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Returning 14 results for 'setting of ranges during variant'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Wilderness In contrast to a dungeon, an outdoor setting presents seemingly limitless options. The adventurers can move in any direction over a trackless desert or an open grassland, so how
they wander off course? How do you avoid creating a boring play session of uninterrupted slogging across a rocky wasteland? One solution is to think of an outdoor setting in the same way you think
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Regarding Dragons Even with the suggested changes to the factions and locations, a key component of the Dragonlance setting is still missing: dragons! If you want to add a draconic influence to the
campaign, consider the following changes and additions. Draconic Influence In this variant, the Dragon Highlords are also interested in the power that the elemental nodes represent. They dispatch
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan
, Lackman, Stormwind, Windrivver Mulan Dominant in the eastern and southeastern shores of the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule. Under this variant, the
is complete. This variant encourages teamwork and makes your life as a DM easier, since you can more easily coordinate monsters. On the downside, the side that wins initiative can gang up on enemies
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it's in the smaller space. VARIANT: PLAYING ON A GRID If you play out a combat using a square grid and
enter a square of difficult terrain.
Corners. Diagonal movement can’t cross the corner of a wall, large tree, or other terrain feature that fills its space.
Ranges. To determine the range on a grid
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
. Even in an urban setting, a beast companion makes a solid ally, serving as a guard or a scout when you’re skulking around places you shouldn’t be. Gloom Stalker Gloom Stalkers are often best known for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
every foot it moves there, and it has disadvantage on attack rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it’s in the smaller space. VARIANT: PLAYING ON A
that fills its space.
Ranges. To determine the range on a grid between two things—whether creatures or objects—start counting squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
together—a tried and true trope! Setting the Stage Session zero is a great time to share basic information about the campaign with your players. Such information typically includes the following
the variant rules presented in this or any other book, let your players know about them. Remember, you’ll always know more about your campaign world than the players do. Having spent all their lives in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nearby stone surfaces
18 Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles
19 Sighs restlessly, giving
proficiencies, particularly if the dragon spends time in Humanoid form. Spells. The Monster Manual’s variant rule about making dragons innate spellcasters is an easy way to add variety to dragons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creatures that enter the room using their Psychic Crush action option (see the “Variant: Psychic Gray Oozes” sidebar in the “Oozes” entry in the Monster Manual). While contained in the altar, the oozes
for House Freth, is posing as a House Auvryndar assassin. He came here to pray to Vhaeraun before setting out on two missions: the rescue of Tazirahc Oussar (see area 19) and the assassination of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spore servants. When the myconid sovereign became uncooperative, Krob tore off one of its arms. Thonot Krob uses the quaggoth stat block with the modifications noted in the “Variant: Quaggoth Thonot
ranges from forty feet high down to twenty feet high along the south wall. The source of the smoke and heat is a ten-foot-tall stone forge shaped like a pyramid with its peak sheared off. Ripples of heat
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
level ranges: 1–4, 5–10, 11–16, and 17–20. The level you choose for a trap gives you a starting point for determining its potency. To further delineate the trap’s strength, decide whether it is a
denizens — assuming the residents know about the trap and how to avoid setting it off. Accidents can happen, but if a goblin stumbles inside its den and activates an alarm trap, there’s no real harm done. The alarm sounds, the guards arrive, they punish the clumsy goblin, and they reset the trap.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
,” both in chapter 2). The Against the Giants table offers suggestions for adventure hooks you can use to build an adventure following this theme. On the world I call home, three linked mountain ranges
the Magic: The Gathering setting of Kaldheim, all moving among the branches of a vast World Tree. Wintry Surtland is a realm of constant turmoil. Volcanoes burst through snow and ice to form new
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
VARIANT: MIND FLAYER LICH (ILLITHILICH)
The path to true lichdom is something only
can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the ulitharid and the elder brain. The ulitharid can maintain its psychic link with the