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Returning 35 results for 'sharing of remain down various'.
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saving of remain down various
Monsters
Quests from the Infinite Staircase
appearance of various small‚ often adorable creatures to entice their prey. The Lure Forms table suggests some forms the lure might take.
Lure Forms
d6
Lure Appearance
1
Clumsy
required), but the lure must remain within 15 feet of the wolf-in-sheep’s-clothing, connected by nearly invisible filament-like tendrils.
Monsters
Strixhaven: A Curriculum of Chaos
obey her commands and take their turns immediately after hers. While any of these fractals remain, attack rolls made against Tanazir have disadvantage. A summoned fractal disappears after 1 minute
’s spells, legendary actions, and breath weapon manifest luminous patterns of geometric light. These take various forms, such as an interlocking cage around the target of a spell or a wave of infinitely replicating fractal swirls in the area of her breath.Force, Psychic
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and other complex games of wits against one another.
Most high fae remain secluded deep within the wilds
of Eldraine. They draw power from motes of light found throughout the wilds, and they use their innate illusory magic to power and embellish their various weapons.
The high fae are ruled by Talion
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found throughout the wilds, and they use their innate illusory magic to power and
embellish their various weapons.
The high fae are ruled by Talion, the Kindly Lord. Talion is as strange, ancient, and fickle as the wilds of Eldraine, and the Kindly Lord demands fealty and respect from
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
frequently engage in deceptions and other complex games of wits against one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found
throughout the wilds, and they use their innate illusory magic to power and embellish their various weapons.
The high fae are ruled by Talion, the Kindly Lord. Talion is as strange, ancient, and fickle as
Monsters
Domains of Delight: A Feywild Accessory
with a closable door and a comfortable bed made of webbing, sized for a Tiny, Small, or Medium creature.
A message consisting of no more than twenty-five characters, anchored at various points so it
more than happy to fashion a hut made of spider silk for his guest to inhabit. The visitor is free to remain there as long as they wish, provided they do no harm to the other denizens of Fablerise
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
other complex games of wits against one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found throughout the wilds, and they use their
innate illusory magic to power and embellish their various weapons.
The high fae are ruled by Talion, the Kindly Lord. Talion is as strange, ancient, and fickle as the wilds of Eldraine, and the Kindly
Monsters
Eberron: Rising from the Last War
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
and revenge. By sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more.
Sul Khatesh's chief agent among
Species
Acquisitions Incorporated
steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that protect, but they rail against laws that restrict and oppress
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
remain divided today, sharing Khorvaire with the new nations established by the Treaty of Thronehold. The remaining Five Nations remain the largest and most powerful countries in Khorvaire. The Treaty of
Monsters
Fizban's Treasury of Dragons
mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things&mdash
. Various portals link the Material Plane, the Feywild, and the Border Ethereal within 6 miles of the lair. Creatures can pass through a portal in either direction by spending 5 feet of movement.
If the dragon dies, any portals near the lair close immediately.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Spirits’ Plea When the wraith is defeated, any surviving haints remain, lingering in the center of the common room. If both haints were destroyed, their voices emerge from silhouettes drifting in the
lingering mist. The spirits apologize for any harm they caused and entreat the characters for help, sharing the following information: Their names are Derek and Violette. They were separated from
Monsters
Fizban's Treasury of Dragons
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from
with the dragon upon waking.
Planar Transition. The veil between planes is thinned near a moonstone dragon’s lair. Various portals link the Material Plane, the Feywild, and the Border Ethereal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Within the Castle Once the conversation with Marshal Vendri is complete, a guard guides the characters to the fourth floor while sharing details about the castle. Built centuries ago, the castle was
follows: First Floor. The city council and governor meet and hold events on the first floor. Various government offices, a small library, and the armory are also here. Second Floor. Military command
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have need. The gods play a role in the lives of nearly everyone, from the mightiest lord to the meanest urchin. The various races of Toril worship their pantheons, which remain largely the same from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
38. Zombie Horde Zombies. The stench of death fills this 20-foot-high cavern, which contains forty zombies in various states of decay. They shamble about aimlessly.
Sinkhole. A 70-foot-deep
elves, drow, tieflings, quaggoths, duergar, hobgoblins, troglodytes, and githyanki. Until Netherskull summons them, the zombies remain here and attack intruders on sight. You can expedite combat by
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
, described, and illustrated six fantastic new monsters. We’re thrilled to see these wonderful kids sharing their creative spark and philanthropic spirit with the world, and we can’t wait to use their
creations in our games.
