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Returning 15 results for 'shaping called'.
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Monsters
Fizban's Treasury of Dragons
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient sapphire dragon has called a conclave of ancient gem dragons to
that allow the dragon to travel from one end to the other unseen by intruders. The most secure lairs might feature no accessible entrances or exits at all, with the dragon relying on tunneling or shaping
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a scorpion god called Vulkoor. They hunt giants and other dangers in their lands. Led by powerful druids and wizards, the Sulatar cling to traditions of elemental shaping that date back to the Age of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a scorpion god called Vulkoor. They hunt giants and other dangers in their lands. Led by powerful druids and wizards, the Sulatar cling to traditions of elemental shaping that date back to the Age of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Setting Just like an adventure’s setting (as described in chapter 4), a campaign setting is an essential part of a campaign’s premise, shaping the kinds of stories that unfold there. As the
Your Campaign Setting Called? Choose an evocative name for your setting. It can be a word or phrase that reflects the theme and tone of the game, or just a made-up name that sounds cool to you. Keep a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Setting Just like an adventure’s setting (as described in chapter 4), a campaign setting is an essential part of a campaign’s premise, shaping the kinds of stories that unfold there. As the
Your Campaign Setting Called? Choose an evocative name for your setting. It can be a word or phrase that reflects the theme and tone of the game, or just a made-up name that sounds cool to you. Keep a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
so on. Some psychic regulars exert their mental will over the chaotic glob, shaping it into objects, creatures, or sensory phenomena for the amusement of other patrons. Rumor has it that the blob can
foundry’s most talented smiths are magical sculptors who require neither coal nor flame. They fashion strong yet delicate objects from minimal materials, shaping an ounce of ore into a lightweight yet
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
so on. Some psychic regulars exert their mental will over the chaotic glob, shaping it into objects, creatures, or sensory phenomena for the amusement of other patrons. Rumor has it that the blob can
foundry’s most talented smiths are magical sculptors who require neither coal nor flame. They fashion strong yet delicate objects from minimal materials, shaping an ounce of ore into a lightweight yet
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
that you maintain your association with it throughout your life. As a result, your choice of guild can play a more significant role than most backgrounds do in shaping what your character does now
philosophical objections to the very idea of guilds. The so-called guildless are especially common in areas that might be considered rural: places farther from the heart of the city and the larger exurban
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
that you maintain your association with it throughout your life. As a result, your choice of guild can play a more significant role than most backgrounds do in shaping what your character does now
philosophical objections to the very idea of guilds. The so-called guildless are especially common in areas that might be considered rural: places farther from the heart of the city and the larger exurban
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a meaningful way, shaping the course of history and the events of the age. Think of this discovery as a big adventure hook or series of hooks. This is also an opportunity to create a unique
event that the omen predicts. The chosen omen is false, and if applicable, its opposite is true instead. 10. Myth and Legend If wars, plagues, discoveries, and the like can be called regular world-shaking
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, and the like. The remains of numerous alchemical furnaces can be seen, once used for shaping glass. Ancient notes and diagrams are also scattered about. Creatures. A clockwork kraken has been
ooze, filling the immediate area with an eerie light. A glass statue of an artisan near the kiln’s fire holds a crystal bauble as if shaping it. Accessing the extradimensional space within this bauble
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a meaningful way, shaping the course of history and the events of the age. Think of this discovery as a big adventure hook or series of hooks. This is also an opportunity to create a unique
event that the omen predicts. The chosen omen is false, and if applicable, its opposite is true instead. 10. Myth and Legend If wars, plagues, discoveries, and the like can be called regular world-shaking
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, and the like. The remains of numerous alchemical furnaces can be seen, once used for shaping glass. Ancient notes and diagrams are also scattered about. Creatures. A clockwork kraken has been
ooze, filling the immediate area with an eerie light. A glass statue of an artisan near the kiln’s fire holds a crystal bauble as if shaping it. Accessing the extradimensional space within this bauble
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shaping a massive mosaic. Not far from the dwarves is a large metallic construct with a terrifying number of appendages ending in blades and saws. It is thankfully unmoving.
A female dwarf with sharp
made to pry information from them. While in the tavern, the dwarves are relaxed and won’t react negatively to a failed Charisma check. However, continued failures result in guards being called. Those
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shaping a massive mosaic. Not far from the dwarves is a large metallic construct with a terrifying number of appendages ending in blades and saws. It is thankfully unmoving.
A female dwarf with sharp
made to pry information from them. While in the tavern, the dwarves are relaxed and won’t react negatively to a failed Charisma check. However, continued failures result in guards being called. Those