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Dragon's Resistance"}): 1–2, acid (black or copper); 3–4, cold (silver or white); 5–6, fire (brass, gold, or red); 7–8, lightning (blue or bronze); 9–10, poison
eggs, but once every few years a kobold hatches with an innate version of the dragonshield’s abilities. In either case, a dragonshield is skilled at hand-to-hand combat and bears a shield made
Monsters
Acquisitions Incorporated
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as
resembles a massive version of its namesake bird, this creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them
groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand outside the normal hierarchy of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
chromatic dragon’s scales creates a guard drake that resembles a wingless, stunted version of that type of dragon, with unique abilities related to that type. Each has the special features described
resistance to lightning damage.
Green Guard Drake. The drake can breathe air and water, has a swimming speed of 30 feet, and has resistance to poison damage.
Red Guard Drake. The drake has climbing speed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their incredible intellects and stores of information that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while others
The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned.
06–10
The target’s eyes push out of its head at the end of stalks.
11–15
The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Red Dragon Ancient red dragons number among the most feared and destructive beings in the multiverse. Few can withstand the wrath of an ancient red dragon that turns its mind toward
other planes of existence, bringing servants from the Elemental Plane of Fire or the Lower Planes into their service. Joshua Raphael Even the bravest souls flee the onslaught of an ancient red dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creatures as potential servants or pawns, valuable only as long as they fulfill the dragon’s needs. Many red dragons terrorize creatures into serving them—and sometimes into worshiping them as well. Others
abomination destroyed.
Adult Red Dragon Connections d8 Connected Creatures
1 A flock of gargoyles dwell near an adult red dragon’s lair, serving as lookouts and guardians.
2 Azer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
latticework arches serving as buttresses and rafters. Many of these “web arches” are cracked and broken. Shattered pieces of these arches lie scattered across the floor, as well as the remains of
broken stone braziers carved in the shape of spiders. The bones of interlopers slain by Muiral also litter the dungeon. The 15-foot-tall double doors found throughout this level are carved with web patterns, their features chipped and worn. View Player Version
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
19. Sitting Room Serving as Thessalar’s private study, this area is richly furnished with ornate tables, chairs, and cabinets all carved from expensive stone. A fireplace along the west wall is
carved to resemble a smaller version of the famed statue of Moloch in the main temple (area 25). Treasure With successful DC 14 Intelligence (Investigation) checks made to search this area, the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Detention Hall There’s a 50 percent chance that a red-robed tiefling mage named Violence (see “The Horned Sisters”) is here, serving a detention for threatening a guest lecturer. The area
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Adventure Background The origin of Dragon’s Rest is rooted in the ancient conflict between the good metallic dragons—gold, silver, bronze, brass, and copper—and the evil chromatic dragons—red, blue
, green, black, and white. Ages ago, metallic dragons imprisoned a rampaging red dragon beneath the ocean floor. But the red dragon’s fury caused the undersea volcanic activity that formed Stormwreck
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Red Dragon Joshua Raphael An adult red dragon unleashes its fury, reducing a city to ruin Adult red dragons are tyrants that claim vast domains and might command armies of followers or
significant magical resources. Red dragons rarely pay attention to the nations and claims of smaller creatures, and they might consider entire cities part of their realm. Most red dragons are inattentive
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Lobby The Red Belvedere’s layout is shown on map 8.1. Francesca Baerald Map 8.1: The Red Belvedere View Player Version When the characters first enter the casino’s rotunda lobby, read or
shimmers with every hue.
The winged tiefling is Windfall, a champion of Tiamat and the proprietor of the Red Belvedere (see the accompanying stat block). A performer at heart, Windfall is ostentatious
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
center of the action. The souls of sacrifices provide the magical power to open a pathway between the Nine Hells and the Material Plane. The Red Wizards will then guide Tiamat as she claws her way into the mortal realm. Map 17.2: Tiamat’s TempleView Player Version
Tiamat’s Temple The temple in the caldera of the Well of Dragons is the same temple that marks the center of Tiamat’s realm on Avernus. The Red Wizards’ ritual has brought it here to act as a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
center of the action. The souls of sacrifices provide the magical power to open a pathway between the Nine Hells and the Material Plane. The Red Wizards will then guide Tiamat as she claws her way into the mortal realm.
