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Returning 10 results for 'settling comes'.
Other Suggestions:
setting comes
seething comes
stealing comes
settings comes
sealing comes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
where, everything is. Every hag is infallible when it comes to keeping track of her treasures and other possessions. Her organization and labeling, if such a system exists, is designed to foil thieves
creature comes within 100 feet of the jar, the eye darts about as if it is looking around in a panic. It otherwise remains motionless. 2 The leathery, preserved head of a dwarf. Anyone who holds its 5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
where, everything is. Every hag is infallible when it comes to keeping track of her treasures and other possessions. Her organization and labeling, if such a system exists, is designed to foil thieves
creature comes within 100 feet of the jar, the eye darts about as if it is looking around in a panic. It otherwise remains motionless. 2 The leathery, preserved head of a dwarf. Anyone who holds its 5
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and killing. She isn’t always successful in that effort. Merciless Marauders When Vlaakith decrees that another githyanki raid is in the offing, Tu’narath comes alive with anticipation. The knights
art, but never master it. They stand among treasures taken from countless worlds but are never truly appreciative of them. The githyanki flit from topic to topic, craft to craft, never settling on one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and killing. She isn’t always successful in that effort. Merciless Marauders When Vlaakith decrees that another githyanki raid is in the offing, Tu’narath comes alive with anticipation. The knights
art, but never master it. They stand among treasures taken from countless worlds but are never truly appreciative of them. The githyanki flit from topic to topic, craft to craft, never settling on one
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Yon!” Amidor doesn’t speak Giant and has no idea what the cyclops is saying, but Mudlump’s outrage comes through loud and clear. Mudlump speaks no language other than Giant. Any character who can
communicate with Mudlump can, with a successful DC 13 Charisma (Persuasion) check, convince him not to attack Amidor or the party. Here are three options for settling the dispute, though clever players
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Yon!” Amidor doesn’t speak Giant and has no idea what the cyclops is saying, but Mudlump’s outrage comes through loud and clear. Mudlump speaks no language other than Giant. Any character who can
communicate with Mudlump can, with a successful DC 13 Charisma (Persuasion) check, convince him not to attack Amidor or the party. Here are three options for settling the dispute, though clever players
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
distilled spirit constantly shifts in color. Made from a plant harvested on Limbo, each bottle contains a dead slaad tadpole. Eight Squared. This small-batch, amber hooch comes in a rectangular bottle
endless water, Ignus rouses from his stupor as a chaotic neutral, human mage. Settling Tabs. The establishment has earned a reputation for reliable, albeit unremarkable, service. If the coin keeps
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
distilled spirit constantly shifts in color. Made from a plant harvested on Limbo, each bottle contains a dead slaad tadpole. Eight Squared. This small-batch, amber hooch comes in a rectangular bottle
endless water, Ignus rouses from his stupor as a chaotic neutral, human mage. Settling Tabs. The establishment has earned a reputation for reliable, albeit unremarkable, service. If the coin keeps
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with the characters as allies, foes, or potential employees when their franchise comes together at the end of the episode. You should feel free to add your own NPCs as well, or change the ones provided
— and she wants nothing to do with it. Minghee wants to travel, see the world, and make a name for herself, settling down only when she’s ready. She works at the coster reluctantly, and tells anyone
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with the characters as allies, foes, or potential employees when their franchise comes together at the end of the episode. You should feel free to add your own NPCs as well, or change the ones provided
— and she wants nothing to do with it. Minghee wants to travel, see the world, and make a name for herself, settling down only when she’s ready. She works at the coster reluctantly, and tells anyone