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Returning 29 results for 'shard of radius down vile'.
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Monsters
Fizban's Treasury of Dragons
shard unleashes a pulse of psychic power. Each creature of the shard’s choice in a 60-foot-radius sphere centered on it must make a DC 20 Intelligence saving throw. On a failed save, the
Deflection. The shard’s AC includes its Intelligence modifier.
Incorporeal Movement. The shard can move through creatures and objects as if they were difficult terrain. If it ends its turn
Magic Items
Tasha’s Cauldron of Everything
then the flames go out.
4
Elemental Essence Shard, Water;Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your
Magic Items
Storm King's Thunder
This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while it’s on your person
.
Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you can’t use it again until you
Monsters
Candlekeep Mysteries
.
Shard of Shadow. Ranged Spell Attack: +12;{"diceNotation":"1d20+12","rollType":"spell","rollAction":"Shard of Shadow"} to hit, range 120 ft., one target. Hit: 10 (1d6 + 7);{"diceNotation":"1d6+7
","rollType":"damage","rollAction":"Shard of Shadow","rollDamageType":"necrotic"} necrotic damage, and if the target is a creature, it must succeed on a DC 20 Constitution saving throw or be poisoned until the
Equipment
against giant insects or the vile swarm of insects;swarms of insects described in appendix A of the Monster Manual.
A block of incense sells for 1 sp. When lit, it burns for 8 hours and repels normal insects within a 20-foot-radius centered on it.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Elemental Essence Shard Wondrous item, rare (requires attunement by a sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny
object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. Roll a d4 and consult
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
diadem from the vault of a notorious thief. Shard of the Accursed 8 Use a magical shard to mend a giant’s broken heart and save a town from destruction. Heart of Ashes 8 Retrieve a king’s heart to
archmage in the Feywild. Fire and Darkness 11 Wrest the Book of Vile Darkness from an efreeti and his lackeys.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Shard of the Ise Rune Wondrous item, very rare (requires attunement) This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the
following properties, which work only while it’s on your person. Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to psychic damage. Psychic Crush (Recharge 5–6). The shard unleashes a pulse of psychic power. Each creature of the shard’s choice in a 60-foot-radius sphere centered on it must make a DC 20
Draconic Shard Gem dragons wield psionic power, and when a powerful gem dragon perishes, the force of the dragon’s will and mind sometimes refuses to pass on. This essence lingers in the form of a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wall of Force Level 5 Evocation (Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a shard of glass)
Duration: Concentration, up to 10 minutes
An Invisible wall of force
surface. You can form it into a hemispherical dome or a globe with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wall of Force Level 5 Evocation (Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a shard of glass)
Duration: Concentration, up to 10 minutes
An Invisible wall of force
surface. You can form it into a hemispherical dome or a globe with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
radius. The characters can use this device to counteract Auril’s spell and free Icewind Dale from her Everlasting Rime. Chardalyn
More than a hundred years prior to this adventure, a wizard named Akar
Kessel found an artifact suffused with demonic magic called Crenshinibon (better known as the Crystal Shard) and used it to erect a great black tower in Icewind Dale. When this tower was destroyed
Equipment
Size
Market Value
Weight
AC
HP
Extraction Time
Shard
500 gold
1 lbs
19
15
5 minutes
Delerium Properties
All delerium samples have the following traits regardless of size
within a 100-foot radius area for 1 hour. Creatures levitate in midair and must push or pull against a fixed object or surface within reach (such as a wall or a ceiling) to move as if climbing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, liches, night hags, and other vile monsters. It resembles a fiendish horse, and a nightmare’s fiery red eyes betray its malevolent intelligence. A nightmare can be summoned from the Lower Planes, but
(700 XP)
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
halo sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. You can dismiss or manifest the halo as a Bonus Action. While present, the halo gives you Advantage on Charisma
the River Styx removes all writing and imagery from its pages and renders the book powerless for 1d100 years. Conceptopolis Book of Exalted Deeds, Book of Vile Darkness
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) piercing damage.
