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Returning 17 results for 'setting of runes down vecna'.
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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sending Vecna Back The Chime of Exile is Alustriel’s property and ultimately can send Vecna back to Oerth, interrupting his ritual. The interruption would dissipate the secret-based magic Vecna is
weaving, significantly setting back his plot and leaving the lich-god in a weakened state. If the characters wish to take the chime with them, Alustriel assents. Chime of Exile Wondrous Item, Very Rare
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The group enjoys the patronage of Yolande, the queen of Celene, and carries out missions on her behalf both in the Greyhawk setting (see chapter 5) and in the Feywild (see chapter 6). Prominent
members of Valor’s Call include the dwarf Fighter Elkhorn, the human Cleric Mercion, the human Rogue Molliver, and the human Wizard Ringlerun.
Vecna Vecna (VECK-nah) had humble beginnings in the Greyhawk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
made for him (the Sword of Kas, described in chapter 7) by his liege. But the evil sword convinced Kas to betray Vecna, and now Kas is driven primarily by his hatred for his former lord. Keraptis
According to legend, Keraptis (kuh-RAP-tiss) was an evil archmage who long ago seized power as a petty tyrant somewhere in the northern mountains of the Greyhawk setting. When his demands on the local
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
portfolio and is responsible for advancing that portfolio. In the Greyhawk setting, Heironeous is a god of valor who calls clerics and paladins to his service and encourages them to spread the ideals
, regardless of alignment. In the Forgotten Realms, a person might propitiate Umberlee before setting out to sea, join a communal feast to celebrate Chauntea at harvest time, and pray to Malar before going
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Confronting Vecna When the spellcasters’ Wish spell goes awry in chapter 2 of this adventure, the player characters are shunted to the sanctum in Sigil. Kas doesn’t expect this development, but the
the Wolf-Spider, his ally against Vecna, though he falsely claims that the rod is the key to stopping Vecna. (Read more about Kas’s plan in chapters 2 and 9.) Rod of Seven Parts Rod, Artifact
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
transplant it into Greyhawk or any other setting. Iuz the Evil North of the Free City of Greyhawk, a demigod named Iuz has reclaimed the vast tract of land he lost after being imprisoned under Castle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rivers of lava into a sea of molten rock. The fires that burn throughout Phlegethos seem to be sentient. They leap at intruders, appearing to take delight in setting creatures and objects aflame. At the
rumors exist that Fierna has stolen the secret of how to travel freely between the Nine Hells and the Material Plane from the archlich Vecna. The fact that the denizens of the Nine Hells take such rumors seriously is a clear indication of their respect for Fierna’s power.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devil’s name A powerful artifact, such as the Hand of Vecna or the Sword of Zariel Contract Forms The Contract Forms table has examples of different forms of infernal contracts. The sections that follow
summons a lemure with the deal printed in glowing runes on its lumpy flesh. To enter the contract, the devil and character making the deal and must kiss the lemure. When that happens, the lemure is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
. Dwarves use a variety of approaches and devices in setting their defenses. The strongholds of many clans are honeycombed with secret passages designed to enable the dwarves to ambush and flank enemies
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
the symbol of Vecna, a powerful lich and god of secrets known and feared on many worlds. Any loud noises here awaken the cultists in area N13, who investigate at once. N13: Cultist Quarters If the
chamber (area N15). Zalryr aims to “draw secrets from the depths of the mortal soul.” Cult Worship. The cultists all serve Vecna, whom they refer to as the Whispered One. Delvin’s Fate. Zalryr uncovered
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
"Rite of the Arcane Octad"). Y21. Obelisk A sixty-foot-tall obelisk of black stone, its surface covered in arcane runes, projects from the ground. A thin crack has formed on one side, stretching from
(Arcana) check recognizes that the magic runes inscribed on the obelisk represent all eight schools of magic. If the check result exceeds the DC by 5 or more, the character also identifies runes relating
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
for House Freth, is posing as a House Auvryndar assassin. He came here to pray to Vhaeraun before setting out on two missions: the rescue of Tazirahc Oussar (see area 19) and the assassination of
.
Examination of the altar reveals Elvish runes worked into the harp. Any character who understands Elvish can translate the words as “The hymn is the key.” A character who succeeds on a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Greyhawk Setting Coupleofkooks The planet Oerth is at the very center of a Wildspace system called Greyspace. (See chapter 6 for more information about Wildspace). Oerth has two moons: Luna (a
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Weapon (Any Bow), Very Rare (Requires Attunement) This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with
, creating a 15-foot-radius circle of glowing runes centered on the point of impact. While you’re inside that area, your hammer glows with matching runes, and you gain a +3 bonus to attack and damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Three interlocking circles
Alathrien Druanna N Runes, writing, spellcasting Arcana,** Knowledge A quill or glyph
Alobal Lorfiril CG Revelry, mirth Life, Trickery Wine glass
Knowledge, Trickery Rainbow sphere
Labelas Enoreth CG Time, history, memory Arcana,** Knowledge, Life Setting sun
Melira Taralen CG Poetry, songs Knowledge, Life, Trickery Lute
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“questioning” the characters about their knowledge of or dealings with Oppal. A short while after the characters leave the tavern, this gang challenges them, setting Moguhl up to ask who Oppal is working
wizard to place a glyph of warding (explosive runes) on the false book to keep it from being opened. Also on Omin’s order, she doesn’t know how to bypass the glyph. The doppelganger knows that Omin