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Returning 19 results for 'seven cube'.
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Monsters
Planescape: Adventures in the Multiverse
ât use this tentacle against other targets. The septon has seven tentacles, each of which can grapple one target.
Lightning Network. The septon conjures a field of electricity that fills a 30
-foot cube originating from itself before dissipating. Each creature in that area must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 33 (6d10);{"diceNotation":"6d10", "rollType
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
seven flexible limbs. CoupleofKooks âYou ever notice how certain modrons sort of look like some kind of wacky dice?â
âMorte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
condition (escape DC 14). Until this grapple ends, the septon canât use this tentacle against other targets. The septon has seven tentacles, each of which can grapple one target.
Lightning Network. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
grung elite warriors wallow in the flooded courtyard with Yorb and his trained hadrosaurus mount. One red-skinned grung wildling and seven green-skinned grungs lurk on the shrineâs 20-foot-high rooftop
treasures found in the shrine. However, if another creature in the shrine is also carrying such treasure, the doors remains closed. A knock spell also opens the doors. 18C. Puzzle Cube In the middle
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
100 GP each)
Two jet stones (worth 100 GP each)
Two carnelians (worth 50 GP each)
Three onyx stones (worth 50 GP each)
Seven hematite stones (worth 10 GP each)
Three obsidian stones (worth
10 GP each)
Ancient lyre whose arms are capped with dragon heads made of gold (worth 250 GP)
Jade orb (worth 100 GP) engraved in Infernal with the name of Nessus
Cube of Summoning
Instrument of the Bards (Doss lute)
Silvered Weapon (Spear)
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wooden gate on the side opposite the crane. The elevator car is a hollow wooden cube measuring 10 feet on a side. It takes 1 minute for the car to travel all the way up or down the scaffold. R3. Guard
rooms are currently in use. The other seven members of the council are absent, so the warden is free to let visitors use the spare rooms. Council Members. These three members of the Absolution Council
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
around you sounds out with the roar of battle. Beyond the doors, armies fight under a blood-red sky that has an iron cube floating in it like a huge, distant moon. Clouds of ash suddenly fly out of
the wardrobe, transforming into screaming orcs before your eyes.
Opening the wardrobe summons an orc war chief and seven orcs. Their bodies, armor, and weapons remain in this chamber when they die
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
damage and spells. If the characters approach the block from the east, read: The corridor ends at a block of stone on which is painted a seven-foot-tall jackal-headed humanoid with a circular gold
in place and its remaining seven hieroglyphs are hidden from view behind the medallion. If any character steps on a vulture floor tile in area 35B, the dial turns, revealing a new hieroglyph: a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
arrive at the dwarvesâ cramped hideout. Other than Grasha, seven other dwarves are present: Reka, Blem, Grap, Lop, Oske, Trop, and Yula. Reka, Grashaâs wife, steps forward to gently scold Grasha (in
area F1. Each 5-foot cube of crystal has AC 11, 15 hit points, immunity to poison and psychic damage, and vulnerability to thunder damage. The crystals are highly conductive to lightning energy, which
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Hartoph Seven Lolth devotees are meeting in this room to plan an assault on a svirfneblin mining operation located about 20 miles from Webâs Edge. The devotees have coordinated with two Lolth
of the Rod of Seven Parts, which she uses to answer questions posed directly to the Spider Queen. Ker-arach is essentially a tourist attraction for the few Lolth devotees who know she exists. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The door (AC 15, 30 hit points) can also be smashed. If the door is reduced to 0 hit points, necrotic energy fills the 30-foot cube directly in front of it. A creature in the area takes 22 (4d10
and a third lidless eye blinded by cataracts. Five more cling to the walls and ceiling. The ceiling here is 10 feet high. The seven hungry ghasts that lair here fight to the death. The ghasts have
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
clockwork gears, springs, chains, and other replacement parts for the outpostâs elevators. Amid this loose junk is a flat pine box containing a Clockwork Amulet. S7: Merchantsâ Concourse Seven merchant
one 5-foot cube of rubble in 10 minutes. Multiple characters working together can shorten the time proportionately. Hidden Door. The rubble obscures a door in the south wall, behind which a staircase
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
expended spell slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose seven spells
harmless swarm of butterflies fills a 10-foot Cube within 30 feet of yourself. The swarm disperses after 1 minute. 61â65 You pull a nonmagical object out of the hat. Roll 1d4 to determine the object: on a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and lowers an elevator car that has a retractable wooden gate on the side opposite the crane. The elevator car is a hollow wooden cube measuring 10 feet on each side. It takes 1 minute for the car to
level by uttering the command word, âlights.â These rooms are set aside for the ten members of the Absolution Council, though only three rooms are currently in use. The other seven members of the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
and lowers an elevator car that has a retractable wooden gate on the side opposite the crane. The elevator car is a hollow wooden cube measuring 10 feet on each side. It takes 1 minute for the car to
level by uttering the command word, âlights.â These rooms are set aside for the ten members of the Absolution Council, though only three rooms are currently in use. The other seven members of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the pool and succeeds on a DC 15 Wisdom (Perception) check realizes that seven of the smooth rocks are uncut gemstones: two garnets (10 gp each), two blue tourmalines (15 gp each), an amber (20 gp), a
-foot-cube of water, which fills in after 1 minute. Teleportation bypasses the waterfall as normal. A creature under the effect of a Slow spell more closely matches the waterfallâs altered time and can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
another corner. Five closed doors lead from the room.
Dress Dummies. Seven humanoid-shaped dressing dummies stand in the cornerâfour of Medium size and three of Small size. Six of them are adorned with
faulty well is a 10-foot-high gelatinous cylinder (use the gelatinous cube stat block) thatâs blocking the normal flow of water. The creatureâs presence has also contaminated the water above it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
side bears a gilded plaque that reads âStateroom.â
The port door is locked and leads to a guest stateroom that now serves as Figaroâs living quarters. Due to his paranoid state, Figaro uses a Cube of
conjuration magic within a piece of the Rod of Seven Parts to create portals that allow the ship to quickly traverse the multiverse. The rod piece was stored below the bridge on the shipâs prow. Emergency
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical lights, each one the size of a human eyeball. The lights fill a 10-foot cube in the middle of the room, and the beholder can throw its voice so that it seems to emanate from the same area. Any
contains the following features: Seven kobolds wearing white toque hats dash between stout tables, frantically preparing meals for Xanathar and arranging the food on silver platters. Two gazers (see
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
capable warriors that challenge unescorted intruders. Seven other kobolds are commoners, but with 3 hit points each, and a -1 reduction to hit and damage compared to the Monster Manual statistics. The
dragonâs mouth, filling a 20-foot cube and expending the canisterâs last charge. Those in the area must make a DC 10 Constitution saving throw. On a failed save, a creature takes 5 (1d10) poison






