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Returning 33 results for 'shadow of rogues daggers viewed'.
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shadow of rogues dagger views
classes
Player’s Handbook
Light property
Tool Proficiencies
Thieves’ Tools
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, 2 Dagger;Daggers, Shortsword, Shortbow
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
classes
Forgotten Realms: Heroes of Faerûn
and murder; and Myrkul, a god of death. While some Rogues of this subclass pledge themselves ardently to those three macabre gods, others are thrust on this path by a curse. Either way, a scion’s
such as the Shadow Thieves of Amn or the Xanathar Guild in Waterdeep might call on a Scion of the Three to undertake an especially violent contract.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Martial weapons that have the Finesse or Light property Tool Proficiencies Thieves’ Tools Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow
, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Proficiencies Thieves’ Tools Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP
; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem. A few
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rogues There are those whose abilities lie not with sword or the Art, but with quiet motion, dexterous action, and stealth. Such talents often lead to illegal endeavors, which plague most major
as Baldur’s Gate, have an organized group of rogues that controls all such activity. Most thieves’ dens are secret gathering spots, often beneath the city, and move after they’re discovered. The city
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marcher Characters As a character from the Shadow Marches, you could choose to carry the Mark of Finding regardless of whether you have ties to House Tharashk. As a Marcher, a critical question is
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, thorns, and briars grow upon the steep sides and bald top of the mound. There are black rocks upon the top of the hill, and if these are viewed from a height of about 200 feet or so above the mound
investigate the area and they have stated how it will be done and with what. Remember that probing low to the ground, or probing with short implements (daggers, swords, and the like) will not reveal anything
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
priesthood depends on the tenets of that god: the cunning rogues who venerate Mask have little in common with the upright law-keepers of Tyr, and the delightful revelers who revere Lliira are different from
Waterdeep, this prohibition extends only to the creation of a temple and the presence of her priesthood within the city. Individual citizens or families who revere Talona might be viewed as misguided
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mists … Darklord Reflections Every domain can be viewed through the lens of its Darklord, with every part of the domain reflecting some facet of the Darklord’s personality, ambition, or torment. You might
domain’s Darklord, Strahd von Zarovich. While the village of Vallaki leans toward themes of deception, the village of Barovia, in the shadow of Castle Ravenloft, is steeped in oppression. The domain’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the shadow dragon’s memories to specific areas of Vanrakdoom. Treasure. The items on the table include three silver bowls (25 gp each), two ceremonial daggers with wavy obsidian blades (75 gp each), a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Dragon’s Hoard Altar and Rift. Above an altar of black stone in the middle of this 30-foot-high vault floats a 10-foot-tall, dagger-shaped rift of wispy shadow that moans.
Statues. Steps climb
dagger in each hand. A character who searches the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of its daggers is a lever that opens a compartment at the base of the statue
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
representative of the Devkarin, so the elves claim a privileged position within the guild for the moment. Members of the Golgari Swarm live in the shadow of Jarad and the leaders of the individual factions
adventurous members might enjoy intrigue and politics, or might unwittingly become tangled up in the schemes of the guild’s leaders. Jarad maintains a council of shamans and rogues to serve as a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
annals of the Suel Imperium record that that empire created the mighty Orbs of Dragonkind for use in a war against a powerful cabal of shadow-wielding red dragons. Dragonlance Legends say the world of
depths of the Ethereal Plane, sequestered away from the Outer Planes and all the influence of the gods and other cosmic powers. Viewed through the lens of “Elegy for the First World,” Eberron is thus not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
guard standing at ease. The pose it assumed led to its naming, and it is viewed with respect by the citizens of the southerly wards. The Hawk Man This statue looks like a winged, hawk-headed being
another in whispered tones about events in the city. If they are interrupted, their reaction reportedly varies from being helpful to engaging in murderous spell-slinging.