If you’re unfamiliar with the monster stat block format, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
provides information on how the occupants of various areas might react as the mission unfolds. On this table, sahuagin is abbreviated as “sah.” Sahuagin Roster, Level 1 Area Occupants at Start Notes 1
sahuagin priestess, 10 slaves These sahuagin go to 12 if they hear sounds of combat from that area. The slaves remain here. Sahuagin Roster, Level 2 Area Occupants at Start Notes 23 2 sahuagin
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the order of the cosmos, ensuring that all things remain in their proper place, knowing how easily the cosmic balance could be undone if she were not vigilant. On the heels of a near-catastrophic
spear-like weapon and the various other spindles she carries. Beneath her outward calm, Klothys seethes at the way mortals and gods alike have pulled apart and rearranged the threads of destiny to feed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
garden, they likely meet the Gardener, the archfey who rules the domain; this is especially likely if they clash with any denizens of the garden, which abounds with eccentric Fey creatures. Various
enchants those who drink it to want to remain in the garden forever. The adventure concludes when the characters free Juliana and Orlando from the fountain’s enchantment and convince them that their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even with civilizations that seem friendly. Forest gnomes use their affinity with small animals and their knack for illusions to help them remain hidden. When necessary, a forest gnome community
likely to take up roles as druids, who serve various forest spirits and deities. Forest gnomes in Faerûn have the racial traits of forest gnomes in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to revisit them now only in the hopes that in so doing, I can prevent any fools from following in our footsteps and sharing the fate of my fallen friends.
We’d made camp in the upper floor of the
travelers remain confined in the foreign quarter. Merchants from across Khorvaire trade for exotic Riedran goods, while envoys from many nations negotiate with the emissaries of the Inspired. To enter
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
water. They stay hidden as long as the characters remain in the courtyard, but attack any creature that enters the pool or touches the gem. Attacking chuuls try to paralyze characters, then drag or
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elves among other races, and since then they have traditionally gotten along well with their non-elf neighbors. They mingle with other people while their kin remain in hidden settlements and secluded
various shades of blue. Their eyes are blue or green and have gold flecks. Given the race’s love of travel, exploration, and new experiences, many moon elves become adventurers, utilizing their talents for warfare, woodcraft, and wizardry in different measures.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
have seen significant repairs since last you were here. Marshal Vendri and Lord Bakaris sit at the table, along with various bickering strangers who wear the colors of Kalaman guilds. Opposite the door
expect them to, but the council grows more anxious with each unanswered question. When the characters have answered what they can, Vendri bids them rest. The characters’ quarters in the castle remain at their disposal.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
water. They stay hidden as long as the characters remain in the courtyard, but attack any creature that enters the pool or touches the gem. Attacking chuuls try to paralyze characters, then drag or
garnet is carried out of this area, either path leads the characters back to the sundial. Treasure The bottom of the pool holds the treasure that’s been dropped in by various visitors: six potions of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Useful Additions Various resources can enrich your game and make it more fun. Many of these resources might have digital versions, making computers, tablets, and smartphones essential elements in
screen sharing in combination with drawing programs, shared whiteboards, or similar tools as simple battle grids. Some DMs are comfortable with software that allows them to control lighting and show the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Teachings of Menyar-Ag
It’s natural for githzerai to prefer to remain in Limbo. They have carved out a well-ordered civilization in an environment that they can freely manipulate with their minds. When
initiative in preaching the philosophy of Zerthimon and sharing their knowledge of how to fight illithids and githyanki. To this end, zerths sometimes venture to other planes with the intent of founding a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
were lost. Today, the gigantic bakunawa of old are gone, and few of their smaller descendants remain. The loss of these great creatures and their magic prevents the creation of new skybridges. Clans
generous family bonds create varied ways to join different clans. Clans have few proscribed roles for their members, with each group sharing responsibilities in ways that work for their members
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
many forces that insist on upsetting it. Some among the Circle of Eight counsel that sharing the lore collected in this volume is the first step to setting the Balance forever off its center. Others
this volume proves successful, more shall be in the offering.
I remain,
Mordenkainen the Mage
Ready’reat, CY 576
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mountain and sharing the wealth with “kith and kin.” It shows dwarves flocking to the Underhalls of Melairbode, the subsequent formation of the Melairkyn clan, Melair’s coronation as king of the clan, and
the gifts given to the newly acclaimed king by various dwarf families in attendance. The duergar smashed the glass cases atop the pedestals and stole all the items on display. The items here were gifts
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Useful Additions Various resources can enrich your game and make it more fun. Many of these resources might have digital versions, making computers, tablets, and smartphones essential elements in
screen sharing in combination with drawing programs, shared whiteboards, or similar tools as simple battle grids. Some DMs are comfortable with software that allows them to control lighting and show
Magic Items
The Book of Many Things
various worlds. While it can include fewer or different cards, it frequently appears with a Deck of Many Things as part of a combined deck of sixty-six illuminated cards. The combined deck is usually
unoccupied space within 5 feet of your new form.
You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under the effects of this card, but the Wish spell can end
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, Marciano ordered everyone in Leilon Point to remain inside until further notice and wait for help to come from Leilon. Marciano describes the raiders as green-scaled monsters with finned heads. After
sharing this information with the characters, he begs them to find and drive off the aquatic raiders. Huer’s Hut If the characters inspect the huer’s hut they find the door to the one-room home is