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Returning 35 results for 'sharing come'.
Other Suggestions:
saving come
starting come
searing come
sharing core
shaping come
Monsters
Icewind Dale: Rime of the Frostmaiden
themselves like brigands, robbing people they come across in the wild. If food is scarce, they kill those same people and eat them. They prefer to dwell in forlorn places, often sharing territory with
Monsters
Baldurâs Gate: Descent into Avernus
can come from different creatures and be combined in different ways, no two fiendish flesh golems look exactly alike. Night hags guard the secret to making such golems, rarely sharing it with anyone
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
more of them from Ispinâs descriptions. Becklin introduces herself, offers her condolences, and invites the characters to come with her to the Brass Crab if they arenât already there. She explains that
the service is meant to be a celebration of Ispinâs life, and people will be encouraged to share over-the-top stories about himâlike the inflated tales he was known for sharing. Becklin Uth Viharin
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd back to health but also delivered him safely home. As a reward for their generosity, Strahd declared that all Vistani had the right to come and go from his land as they please, and this privilege
events occurring in lands beyond his reach. These Vistani will lie to protect the vampire, and they fear the consequences of disobeying him. When it comes to sharing information about their dark
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Invitation to a Funeral Ispin Greenshield wished to have his life celebrated in a simple way, with friends from the lands he traveled joining for festivities and sharing stories. Upon Ispinâs death
. Should you come, accommodations will be available at the Brass Crab.
Though the circumstances are sad, I am eager to meet you and, through our memories, to revel in the life of our great friend.
Becklin Uth Viharin
Knight of the Crown
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Neverwinter, and Silverymoon. Members of the alliance must come to one anotherâs aid in times of need, and the organization uses field operatives (diplomats, spies, and assassins) to safeguard its
support whenever they can. Mirt (see appendix B), a Masked Lord who serves as Laeral Silverhandâs advisor, invites the adventurers to dinner at his dilapidated mansion as a pretense for sharing rumors and
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
a Celestial and a Fiend arguing in a tavern while sharing a fine bottle of wine. Gate-Towns of the Outlands Town Gate Destination Automata Mechanus Bedlam Pandemonium Curst Carceri Ecstasy
Limbo Outlands Adventures The Outlands is the closest the Outer Planes come to being like a world on the Material Plane. Adventurers can travel easily from one gate-town to the next, making a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Circle of Dreams Normally, druids who come from the Circle of Dreams have a connection to the dreamy lands of the Feywild. As an Acquisitions Incorporated druid, you maintain this connection and expand
willing to pay for that sharing, so much the better. Circle of the Land Any organization that wants to make an imprint on the world needs to employ an environmental consultant, ensuring that theyâre
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Fiendish Flesh Golem A fiendish flesh golem is a particularly big flesh golem made of stitched-together body parts from devils, demons, yugoloths, and other fiends. As these parts can come from
different creatures and be combined in different ways, no two fiendish flesh golems look exactly alike. Night hags guard the secret to making such golems, rarely sharing it with anyone else. Some fiendish
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
audience chamber was so intense that I could barely think. Did that pressure come from Menyar-Ag-Gith, or from the dozens of followers that surrounded his body? Alas, I left with that thought, and my
initiative in preaching the philosophy of Zerthimon and sharing their knowledge of how to fight illithids and githyanki. To this end, zerths sometimes venture to other planes with the intent of founding a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
sharing a fine bottle of wine. Given the fact that you can ride a horse in the Outlands from a heaven to a hell, a planar-themed campaign can be set there without the need for planar travel. The
Outlands is the closest the Outer Planes come to being like a world on the Material Plane. Gate-Towns of the Outlands Town Gate Destination Excelsior The Seven Heavens of Mount Celestia Tradegate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
make amends come through groups known as sevensâassemblies of the seven people who are closest at hand when an accusation of criminal behavior is made, but who have no direct stake in the outcome. For
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
sharing the following information: It saw a modron climb past its crag recently. It wouldnât suggest following it, thoughâthe darkness above is hungry. The Scholar seeks truths of the multiverse, both
character come close and let it whisper in their ear. The baernaloth then speaks in a language the character doesnât know but somehow understands. If the character lets the Scholar speak for a full
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They prefer thrown spears above all other weapons, and a verbeeg usually has several spears for that purpose. Marauders. Verbeeg conduct themselves like brigands, robbing people they come across in
the wild. If food is scarce, they kill those same people and eat them. They prefer to dwell in forlorn places, often sharing territory with hill giants and ogres. Itâs not unusual to find a gang of hill
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
, Marciano ordered everyone in Leilon Point to remain inside until further notice and wait for help to come from Leilon. Marciano describes the raiders as green-scaled monsters with finned heads. After
sharing this information with the characters, he begs them to find and drive off the aquatic raiders. Huerâs Hut If the characters inspect the huerâs hut they find the door to the one-room home is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
others stand on the roofs of the porticos to shout messages to the assembled crowds. In addition to activities involving art, commerce, politics, and religion, people come to the agora for socializing
are also set up at the top of this stage for petty criminals to be publicly humiliated. At the agoraâs center stands a grand fountain with a larger-than-life sculpture depicting all the gods sharing a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, sharing disjointed half-memories and dreamy opinions about its surroundings. On a success, the eidolon reveals a snippet of the cipherâs meaning. What the eidolon reveals is a worthy secret ⊠and one
steal Phenaxâs place among the gods for their own.
