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Returning 35 results for 'setting come'.
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setting core
Species
Player’s Handbook
).
Halfling communities come in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a
territorial mob of halflings like those in the Dark Sun setting.
Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who
Magic Items
Dungeon Master’s Guide
Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged
action to cause the orb to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most direct
Magic Items
Acquisitions Incorporated
Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stones;sending
mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending
Monsters
Mordenkainen Presents: Monsters of the Multiverse
death.
Sea spawn come in a wide variety of forms. An individual might have a tentacle for an arm, the jaws of a shark, a sea urchin’s spines, a whale’s fin, octopus eyes, seaweed hair, or
the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
crafting simple tools and hunting and gathering food, and gangs sometimes come together peacefully to exchange members and goods between them.
Malevolent Worship of Malign Gods
Bugbears worship two
deities who are brothers, Hruggek and Grankhul. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him
Monsters
Eberron: Rising from the Last War
Lady Illmarrow is no folk tale. She is the greatest necromancer in Eberron, and after centuries of silence, she is setting ancient plots into motion at last. She is the power behind the Order of the
Lady Illmarrow believe that she’s a champion of their faith, but they don’t worship or serve her. And the powers of priests of the Blood of Vol don’t come from Lady Illmarrow.
Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
accustomed to a variety of different people.
GENASI ON ATHAS
Although any world that includes one or more elemental planes can feature genasi, on Athas, the world of the Dark Sun campaign setting
tracing their own lineage, and bloodlines occasionally skip a generation or two. Many earth genasi originated in the North and spread out from there. Water genasi come from coastal areas, the largest
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Introduction Every one-shot session plan begins with three keywords, which provide information about the adventure’s theme, objective and setting. There is also a brief summary of the plot to give you a taste of what’s to come.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Character Creation If your players are creating 1st-level characters for this adventure, consider setting aside the first game session for character creation. That way, the players can flesh out their adventuring party together and come up with reasons why their characters are friends.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Preparing for Play Players feel more immersed in the setting when their characters’ backgrounds, bonds, and faction choices come to life at the table. Once your players make their characters, make a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
setting is appropriate for this adventure, as long as they aren’t higher than 11th level. The beginning of this adventure takes place in the city of Neverwinter on the world of Toril (in the Forgotten
Realms campaign setting). If a character is from a different world or is from somewhere else in that setting, work with the player to devise a reason why that character is in Neverwinter and answers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wilderness Encounters As the adventurers explore Icewind Dale, they might come upon friendly, indifferent, or hostile creatures in the wild. Such encounters can create suspense, reinforce the
perilous nature of the setting, or create fun roleplaying opportunities. You decide if and when random encounters occur. Use them judiciously. One or two per game session is usually enough. If you’re not
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might not have the strength to win the fight alone, and that’s where adventurers come in. Gatekeepers can serve as patrons or advisors, providing crucial information or setting the adventurers on the
proper path. They can also come to the rescue of adventurers who are close to being overwhelmed by mind flayers or dolgaunts. At certain points in a campaign, the Gatekeepers might seem to be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating Domains of Dread Ravenloft is a place where your nightmares can run wild, where anything you can imagine in moments of dread or despair can come to frightful life among the Mists. The
setting as a whole is made up of countless isolated domains, each one a perfect expression of a particular flavor of the macabre. Creating your own domain allows you to blend legendary evils, unexpected
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Preface Hail and well met, traveler! Welcome to a world of magic and adventure. Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games
in 1987, the gates were flung wide for players and Dungeon Masters all over the world to come to Faerûn and create their own heroic tales. A year later, author R.A. Salvatore introduced readers to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
famous and cosmopolitan city in the Forgotten Realms setting. It’s a center of wealth and influence where people come to make their dreams come true. The city is home to the Yawning Portal, the best-known
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
communities come in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a territorial mob of
halflings like those in the Dark Sun setting. Halflings who prefer to live underground are sometimes called strongheart halflings or stouts. Nomadic halflings, as well as those who live among humans
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Part 1: Master of Worlds Every DM is the creator of his or her own campaign world. Whether you invent a world, adapt a world from a favorite movie or novel, or use a published setting for the D&D
adventures happen. Even if you’re using an established world such as the Forgotten Realms, your campaign takes place in a sort of mirror universe of the official setting where Forgotten Realms novels
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone Clifftop runs with the idea that the player characters are known as adventurers. They’ve accomplished remarkable feats and beaten impossible odds. One way to reflect this is to start