Map 17.2: Tiamat’s Temple
View Player Version
Tiamat’s Temple The temple in the caldera of the Well of Dragons is the same temple that marks the center of Tiamat’s realm on Avernus. The Red Wizards’ ritual has brought it here to act as a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Necromancer’s Cave An insane and reclusive necromancer named Oreioth — the self-styled “Lord of Lance Rock” — has taken residence in the caves near Lance Rock. He poses no immediate threat to Red Larch but doesn’t take kindly to trespassers. Map 6.2: Necromancer’s CaveView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the names of faction agents and supporters in town. Map 6.1: Red Larch SurroundingsView Player Version
Arrival in Red Larch Red Larch is a town on the Long Road, a few days’ travel north of Waterdeep and a few days’ travel south of Triboar. It’s a way stop for caravans coming to or from the cities of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
alliance intent on unleashing a draconic apocalypse upon Faerûn. The Cult of the Dragon, the Red Wizards of Thay, and a conspiracy of other villains plot to reshape the world, making it ready for the
coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
alliance intent on unleashing a draconic apocalypse upon Faerûn. The Cult of the Dragon, the Red Wizards of Thay, and a conspiracy of other villains plot to reshape the world, making it ready for the
coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist them
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
alliance intent on unleashing a draconic apocalypse upon Faerûn. The Cult of the Dragon, the Red Wizards of Thay, and a conspiracy of other villains plot to reshape the world, making it ready for the
coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Westbridge A village strung out along the Long Road between Red Larch and Triboar, Westbridge is home to the Harvest Inn, which stands on the west side of the Long Road facing the wagon road from the
rumors about the disappearance of Oric and Lathna, siblings who were abducted by raiders from a homestead a short distance outside of town. (They are currently serving in the kitchens of Rivergard Keep
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
delightful terror of his more intelligent victims. Trepsin cares mostly about combat and mayhem, but he has found that serving the cult makes combat and mayhem more likely. He’s very devoted to Talis, and he
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
delightful terror of his more intelligent victims. Trepsin cares mostly about combat and mayhem, but he has found that serving the cult makes combat and mayhem more likely. He’s very devoted to Talis, and he
even use red, blue, and green stripes as coded bits of clothing. A few banners showing cult insignia also exist, but most of those are being held in reserve for the days when the dragons rise to take
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, yet Akroans obsessively guard against invasion nonetheless. Beyond its thick walls, the streets of Akros are dotted with towering statues of heroes. Red-tiled roofs soar over square-topped sandstone
of Triumph at Akros At the heart of the walled city is the huge stadium that hosts Theros’s greatest sporting event, the Iroan Games. A grand temple of Iroas stands beside it, serving as the venue for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their introduction or more details about them. Pronunciations Name Pronunciation Description Introduced Akhviri AK-veer-ee Black dragon serving the Red Dragon Army Chapter 5 Alstare Bellis AL
eastern Solamnia Chapter 4 Kansaldi Fire-Eyes kan-SAWL-dee FIE-ur-eyes Human commander of the Red Dragon Army forces Chapter 2 Karavarix kare-AH-vare-ix Murdered gold dragon Chapter 4 Leedara lee-DAR-ah
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
could. Map 5.11: red dragon lair View Player Version Red Dragon Lair Features The red dragon lair shown in map 5.11 is inside the caldera of an active volcano. Azers dug out and expanded the lava tunnels
Red Dragon Lairs Red dragons lair in mountain badlands and high, isolated peaks and hills, preferring warm caverns in the rocky depths beneath those landscapes. Lairs with natural geothermal or lava
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dreams and Nightmares That night, each of the adventurers are targeted by a customized version of the dream spell, cast and crafted by Red Wizard illusionists. Each character is confronted in a
vision by a pale Red Wizard who says, “We have further questions for you.” Elves and other creatures that do not sleep are not subject to this effect. Those subjected to the dream effect must make a DC 18
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dreams and Nightmares That night, each of the adventurers are targeted by a customized version of the dream spell, cast and crafted by Red Wizard illusionists. Each character is confronted in a
vision by a pale Red Wizard who says, “We have further questions for you.” Elves and other creatures that do not sleep are not subject to this effect. Each character must make a DC 18 Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
serving Elemental Evil is not likely to seem out of the ordinary at first. In small desert villages, a cult could easily take shape and even attract popular support from a local community or tribe
— at least until the cruelty and madness of its adherents make its true nature obvious to all. In an Athasian version of the Elemental Evil campaign, the prophets first appear as especially charismatic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, this version of Red Larch is set about five years later than that earlier adventure. How the characters arrive in Red Larch is likely determined by what they suspect or have learned regarding the
Mission to Red Larch At whatever point in the search process you deem appropriate, the characters narrow down the search for the ritual site to a final location: the settlement of Red Larch on the