Shard of Shadow. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 10 (1d6 + 7
targets a point she can see within 60 feet of her and creates a 20-foot-radius sphere of swirling glass shards centered on that point. Each creature in the sphere must make a DC 20 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects against giant insects or the vile swarms of insects described in appendix A of the Monster Manual. A block
of incense sells for 1 sp. When lit, it burns for 8 hours and repels normal insects within a 20-foot-radius centered on it. A gourd or vial of salve, which sells for 1 gp, contains 20 applications of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bring the shard of Xeluan into this room or onto the mezzanine (area X18), the ground shakes and rubble falls from the ceiling. Each creature in these areas must succeed on a DC 12 Dexterity saving
Heart. The first character to inspect Xeluan’s body notices a large sliver is missing from his heart—the shard of Xeluan would easily fit into it. However, the characters can’t mend Xeluan’s heart
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
exquisitely crafted from the finest materials and glows with a pale radiance in moonlight, shedding Dim Light in a 5-foot radius. Any metal in the item is silver or mithral rather than iron or steel
. 14 Fiend. The item is made of iron or horn, and any cloth or leather components are crafted from the hide of Fiends. Leering faces or vile runes are engraved on its surface. Celestials find it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Flames Features The battlefield includes the following features: Citadel Spire. A 30-foot-tall stone shard dominates the center of the battlefield. A cliff winds up its side, making it possible to walk
-radius centered on a random player character. Each creature in that area must either use its reaction to move up to half its speed to escape the area or take 11 (2d10) fire damage. 7 Low-flying
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the cruel wizards that have imprisoned their kind in bottles, iron flasks, and wind instruments throughout the ages. Betrayal, particularly by a mortal whom a djinni trusted, is a vile deed that only
ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni’s choice).
Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
light in a 5-foot radius. Any metal in the item is silver or mithral, rather than iron or steel. 17 Fiend. The item is made of black iron or horn inscribed with runes, and any cloth or leather
components are crafted from the hide of fiends. It is warm to the touch and features leering faces or vile runes engraved on its surface. Celestials find the item’s presence repulsive. 18 Giant. The item is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
outside the room. It erupts with magical energy that fills a 20-foot-radius sphere centered on it. Each creature in the area must make a DC 17 Dexterity saving throw, taking 45 (10d8) thunder damage
). 11f. Nylas’s Room A vile stench issues from an ogre zombie that stands against the wall opposite the door. Its orders are to defend Nylas while he is asleep in the room and to protect the Red
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, chosing itself and no other
total, though finding a buyer for such vile materials might be a challenge. T16. Tower Kitchen A dank scent fills the air in this well-used kitchen. Three tables stand in the room, one of which is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the middle of the floor and join the battle. These elementals have veins of glowing purple crystal; each sheds bright light in a 15-foot radius and dim light for another 15 feet beyond that. G2
this area quietly and without bright light sources, they can surprise the earth cultists within. The walls of this cavern are broken at regular intervals by small alcoves, each of which holds a shard
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dragon The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the
Strength saving throw or be pulled up to 20 feet into the water and knocked prone. A cloud of swarming insects fills a 20-foot-radius sphere centered on a point the dragon chooses within 120 feet of it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Siamorphe. Wulfgar and the Crystal Shard, an epic opera detailing the adventures of a barbarian, a dwarf, and a drow in Icewind Dale. “Your Beardy Face,” a traditional dwarven love song popular in the
successful DC 16 Strength (Athletics) check. If the box is opened by any means other than a golden key, poison gas sprays out from holes in the underside of the lid, filling a 15-foot-radius sphere centered
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Room This room is empty except for a circle of vile symbols on the floor. Standing in the circle is an eight-foot-tall, bipedal creature with two long arms, each one ending in a sharp hook. The creature
fragment’s control, the body uses the knight stat block, has blindsight within a range of 30 feet, is blind beyond this radius, and acts immediately after the fragment in the initiative order. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, tipping over a clay pot of offal, garbage, and dragon droppings that falls on any creature in the doorway and splatters in a 5-foot radius. A creature hit by the stuff must succeed on a DC 10
creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
Investigating. The humanoid corpses in the chamber include two goblins