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                        Returning 3 results for 'shall all consult'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     cargo without due observance or aid by the Guild of Watermen shall have its cargo seized or thrown into the harbor. Many guilds have codes that entwine each other, complicating matters even more for
                                                
                                            
                                                
                                                    . To learn the peculiarities of any guild’s rules, consult someone on duty at the guild headquarters or ask a senior guild member. All that said, working at a guild-related profession without being a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of power, and together we shall destroy them.” To destroy an item, the character must place it on the anvil and strike it three times with the hammer. Each hammer strike takes one action. On the third
                                                
                                            
                                                
                                                     “Supernatural Gifts” in the Dungeon Master’s Guide). Roll a d8 and consult the Magic Goblet Charms table to determine which charm is bestowed. Each charm grants its recipient the power to cast a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table:  d20 Encounter   1 1d4 + 1 ghouls
                                                
                                            
                                                
                                                     the cult, he reveals, “Only through destruction can the errors of this world be mended. The coming flood shall wash away all who are unworthy.” Treasure Gar carries Drown (see chapter 7). The water
                                                
                                            
                                        