5 The secret to Phenaxâs immortality lies in the Underworld and is accessible only by those who have died, come back, and journeyed to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within 20 feet of the forestâs edge, three satyrs come into view. When this happens, read: Three bipedal creatures that combine the features of men and goats laugh drunkenly as they stumble from the
, only that the plateau lies to the north and is a journey of a few hours by hoof. The satyrs pass the time by singing, drinking wine from wineskins, and sharing ribald stories. During the trip, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, and its waist-high ramparts are thicker than some castle walls. On most days of the summer and even during seasons less suitable for travel, merchant caravans cross the bridge and pilgrims come to pay
campground for caravans passing over the bridge. Whether going north or south, caravan masters could anticipate a safe rest within the grassy space enclosed by the ruined walls, sharing the duties of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clockwork creatures show no reaction to any response.) âWhy have you come to Lottieâs vault?â (This can lead the characters to ask about Lottie, who the clockwork creatures know as the wizard who
the clockwork creatures sharing Lottieâs location.) âWhat would disappoint you the most right now?â (If a character mentions the need to recover the final orrery component, a clockwork creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
getting truth out of her.
â Volo
Hag Covens To a hag, the thought of sharing her home with other creatures â even other hags â is disgusting. She has nothing but dislike or disdain for anyone other
seek greater power to combat a formidable threat, they suppress their basic nature and come together to do their work. The result is a coven. Being part of a coven gives each individual hag more
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that many come to her for guidance and for stewarding their own stories. Personality Trait. âI seek to honor the gods with every song I sing and every word I speak.â Ideal. âThe history of our land is
rich with wonders and missteps. By sharing these truths, I can help create a greater future.â Bond. âMy tie to Lungtian is special and brings me closer to the divine.â Flaw. âI would never question the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
cheater. When the archons appear, they politely ask whoeverâs causing the disruption to come with them to area P6, where they lock away culprits. Characters can access area P5 only by having the warden
interest in sharing information about themselves or Shemeshka. Through roleplaying or by succeeding on a DC 16 Charisma (Intimidation or Persuasion) check, a character can convince Colcook or another
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
actions. Once you describe what happens as a result, itâs too late for the players to change their minds.
Sharing the Spotlight As the DM, donât play favorites. Donât let one player do all the
causing them to play in an overly cautious way. Come to an agreement that those elements wonât appear in your game, as keeping the game moving will result in a better experience.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar that attack intruders on sight. Four more invisible duergar stand in front of the double doors and attack any non-duergar that come into view. 5b. Duergar Warehouse The stone double doors to the
spoiling for a fight and parley with intruders, sharing the following information: A svirfneblin mage stole a gemstone from a duergar ale merchant named Krimgol Muzgardt. Krimgol is a good friend of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dragon Hunters As the characters approach the foot of the skybridge, they find a group of five locals with horses resting and sharing a meal at the roadside. The five are well armed and look like
Maykapal, and judging by your road, I guess that youâve come from Kalapang. Tell me, were you there during the attack? Are the rumors true? If Pangil ng Buwan has returned, I swear by all my
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
contemplation, becoming oblivious to my surroundings. 8 I am working on a grand philosophical theory and love sharing my ideas. d6 Ideal 1 Greater Good. My gifts are meant to be shared with all, not used
I could not have. 5 Should my discovery come to light, it could bring ruin to the world. 6 My isolation gave me great insight into a great evil that only I can destroy. d6 Flaw 1 Now that Iâve
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
vacant, and it is available to the characters if they donât mind sharing the space. Next to it is Tarakâs cell, then Varnothâs. The fourth cell is Mylaâs, cluttered with junk and tools. The fifth and
variety of topics, but focused on theology and history. Runara spends nearly half her time in here, studying, copying, and annotating the libraryâs collection. Tarak and Varnoth also come here to read
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
actions. Once you describe what happens as a result, itâs too late for the players to change their minds.
Sharing the Spotlight As the DM, donât play favorites. Donât let one player do all the
causing them to play in an overly cautious way. Come to an agreement that those elements wonât appear in your game, as keeping the game moving will result in a better experience.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
interrupts and orders all the characters to introduce themselves rather than first sharing her own name. If the characters speak about the ghost ship, Zisatta tensely reports that sightings of a ghostly
a group of surface-world heroes coming to Janya through âfriends among the Night Revelers.â He saw the characters arrive while he was watching the performance and wants to learn if they have come to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
power is rumored to come from pacts with archdevils Nyrond, the Kingdom of King Dunstan I (human) Center of resistance to the Great Kingdom Onnwal The Raven of Onnwal, Zyl Grayshadow (dwarf
Kingdom, with their king and prelate remaining distant from the common people they rule. The independent states of the Iron League are more egalitarian, sharing that trait with the peoples of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
at a table with a sign attached to it that reads, "I say Breland would have won the Last War. Change my mind." 63â64 Two changelings sit on a bench in front of a tavern, sharing a flask. They take
as the monarchy rules in Breland, another war is inevitable. Rise up!" 87â90 A member of the Sharn Watch looks uncomfortable as she wanders the street. It's clear she doesn't come down here often. 91
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
march. The soldiers spend each evening sharing stories around the campfireâincluding one harrowing tale about a vampire named Drelnza who once terrorized the neighboring nation of Perrenland. The
(250 gp total) and reveal the information in the following section. What the Gnomes Know. Saleen has heard local bats whisper about magical caves that come alive and swallow up intruders. She knows
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
some years ago.
You can use Little One to introduce your player characters to rare books such as the ones described in this adventure anthology. Little One doesnât mind sharing whatever book he is
mistaken notions seekers might have about passing through the Emerald Door and exploring the Great Library beyond. The Inner Ward is off limits to seekers without special dispensation, which must come
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the tribeâs survival. Families that belong to the higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little
prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of






