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Returning 18 results for 'settings of ranger drake variant'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
it was created from, but with a wingless, squat, muscular build. A drake can’t reproduce, nor can its scales be used to make other guard drakes.
Variant: Chromatic Drakes
Each type of
Multiattack. The guard drake makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
14 + PB (natural armor)
Hit Points 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
resembles the type of dragon it was created from, but with a wingless, squat, muscular build. A drake can’t reproduce, nor can its scales be used to make other guard drakes. VARIANT: CHROMATIC GUARD
Guard Drake
Guard Drake
Medium dragon, unaligned
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
16(+3)
DEX
11(+0)
CON
16(+3)
INT
4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
dragon it was created from, but with a wingless, squat, muscular build. A drake can’t reproduce, nor can its scales be used to make other guard drakes. Variant: Chromatic Drakes Each type of chromatic
Guard Drake A guard drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Heroes of the Dragon Sorcerers whose magic comes from a draconic origin, rangers with a drake companion, and monks who learn the ways of dragon masters are not the only adventurers whose skills
, ranger)
3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)
4 I have a dragon for a mentor or patron. (Bard, druid, fighter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Celestials Ki-rin
Dragons Guard drake
Elementals Flail snail
Fey Annis hag
Bheur hag
Boggle
Darkling
Darkling elder
Korred
Meenlock
Quickling
Redcap
Yeth hound
Fiends Babau
Trapper
Yuan-ti anathema
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Yuan-ti pit master
Oozes Slithering tracker
Plants Thorny
Vegepygmy
Vegepygmy chief
Wood woad
Undead Alhoon
Bodak
Gnoll witherling
Mind flayer lich (Illithilich) (variant)
Spawn of Kyuss
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Commune with Nature Level 5 Divination (Druid, Ranger) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S
Duration: Instantaneous
You commune with nature spirits and gain knowledge
of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Commune with Nature Level 5 Divination (Druid, Ranger) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S
Duration: Instantaneous
You commune with nature spirits and gain knowledge
of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
can dramatically shape adventurers’ lives. The following sections present a variety of options for creating characters with a tie to dragons: “Draconic Races” presents variant dragonborn race options to
give characters a draconic heritage strongly linked to the three great dragon families. “Subclass Options” allows monk and ranger characters to explore deeper ties with dragonkind. “Heroes of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
are their own thriving ecosystem. As a ranger who spends part of your time in urban settings, you quickly learn to seek out the companionship of some of the many beasts that inhabit those settings
Ranger All that is gold does not glitter. But frankly, if you’ve got the choice, take the glittering gold every time. That nonshiny stuff loses a ton of resale value. Loving nature, exploring the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Variant: Customizing Ability Scores At your Dungeon Master’s option, you can use this variant for determining your ability scores. The method described here allows you to build a character with a set
, ranger, rogue
Racial Increases:
Elf (+2)
Halfling (+2)
Forest gnome (+1)
Human (+1)
Constitution Measures: Health, stamina, vital force
Important for: Everyone
Racial Increases:
Dwarf
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
final hit points: 10 + his Constitution modifier of +3, for a total of 13 hit points.
Variant: Customizing Ability Scores At your Dungeon Master’s option, you can use this variant for determining
, paladin
Racial Increases
Mountain dwarf (+2), Dragonborn (+2), Half-orc (+2), Human (+1)
Dexterity
Important for: Monk, ranger, rogue
Racial Increases: Elf (+2), Halfling (+2), Forest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the following variants. Choose whichever one best suits your campaign. Ability Check Proficiency With this variant rule, characters don’t have skill proficiencies. Instead, each character has
Wisdom Monk Strength, Dexterity, or Intelligence Paladin Strength, Wisdom, or Charisma Ranger Strength, Dexterity, or Wisdom Rogue Dexterity, Intelligence, Wisdom, or Charisma Sorcerer Intelligence or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Chapter 1 introduces draconic-themed options for adventurers, including three variant dragonborn races, two dragon-oriented subclasses (the Drakewarden ranger and the Way of the Ascendant Dragon monk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an existing feature that can be used as a model? How does the new class feature compare to other features of the same level? Variant: Spell Points One way to modify how a class feels is to change how
it uses its spells. With this variant system, a character who has the Spellcasting feature uses spell points instead of spell slots to fuel spells. Spell points give a caster more flexibility, at the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
harmless to them but poisonous to other creatures. A grung also uses venom to poison its weapons. VARIANT: GRUNG POISON
Grung poison loses its potency 1 minute after being removed from a grung. A
grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, it automatically maintains a programmed cycle of carefully calibrated lighting, temperatures, and precipitation. As an action, a character can adjust the machine’s settings to change the weather over
and scatter if approached. S57b: Thri-kreen Forest. Five thri-kreen and their leader, a psionic thri-kreen (a variant thri-kreen), hide in the canopies near this snaking pathway. The character with the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
subterranean settings. Fear Incarnate. Meenlocks are spawned by fear. Whenever fear overwhelms a creature in the Feywild, or in any other location where the Feywild’s influence is strong, one or more meenlocks
target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
VARIANT: MIND FLAYER LICH (ILLITHILICH)
The path to true lichdom is something only