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Returning 35 results for 'sharing of rely depending verdan'.
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Species
Acquisitions Incorporated
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Monsters
Acquisitions Incorporated
Fey Ancestry. Oak has advantage on saving throws against being charmed, and magic can't put him to sleep.
Keen Hearing and Sight. Oak has advantage on Wisdom (Perception) checks that rely on hearing
” Team's decisionist — and, depending on who you talk to, a reincarnated demigod. (It's a long story.) Those who know him acknowledge his confidence, his arrogance, and his odd ability to engage with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on Wisdom (Perception) checks that rely on sight.Hooked Spear. Melee Weapon Attack: +2;{"diceNotation":"1d20+2", "rollType":"to hit", "rollAction":"Hooked Spear"} to hit, reach 5 ft., one target. Hit
varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.
Monsters
Mordenkainen's Fiendish Folio Volume 1
unable to use the Dash action, cannot climb, or cast spells other than cantrips until the start of its next turn.
Keen Hearing. The dire corby has advantage on Wisdom (Perception) checks that rely on
old pathways become impassable or a flock sustains heavy losses in a particular area, dire corbies will sometimes chart a new migratory course. Depending on their new route, a mob of these creatures
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on Wisdom (Perception) checks that rely on sight.Quarterstaff. Melee Weapon Attack: +1;{"diceNotation":"1d20+1", "rollType":"to hit", "rollAction":"Quarterstaff"} to hit, reach 5 ft., one target. Hit
this legend varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spend as long as possible sharing stories and observations from their respective travels. However, their inexperience in the world and their racial amnesia sometimes lends the verdan a kind of
Wide-Eyed and Curious Verdan are hungry to undertake new challenges and absorb new experiences. When they meet other verdan who have traveled to different parts of the world, they drop everything to
Backgrounds
Sword Coast Adventurer's Guide
operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership
to be knowledgeable in History, and can always rely on the aid of the governments that are part of the Alliance, plus other leaders and groups who uphold the Alliance’s ideals.
The Zhentarim
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
frontier town might rely on adventurers or its citizenry to apprehend criminals and fend off attackers. Trials In most settlements, trials are overseen by magistrates or local lords. Some trials are
have a jail to hold accused criminals awaiting trial, but few settlements have prisons to incarcerate convicted criminals. A person found guilty of a crime is usually fined, condemned to forced labor for a period of several months or years, exiled, or executed, depending on the magnitude of the crime.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
arrange satyr-style celebrations wherever they go, spreading their people’s carefree philosophies, praising Nylea, sharing news, and creating friends the Skola Vale can rely on when necessary. Nylea’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Oak Truestrike Oak Truestrike is the “B” Team’s decisionist — and, depending on who you talk to, a reincarnated demigod. (It’s a long story.) Those who know him acknowledge his confidence, his
put him to sleep.
Keen Hearing and Sight. Oak has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. Oak makes three attacks with his hooked daggers or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
offering portable meals, and bakeries that sell a wide variety of breads and pastries. Travelers can stay in luxury hotels or simple hostels, or they can rely on their personal or guild-related
large-scale agriculture operations, its citizens depending on food produced in Selesnya gardens and underground Golgari rot farms. Few parts of Ravnica could be considered wilderness; the rubblebelts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Salary. Each member of your group is paid a regular salary. The amount varies depending on your organization and your position within it, but at minimum you enjoy a modest lifestyle. You might receive a
small salary (as little as 1 sp per day) but also receive food and housing on a military base. Or you could receive 1 gp per day but rely on that money for room and board. With higher rank comes commensurately higher pay. As an officer, you can maintain a comfortable lifestyle.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
hunger or thirst. TRACKING TIME IN WILDSPACE
Local time varies from world to world and from one Wildspace system to the next, depending on rotational periods, custom, and a host of other factors
. Astral travelers often rely on what is considered the standard way of keeping time.
A standard day is 24 hours long. A standard week is seven standard days, and a standard month is four standard weeks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, sharing disjointed half-memories and dreamy opinions about its surroundings. On a success, the eidolon reveals a snippet of the cipher’s meaning. What the eidolon reveals is a worthy secret … and one
left to you to choose, depending on the story you want to tell. Consult the Secrets of Phenax table, which presents several options for what divine secret Varyas’s eidolon might relate. The veracity
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
blot on the natural world. Life, the one thing that can’t be spontaneously created from the stuff of Limbo, is driven away from the location in a wave of dread. Depending on the size of the citadel
initiative in preaching the philosophy of Zerthimon and sharing their knowledge of how to fight illithids and githyanki. To this end, zerths sometimes venture to other planes with the intent of founding a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
course. Depending on their new route, a mob of these creatures might emerge in a dungeon connecting the Underdark and the surface world. Rampaging through such a dungeon, the flock often forces its
. The dire corby has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Multiattack. The dire corby makes two claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
constant watch over criminal activity in the city, no matter where it occurs Agency Location Depending on what levels of the City of Towers an inquisitive agency focuses on, its members might get
Brina d’Medani, a Khoravar who settled in Sharn after running afoul of the Emerald Claw on a mission in Karrnath. Other members of the Warning Guild rely primarily on wealthy clients referred to them
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
markings can be assigned additional meanings. Choose from a Hand. Many card games rely on dealing hands of cards. You can use hands to represent a limited set of options in a situation, such as possible
card spread, each card’s intrinsic meaning changes depending on whether that card is upright or reversed (top oriented downward), or where it lies in relation to other cards in a spread. Stacked Deck
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
escaped. The danger the brothers are said to face in this legend varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of
has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Hooked Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cleverly betrayed his sibling so that he could steal magical power from the evil they escaped. The danger the brothers are said to face in this legend varies, depending on whatever foe the savants want
magical effects.
Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Hooked Spear. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
guilds and other organizations. Towns are major trade centers, situated where important industries and reliable trade routes enabled the population to grow. These settlements rely on commerce: the import
Population: Up to about 25,000 Government: A resident noble presides, with several other nobles sharing responsibility for surrounding areas and government functions. One such noble is the lord mayor, who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
turned back, but no one should rely on the mercy of a dwarf of Ironmaster. If you were to pass beyond the borders and into Ironmaster itself, you would behold one of the wonders of the world. The
, surely they put it to good use against the duergar. I don’t think Storn will mind my sharing his city’s secrets. You can go and ask him if you like. He’ll no doubt enjoy another little “vacation” from the war in the tunnels.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
on Wisdom (Perception) checks that rely on sight. Blessing of Protection (Requires Piety 3+). As a bonus action, you can invoke your god’s protection, providing you with a +1 bonus to your AC for 1
one weapon you are holding to surge with divine power for 1 minute. On a hit, the weapon deals an extra 1d8 radiant damage. (Depending on your god, it might deal a different damage type—necrotic for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if they’re afraid to
attention to themselves if things go bad. Focusing with Flair All sorcerers rely on an arcane focus through which they channel their magic, but traditional focuses lack a singular style. Staffs, orbs, wands
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
subject to enchantment magic that prevents them from sharing the information. Arla does not know the current portal configuration. BEING NOTICED
As the characters rise in level and franchise rank
slight.
Dran Strike Team A Dran Enterprises strike team has been sent to deal with either the characters or Arla, depending on how the characters got here. The team is led by a fixer named Hoffman
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
member of your group earns a regular salary or share of the military force’s spoils. The amount varies depending on your organization and your position within it, but at minimum you enjoy a modest
lifestyle. You receive a small salary (as little as 1 sp per day) and food and housing on a military base. Or you receive 1 gp per day but rely on that money for room and board. With higher rank comes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters to reach the scene, depending on how they’re traveling. But if they tarry for no particular reason, Menard is dragged into the water, never to surface again. A similar period later, a
. What’s more, you’re never more than two steps from some sort of convenient rope that you can cut and use to dramatically swing into danger.
What’s more, people don’t realize that profit-sharing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage, depending on their makers’ whims. Clockwork Dragon
Medium construct, neutral
Armor Class 16 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., fly 60 ft.
STR
14 (+2
.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The deep crow makes three
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using Miniatures In combat, players can often rely on your descriptions to visualize where their characters are in relation to their surroundings and their enemies. Some complex battles, however, are
, and another on the opposite side of the creature for the rear arc. The remaining spaces to either side of the creature are its side arcs. A square or hex might be in more than one arc, depending on how
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
items that harness the power of the elemental nodes themselves. These items rely on energy siphoned from a node, and some of them must be recharged inside the appropriate type of node, as noted in the
is swept away. The flooding destroys crops and might trigger mudslides, depending on the terrain. Seeker Dart Weapon (dart), uncommon This small dart is decorated with designs like windy spirals that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
some years ago.
You can use Little One to introduce your player characters to rare books such as the ones described in this adventure anthology. Little One doesn’t mind sharing whatever book he is
these towers. Seekers at the Pillars must rely on their Avowed guides to retrieve or return specific works from the Great Library to assist with their research. Most seekers never pass through the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
; the ability to hear the call is a rare gift. Depending on Corellon’s need, the god might call a few dozen or several thousand elves to gather, each elf returning to Corellon’s body temporarily for
above or none of the above, depending on Rillifane’s mood.” Roots Run Deep. Ancient trees are almost always incorporated into shrines to Rillifane Rallathil. Many forests in elven lands have sacred
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the collapse proved too extensive for even the skilled tunnelers to safely excavate. The isolated svirfneblin began to rely on traders from Talhundereth to get mithral, even though this cut deeply
unless the attacker doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight. G13: Private Rooms Half a dozen rough chambers along an L-shaped passage remain mostly
Magic Items
Infernal Machine Rebuild
times. When you do, you must begin and end your teleportation in an area of shadow.
While in direct sunlight, you have disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely
spell.
Each time you deal or take cold damage or fire damage, you must succeed on a DC 10 Charisma saving throw or accidentally summon a hostile air elemental or fire elemental (depending on the damage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as sharing it would not contradict that goal. For example, the player running Gwendolyn should not share their goal with the player running Tannus, because the whole point is for Gwendolyn to
the orrery component is stored and make a move on the vault. Rala’s disappearance might complicate things, but she can reappear just as everyone is entering their chambers. Depending on how the player