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Returning 29 results for 'shape ghouls'.
Other Suggestions:
shape groups
shape ghoul
share ghouls
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and hungry.
3–4. The explorers are in good shape but are actively hunted by firenewts, ghouls, goblins, or grungs (see the appropriate entry in this appendix).
5. The explorers are healthy and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and hungry.
3–4. The explorers are in good shape but are actively hunted by firenewts, ghouls, goblins, or grungs (see the appropriate entry in this appendix).
5. The explorers are healthy and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and hungry.
3–4. The explorers are in good shape but are actively hunted by firenewts, ghouls, goblins, or grungs (see the appropriate entry in this appendix).
5. The explorers are healthy and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
captured by monsters living there. 8 An innocent person is being framed for the crimes of a shape-shifting monster. 9 Ghouls are venturing out of the catacombs at night. 10 A notorious criminal hides
abilities of fledgling adventurers. These characters navigate dangerous terrain and explore haunted crypts, where they might fight ferocious wolves, giant spiders, evil cultists, flesh-eating ghouls
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Wicked sea creatures such as aquatic ghouls and merrows are friendly toward water cultists. Even non-sentient predators such as sharks or octopuses understand that water cultists are allies to be aided
the thumbs to create an X-shape linked by a line across the bottom. It stands for water’s eternal surge and retreat, a cycle of unending change. Tactics and Philosophy Crushing Wave cultists are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Wicked sea creatures such as aquatic ghouls and merrows are friendly toward water cultists. Even non-sentient predators such as sharks or octopuses understand that water cultists are allies to be aided
the thumbs to create an X-shape linked by a line across the bottom. It stands for water’s eternal surge and retreat, a cycle of unending change. Tactics and Philosophy Crushing Wave cultists are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Wicked sea creatures such as aquatic ghouls and merrows are friendly toward water cultists. Even non-sentient predators such as sharks or octopuses understand that water cultists are allies to be aided
the thumbs to create an X-shape linked by a line across the bottom. It stands for water’s eternal surge and retreat, a cycle of unending change. Tactics and Philosophy Crushing Wave cultists are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Wicked sea creatures such as aquatic ghouls and merrows are friendly toward water cultists. Even non-sentient predators such as sharks or octopuses understand that water cultists are allies to be aided
the thumbs to create an X-shape linked by a line across the bottom. It stands for water’s eternal surge and retreat, a cycle of unending change. Tactics and Philosophy Crushing Wave cultists are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
undoes the straps.
This chamber is the workspace of Teocín, a cult fanatic dedicated to Pazuzu. As soon as the characters enter, Teocín releases the two ghouls on the tables and joins them as they
, so the young man leaves her alone. For months, Teocín’s ghouls have killed animals, hunters, prospectors, and others wandering the borderlands so Teocín can study and raise the dead using profane
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
undoes the straps.
This chamber is the workspace of Teocín, a cult fanatic dedicated to Pazuzu. As soon as the characters enter, Teocín releases the two ghouls on the tables and joins them as they
, so the young man leaves her alone. For months, Teocín’s ghouls have killed animals, hunters, prospectors, and others wandering the borderlands so Teocín can study and raise the dead using profane
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and larger bandits lie strewn about, still clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones.
Three ghouls from the pack in
area W9 are here, cracking and gnawing on the bones in the vain hope that some morsel of marrow remains. Eager for a fresh meal, the ghouls attack immediately. W7: Ruined Storeroom The eastern wall of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here. K5. Ruined Stable This old stable is in bad shape. Most of the roof has caved in, and rotting debris fills the interior. Six horse stalls line the back wall.
The cultists haven’t bothered to
. Open chests in the middle of the room contain suits of leather armor. The most unusual items in this armory are the shields — they are made of beaten copper and fashioned into the shape of horseshoe
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here. K5. Ruined Stable This old stable is in bad shape. Most of the roof has caved in, and rotting debris fills the interior. Six horse stalls line the back wall.
The cultists haven’t bothered to
. Open chests in the middle of the room contain suits of leather armor. The most unusual items in this armory are the shields — they are made of beaten copper and fashioned into the shape of horseshoe
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
if the crew of the Tortured Tortle pledges loyalty to the characters and swears off (most) of their illegal activities, much could go wrong.
Perhaps the ship is in sad shape after years of neglect
Lighthouse. If the characters attempt a long rest anywhere inside or within sight of the lighthouse, an undead patrol of two ghouls and four zombies interrupts them. A new patrol passes every 6 hours
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
if the crew of the Tortured Tortle pledges loyalty to the characters and swears off (most) of their illegal activities, much could go wrong.
