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Returning 35 results for 'setting of reality defend verdan'.
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Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
New Race: Verdan The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
constructed on illusions and impossibilities. Should characters realize the surreality of the setting, those revelations only create a stronger sense of existential dread and suggest greater questions
. Ultimately, none can ever fully understand the Domains of Dread.
The Dark Powers The Dark Powers are faceless, godlike forces that manipulate reality within the Domains of Dread. Few even suspect
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
most wicked beings from across ages and worlds within inescapable, mist-shrouded domains. These are the Domains of Dread, the nightmare demiplanes that form the D&D setting of Ravenloft. Untold terrors
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sarlona In Sarlona, you could... Infiltrate an empire ruled by psychic overlords. Defend an ancient mountain monastery. Disable a monolith used to control the dreams of a city. Tens of thousands of
years ago, the vast continent of Sarlona was the cradle of human civilization. Three thousand years ago, the first human colonists set forth from Sarlona, setting in motion the events that would shape
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Regarding Dragons Even with the suggested changes to the factions and locations, a key component of the Dragonlance setting is still missing: dragons! If you want to add a draconic influence to the
forces to help the cultists defend themselves, but also to secure the elemental nodes when the time is right. Draconians These corrupted offspring of good dragons are tainted by elemental power in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others exist naturally, as folds of reality
Mordenkainen’s magnificent mansion spell creates a demiplane consisting of a foyer with multiple adjoining rooms, while the land of Barovia (in the Ravenloft setting) exists entirely within a demiplane under
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sarlona In Sarlona, you could… Infiltrate an empire ruled by psychic overlords. Defend an ancient mountain monastery. Disable a monolith used to control the dreams of a city. Tens of thousands of
years ago, the vast continent of Sarlona was the cradle of human civilization. Three thousand years ago, the first human colonists left, setting in motion events shaping modern-day Khorvaire. Sarlona was
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
affect characters and monsters. Appendix B is a brief discussion of deities in the game, particularly those in the Forgotten Realms setting. Appendix C describes the five factions in the Forgotten Realms
that characters can become associated with. Appendix D explores the multitude of worlds and alternate dimensions of reality, called the planes of existence. Finally, players can use the character
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
What Is Planescape? Planescape is the D&D multiverse and so much more. Beyond the Great Wheel cosmology (detailed in the Dungeon Master’s Guide), Planescape focuses on reality-bending adventures and
in Planescape campaigns often focus on the following themes: Backstage of Reality. Planescape adventures provide glimpses of the daily lives of unfathomable beings—like gods, angels, and demons—and how
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Secrets of Ravenloft Untold mysteries pervade the Domains of Dread, but these truths underpin the setting: 1: Ravenloft Is Malleable. The domains of Ravenloft are disconnected demiplanes. They don’t
share a world or a certain reality. Few truths connect them, and even inviolate facts—such as time or death—might change. The only constant is fear. 2: The Dark Powers Reign. Sinister forces known as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Playing During the Last War In your campaign, you might want to take a look back at the war as it unfolds. Setting an adventure during the Last War puts the characters in a tumultuous time of
political intrigue, tenuous alliances, and brutal conflicts. Consider these ways to make the Last War a present reality in your campaign: The players create new characters who live during a specific phase of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dead Gods Luca Bancone An astral dreadnought consumes a dead god in Vecna’s new reality When the characters cross the threshold in area E2c, they appear in an unreality where Vecna has usurped the
contaminate the dreadnought and induce its certain death. Arekanz is suffering the effects of the curse. It is so wracked with pain that it doesn’t defend itself except to use its Donjon Visit legendary
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
themselves the owners of the place. They defend themselves aggressively against intrusion, making it difficult to avoid combat with them. Hidden Grove. Eventually, the characters discover the lower level of
Sunless Citadel is designed to be easily located in whatever setting the DM prefers. Here are some examples.