allow you to select the items you want. Either way, take a moment to come up with the story behind these items. How did you acquire them? Were they treasures found on your adventures? Heirlooms from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
before will be known. Only a special escape route — a secret passage known only to a palace’s most trusted servants, for example — should come as a surprise to the cultists and Red Wizards. Frontal
hide in, setting it ablaze. Half-dragons, cultists, and mages watch all known exits, including underground ones, to prevent the characters from slipping away.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Only a special escape route—a secret passage known only to a palace’s most trusted servants, for example—should come as a surprise to the cultists and Red Wizards. Frontal Assault Because clever ruses
. When they finally face off against the adventurers, the attackers fight to kill. If the characters try to stay inside and under cover, the dragons attack whatever building they hide in, setting it
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
1. Cave Mouth The trail from the goblin ambush site leads to the entrance of the Cragmaw hideout. Following the goblins’ trail, you come across a large cave in a hillside five miles from the scene of
.) However, if the characters make a lot of noise here—for example, loudly arguing about what to do next, setting up a camp, cutting down brush, and so on—the goblins in area 2 notice and attack them through the thicket, which provides the goblins with half cover (see the Basic Rules for rules on cover).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Step-by-Step Campaigns Follow these steps to create a campaign: Step 1: Lay Out the Premise. Consider the core conflicts driving the campaign, and choose a setting that reinforces the themes and tone
you hope to evoke. Step 2: Draw In the Players. Start your campaign in a memorable way. Determine how the characters get drawn into events and how the characters’ goals and ambitions might come into
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Starting the Adventure "It’s the night before Winterfest, and the sun is setting over the snow-dusted roofs of the village. Perusing the notice board, you can see that all the festive events in the
factory, and yesterday her older brother went to fetch them and didn’t come back. Earlier today, Freylie got a note saying none of them would be home for Winterfest. She begs the party to visit the factory
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others exist naturally, as folds of reality
Mordenkainen’s magnificent mansion spell creates a demiplane consisting of a foyer with multiple adjoining rooms, while the land of Barovia (in the Ravenloft setting) exists entirely within a demiplane under
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gift to one or more of their benevolent gods, including Yondalla, Brandobaris, and Charmalaine. The same gift might contribute to their robust life spans (about 150 years). Halfling communities come
in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a territorial mob of halflings
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
don’t record a collectively remembered past, fictions spawn terrible facts, and sheltered villagers remain stubbornly ignorant about the world beyond. Ravenloft is a setting designed to cultivate
uncertainty, mystery, paranoia, and dread in defiance of logic or common sense. In Ravenloft, tales like the
treasure-haunting Bagman
come to terrifying life The characters in your Ravenloft adventures
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone Callestan is a district shaped by poverty and neglect. People come to Callestan to engage in criminal activities: visiting dreamlily dens, buying or selling stolen goods, negotiating
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
portfolio and is responsible for advancing that portfolio. In the Greyhawk setting, Heironeous is a god of valor who calls clerics and paladins to his service and encourages them to spread the ideals
, regardless of alignment. In the Forgotten Realms, a person might propitiate Umberlee before setting out to sea, join a communal feast to celebrate Chauntea at harvest time, and pray to Malar before going
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
If It Exists In D&D, There’s A Place for It in Eberron … But It May Not Be the Place You’re Used To. Eberron draws on the core elements of D&D. It’s a world of wizards and rogues, a setting with
that’s ever been suggested. Chapter 3 provides advice on adding new races to Eberron. Here’s a few other ways that you can add something into Eberron with minimal impact on the setting. It comes from
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
’ tactics and stat blocks. Note any special rules that apply to the setting of the encounter. For social interaction encounters, make notes about the nonplayer characters (NPCs) in the encounter—their
personalities, goals, and tactics. For exploration encounters, record any clues or other information the characters should learn, and review any special rules that might come into play in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
also receive a Blessing in advance of a perilous quest. For example, a Paladin could receive one before setting out on a quest to slay a terrifying lich that is responsible for a magical plague
sweeping the land. A character should receive a Blessing only if it is useful to that character, and some Blessings come with expectations on the part of the benefactor. A god might give a Blessing for a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
’ tactics and stat blocks. Note any special rules that apply to the setting of the encounter. For social interaction encounters, make notes about the nonplayer characters (NPCs) in the encounter—their
personalities, goals, and tactics. For exploration encounters, record any clues or other information the characters should learn, and review any special rules that might come into play in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Volothamp “Volo” Geddarm The bombastic world traveler Volothamp Geddarm has come to Chult to deliver signed copies of his latest book, Volo’s Guide to Monsters. In addition to setting up audiences
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
; for example, Realmspace is a Wildspace system that contains, among other things, the planet Toril—home of the Forgotten Realms setting. The following sections describe how astral travelers can get
from one Wildspace system to another, as well as features of the Astral Plane that are likely to come into play. ASTRAL DOMINIONS AND DEAD GODS
Many gods have dominions in the Astral Sea. These