Perhaps the ship is in sad shape after years of neglect
Lighthouse. If the characters attempt a long rest anywhere inside or within sight of the lighthouse, an undead patrol of two ghouls and four zombies interrupts them. A new patrol passes every 6 hours
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table: d20 Encounter 1 1d4 + 1 ghouls
symbol is painted on the southern wall — a shape like an X with the bottom limbs linked by a horizontal line.
Long ago this chamber served as the harbormaster’s post, but the Crushing Wave cult
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table: d20 Encounter 1 1d4 + 1 ghouls
symbol is painted on the southern wall — a shape like an X with the bottom limbs linked by a horizontal line.
Long ago this chamber served as the harbormaster’s post, but the Crushing Wave cult
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table: d20 Encounter 1 1d4 + 1 ghouls
symbol is painted on the southern wall — a shape like an X with the bottom limbs linked by a horizontal line.
Long ago this chamber served as the harbormaster’s post, but the Crushing Wave cult
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unfurnished rooms contains two ghouls that were attracted to the mansion by Far Realm energies. The ghouls are hostile. D23: Wine Cellar The faint aroma of grapes fills the air in this cellar. Four
chamber. The statue has a roughly bipedal shape and is carved to look like it’s coming undone, like a frayed rope. Its form is covered with mouths and outstretched tongues.
Standing before the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unfurnished rooms contains two ghouls that were attracted to the mansion by Far Realm energies. The ghouls are hostile. D23: Wine Cellar The faint aroma of grapes fills the air in this cellar. Four
chamber. The statue has a roughly bipedal shape and is carved to look like it’s coming undone, like a frayed rope. Its form is covered with mouths and outstretched tongues.
Standing before the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
players the shape or size of any of the mist-filled hallways or tell them what direction they’re traveling. When the characters emerge in different rooms of the maze or gaps in the mist, describe areas in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
players the shape or size of any of the mist-filled hallways or tell them what direction they’re traveling. When the characters emerge in different rooms of the maze or gaps in the mist, describe areas in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
players the shape or size of any of the mist-filled hallways or tell them what direction they’re traveling. When the characters emerge in different rooms of the maze or gaps in the mist, describe areas in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in miniature before the chasm’s edge. Emaciated figures appear from behind these tombs and fix their hungry eyes upon you.
Seven ghouls prowl the grounds and attack as soon as they realize the
dwarves. The far wall is pocked and pitted with holes in the masonry where gemstones once surrounded an altar in the shape of an anvil. Now only the chipped remnants of garnets and agates remain. In
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in miniature before the chasm’s edge. Emaciated figures appear from behind these tombs and fix their hungry eyes upon you.
Seven ghouls prowl the grounds and attack as soon as they realize the
dwarves. The far wall is pocked and pitted with holes in the masonry where gemstones once surrounded an altar in the shape of an anvil. Now only the chipped remnants of garnets and agates remain. In
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in miniature before the chasm’s edge. Emaciated figures appear from behind these tombs and fix their hungry eyes upon you.
Seven ghouls prowl the grounds and attack as soon as they realize the
dwarves. The far wall is pocked and pitted with holes in the masonry where gemstones once surrounded an altar in the shape of an anvil. Now only the chipped remnants of garnets and agates remain. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
called to the Material Plane by those seeking to sow death and chaos. Orcus, the Prince of Undeath, has the power to transform manes into undead monsters, most often ghouls and shadows. Other demon lords
demon uses its insubstantial claws to feast on its victim’s fears, to taste its memories, and drink in its doubts. Bright light harries this fiend and shows its distinct shape, resolving it from a blur of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
called to the Material Plane by those seeking to sow death and chaos. Orcus, the Prince of Undeath, has the power to transform manes into undead monsters, most often ghouls and shadows. Other demon lords
demon uses its insubstantial claws to feast on its victim’s fears, to taste its memories, and drink in its doubts. Bright light harries this fiend and shows its distinct shape, resolving it from a blur of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
called to the Material Plane by those seeking to sow death and chaos. Orcus, the Prince of Undeath, has the power to transform manes into undead monsters, most often ghouls and shadows. Other demon lords
demon uses its insubstantial claws to feast on its victim’s fears, to taste its memories, and drink in its doubts. Bright light harries this fiend and shows its distinct shape, resolving it from a blur of