Dragonlance. On Krynn, the citadel was once part of Xak Tsaroth, and it harbored
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
don’t record a collectively remembered past, fictions spawn terrible facts, and sheltered villagers remain stubbornly ignorant about the world beyond. Ravenloft is a setting designed to cultivate
’ control over their domains are purposefully vague. As with any nightmare, the Domains of Dread aren’t shackled to the laws of reality. Domains exist not to simulate a believable world, but to terrify
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bedrooms (area 10), and the Gloved Hand are in the crypt (area 14). Each group can be customized to fit your campaign; for example, Fate’s Devout might serve a prominent deity of fate in your setting, the
the ghosts is difficult, as they remain on the Border Ethereal and can’t affect—or be affected by—anything on the Material Plane. The ghosts defend themselves if the characters attack them.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different
. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different
. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Falkovnia Falkovnia provides the perfect setting for disaster horror, particularly of the zombie apocalypse variety. Characters might be harried by zombie pursuit across the empty
countryside or asked to defend the last holdout of civilization against a relentless horde. The zombies could serve as direct threats or motivate others to monstrous deeds, with the ends supposedly
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Warrior Veterans. Martial Law Lekar is a martial dictatorship. Drakov’s troops carry out example-setting impalings as punishment for even the slightest crimes. These executions impose order through
defend Falkovnia’s people alongside Drakov, but as the Darklord’s obsession with victory becomes clear, they must balance keeping her trust and upholding their principles. A campaign here might follow
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
include druids and paladins who fight to defend the world from demons and aberrations. The Valenar elves are fierce warriors, and the Talenta halflings are brave nomads who cross the plains on dinosaur
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seven Secrets of Ravenloft Countless mysteries pervade the Domains of Dread, but these strange truths underpin the setting: Ez d’Avenir braves the Mists,
her path haunted by past
and future terrors
Certain. The Domains of Dread provide malleable settings for any kind of horror adventure. As domains are unmoored from conventional reality, anything can happen within their borders. Normal people
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Extremiton is also gathering thralls of every race to help defend the colony if the neothelid is destroyed or fails in its task. City of the Mind Extremiton can sense intelligent creatures within 2 miles of it
Waterdeep, but the city they see and experience around them is a fabrication created wholly by the ulitharid. Within this alternate reality Waterdeep, or “Alterdeep,” Extremiton appears as any
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality — from which
beholder gathers (or inherits) inferior creatures that it uses as minions. These creatures help defend the lair and also serve as shock troops if the beholder vacates its lair to prey on the inhabitants
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rectangular dining table that has a silver place setting at the head of it. On the east wall hangs a large painting of an opulent banquet.
The dining table can easily seat six people, but the chair that
accompanies the silver place setting is the only one that shows any sign of regular use. Banquet Painting. The banquet painting is the gateway to one of four connected extradimensional spaces throughout
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
create a new Domain of Dread and Darklord following the methods in chapter 4? Setting Mysteries The Domains of Dread function in unique ways, but if and how that matters is up to you. “Ravenloft
Setting Models” later in this chapter details ways to shape the setting to suit your adventures. Review that section and the following questions as you consider how the nature of the Domains of Dread might
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allow her son’s misfortune to dictate his destiny. She crafted a dagger of blindsight, which young Azrok used to defend himself and perceive his surroundings. The dagger allowed Azrok to become the
this strange lack of courage in their great warlord? Has age finally taken its toll? In reality, a band of duergar thieves posing as merchants recently stole Azrok’s dagger of blindsight and fled
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Protect a wilderness site from attackers. 20 Roll twice, ignoring results of 20. Other Goals d12 Goal 1 Seize control of a fortified location such as a fortress, town, or ship. 2 Defend a location
tables that can help you establish the important elements of a dungeon, wilderness area, or urban setting. 4. Find the Ideal Introduction An adventure can begin with a social interaction encounter in which
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
types of blights to spread prodigiously and upset nature’s balance.
4 A black dragon wyrmling is setting cunning traps along local roadways, hoping to injure horses and draft animals for easy
adventurers to defend it.
Ancient Black Dragon Connections d4 Connected Creatures
1 An ancient black dragon, after studying blasphemous texts dedicated to alien gods, issues a warning that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
brothers to load the family’s wagon with everything the orcs thought they could use. After setting fire to the barn and house, the orcs departed, forcing the brothers to pull the wagon. Maygan was stuffed
shelter for the night. They had heard about other homesteaders gathering at the Dellmon Ranch to defend against the raiding parties and would like to go there. They ask the characters to escort them. If the adventurers agree, the group can reach Dellmon Ranch in a couple hours.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Official Errands Each official in the fortress spurs the characters to explore a different adventure setting. Dwern the Scribe The castellan’s scribe, a dwarf man named Dwern, sits at a tidy
is an affront to all that is good.” (True)
“Anyone can pledge to defend the keep. Talk to Andrella in the inner gatehouse if you’d like to join the keep’s defenders.” (True)
Winvarle the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
person was alive or were caused by scavengers after death.
The statue is, in fact, a stone golem created to defend the bridge against ancient invaders. It attacks anyone who desecrates it (including
without setting off a panic in the monkeys that consider the vines their home. If the Animal Handling check fails, the character is attacked by 1d4 baboons. The animals fight normally, but the character hanging in the vines has disadvantage on every attack roll and ability check while under attack.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
blight to end. The adults zealously defend their leader, immediately attacking intruders who aren’t accompanied by other myconids. Treasure. If the characters bring the glowing red fungus, called a
dragon far underground causes the volcanic activity that produces the noxious fumes. What’s more, the dragon’s energy occasionally tears open small rifts in the fabric of reality that lead to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Nyklean philosophers teach that reason or destiny underlies all of reality, so that everything that takes place must unfold just as it does. These philosophers train themselves to accept and endure
polis is called the Reverent Army, and aims as much to exalt the glory of the pantheon as to defend Meletis. The soldiers are clever and resourceful, believing their piety leads the gods to smile upon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Xaos Gate Destination: Ever-Changing Chaos of Limbo Primary Citizens: Githzerai Ruler: Varies Chaos reigns supreme in Xaos, a gate-town tethered to the ever-turbulent plane of Limbo, where reality is
Planar Parade), recruits the characters to defend the embassy from an approaching githyanki warship. 3 A merciless githyanki knight arrives in Xaos on the back of a young red dragon. He asks the