Three Daggers Alley. This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, obscured by frost (see the “Words of the Divine Oracle” section). The teleportation archway looks much the same as it does when viewed from area 6, except it bears no runes, and it can’t be activated
glory to their race. The oracle told Blagothkus outright that he could never impress the gods enough to earn their favor, then urged Eigeron to step out from beneath his father’s “dark shadow.” Blagothkus
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to the highest standards of behavior, and wields cold magic. The Brass Order could be a loose affiliation of good-hearted scoundrels, including rogues and bards, who favor fire magic and trickery. An
Your world might have numerous dragon overlords—one for each kind of metallic, chromatic, and gem dragon, and possibly for deep dragons, dragon turtles, faerie dragons, moonstone dragons, and shadow
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
example of Corellon’s wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sea Ward The Sea Ward stands proud on the high ground above Mount Waterdeep’s sunset shadow. The rich and the powerful (or those who wish you to think such of them, and can afford the rent) reside or
architectural designs for the gates show this to be false, however, and they can be viewed in the Map House — the guildhall of the Surveyors’, Map-, and Chart-makers’ Guild in the Castle Ward. Must-see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cases. A connection with the Finders Guild is viewed as a mark of high quality, a guarantee that a particular agency numbers among the best in the business. In the city of Sharn alone, four inquisitives
common origins in the Shadow Marches, and the druids remain friendly with the house and its Finders’ Guild. In the Marches, the guild often helps the druids locate stray aberrations and open portals
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the monstrous evil lurking beneath. Within a medieval town or city are places as deadly as any dungeon: A clock tower that serves as a base for a guild of kenku rogues and assassins A thieves’ guild
boundaries of the world: A pit fiend’s stronghold on Avernus, the first layer of the Nine Hells A haunted castle in the Shadowfell that serves as a shadow dragon’s lair An elf queen’s tomb in the Feywild A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the unhallowed brink of the Abyss. Rotting shacks, crumbling stone edifices, and derelict streets lie in the shadow of a silvery keep atop a gray hill. An imposing fortress of demonic construction
awaiting the chance to plunge their daggers into each other’s backs. They vie against each other to supplant the archlector, a position prized for its access to demon lords and their dark gifts. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
placed in the proper location. Without both the light and the shadow, the carving is incomplete and can’t be viewed in its true form. For example, a tale carving made with these special techniques tells
, not all stone giants have the hands of a god. Those who show little skill in carving are considered pathetic and viewed with a combination of pity and contempt. To determine the ordning beneath the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
her decisions affect the politics of not only her city but the other cities of the region. The Zhentarim This shadow network seeks to expand its influence and power base throughout Faerûn. Its members
coerce, persuade, or buy their way into every major area of influence. Rogues and warlocks fill the Zhentarim’s ranks, but the faction recruits any who can conduct its business without too many moral
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the necrotic damage, whether because of immunity or some other reason. Using 5-foot squares, does cloud of daggers affect a single square? Cloud of daggers (5 ft. cube) can affect more than one square
: blade barrier
cloudkill
cloud of daggers
Evard’s black tentacles
forbiddance
moonbeam
sleet storm
spirit guardians
Reading the description of any of those spells, you might
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, spears, daggers, shields, and metal-tipped arrows have been turned over to them. The lizardfolk are much better armed at this point than they let on to either the bullywugs or the cultists. When the time
supremacy. The bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, they endure — and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasn’t kept close count over how many swords, spears, daggers, shields
bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and wonder why he allows
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
shadow behind the statue’s wide wings. A five-foot-diameter, circular tile of dark stone is set in the floor in front of the dragon statue. Runes are carved around the circular tile’s inner edge
.
Investigating. Viewed in white light, the circular tile is red. A detect magic spell can reveal that the tile and statue give off an aura of transmutation. The runes on the tile’s inner edge read, in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
swallow even the brightest day, the hungry shadow that yearns to consume light and life. It is the plane of entropy, hunger, and loss, slowly sucking the life from the multiverse. It is the source of
is sour and stunted, animals are stillborn or deformed, and a malaise hangs in the air. 3 On nights during the month of Sypheros, when the Shadow Moon is dominant in the sky, horrific monsters stalk
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
east shows the Sage card; the door to the west shows the Ruin card. A spectral, skeletal figure swathed in robes of shadow coalesces in the center of the chamber. It says, in a dry, whispering voice
see far into the room. Rogues leer from the room’s card faces. The door to the east is the Star card, while the door to the south shows the back of a card. The door to the west displays the Puzzle card
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of handles.
Eight binocular-like viewing devices are bolted along the walkway, allowing creatures to observe the garden (areas S56–S60) below. Objects viewed through these devices are magnified to
shadow of a massive amphibian lurking beneath the surface of the water. S35: Theater Rows of sinuous chairs line this auditorium, which has no stage. Humanoid skeletons sit in the chairs, facing a wide
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
gently sarcastic; she is viewed with fondness by all who meet her.
4: Temple of Pholtus Flavor, Red-direct to Green Dragon or Watch Station Rising like a blade of light from the River Quarter’s
on a DC 13 Intelligence (Religion) check identifies it as the symbol of Olidammara, a deity of music, revelry, wine, rogues, humor, and tricks. The owner of this establishment is Ricard Damaris
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Horns, crossing over the Dessarin River at a place known as Dead Horse Ford. Kheldell Kheldell is a fortified logging village on the north edge of Westwood, in the shadow of the Sword Mountains. The
that the High Captains are under the sway of Jarlaxle Baenre, the leader of a clandestine brotherhood of drow mercenaries and rogues called Bregan D’aerthe. Jarlaxle is a master schemer (and a master of