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Returning 29 results for 'sharing of reside down variety'.
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Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Within the Castle Once the conversation with Marshal Vendri is complete, a guard guides the characters to the fourth floor while sharing details about the castle. Built centuries ago, the castle was
and officer lodgings fill the second floor. Third Floor. Castle guards lodge on the third floor. Most other soldiers reside elsewhere in the city or in the castle’s ancillary structures. Fourth Floor
Species
Acquisitions Incorporated
same time, many verdan undergo changes in coloring as they age. Male verdan typically have little to no hair, while females sport shocks of wiry hair that they try to tame in a variety of styles. But
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
adventurers and left here. Anyone who inspects the corpse discovers that the basilisk died from wounds consistent with weapon attacks and destructive spells. Two centipedes reside in the corpse. If the
Temple Ceiling. The ceiling is 60 feet high.
Petrified Creatures. Eleven lifelike statues in a variety of poses are clustered together in the south end of the room. (These statues are petrified
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a Celestial and a Fiend arguing in a tavern while sharing a fine bottle of wine. Gate-Towns of the Outlands Town Gate Destination Automata Mechanus Bedlam Pandemonium Curst Carceri Ecstasy
tremendous variety of planar-themed adventures possible within the boundaries of the Outlands. Adventures in the Outlands often involve the conflicts between opposing planar influences. It’s much easier for a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairn, the Silaes Tairn, and the Valaes Tairn. All three lines roam the northern plains of Aerenal, having left the forest long ago, but the Valaes Tairn now reside mostly in Valenar, being the
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Like Khorvaire, Sarlona primarily occupies the northern hemisphere of Eberron, and it has all the climatic and topographic variety one would expect given its immensity. A few places
to revisit them now only in the hopes that in so doing, I can prevent any fools from following in our footsteps and sharing the fate of my fallen friends.
We’d made camp in the upper floor of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mount Ironrot, the graymatter engine fell into a despondent torpor that lasted until the arrival of its recent visitors. Brian Valeza Landro Sharing Secrets Landro understands the world by peering into
the clandestine variety. I would be interested to learn your secrets.”
Landro wishes to learn secrets from the characters through a type of osmosis. Landro tells the characters that this process is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Big Top just before dawn to find out!” Aside from those scheduled events, a variety of entertainers perform here. Colorful orbs of light dance in the lofts of the tent while magic spotlights
sharing a bottle of pear cider. They allow only performers and other Witchlight hands to pass through the curtain but are so distracted by their arguing that any character can slip past them unseen
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
found on the Material Plane. The rest reside on the Elemental Planes, where they rule from lavish palaces and are attended by worshipful servants. Genies are as brilliant as they are mighty, as proud as
believing they are as powerful as the gods. Some go so far as to demand that mortals of other realms — even whole continents or worlds — bow down before them. VARIANT: GENIE POWERS
Genies have a variety
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
vacant, and it is available to the characters if they don’t mind sharing the space. Next to it is Tarak’s cell, then Varnoth’s. The fourth cell is Myla’s, cluttered with junk and tools. The fifth and
variety of topics, but focused on theology and history. Runara spends nearly half her time in here, studying, copying, and annotating the library’s collection. Tarak and Varnoth also come here to read
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
part of the demiplane’s magical design to keep Quill inside the village. W2. Farms A group of family-owned farms dot the western edge of the village. These farms have a variety of crops and livestock
tiefling), both constructed commoners. Josephus is the tailor and the village gossip, gathering and sharing information as he measures his neighbors and sews their clothes. If given the opportunity, he
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chamber where they may lounge on pillows, cushions, and divans as they place orders for extravagant dishes from across the planes of existence and enjoy a variety of spa services that range from the
simple and mundane to the exotic and bizarre. Since Infernal Rapture exists in a demiplane, it doesn’t technically reside in the Nine Hells. If someone wanted to meet with creatures unable or unwilling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Kingdom, with their king and prelate remaining distant from the common people they rule. The independent states of the Iron League are more egalitarian, sharing that trait with the peoples of the
, with different patterns often relating to the wearer’s lineage. Eastern cuisine pairs rice and potatoes with a variety of meats, especially seafood. Eastern Flanaess and Its Neighbors The Duchy and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. What’s more, you’re never more than two steps from some sort of convenient rope that you can cut and use to dramatically swing into danger.
What’s more, people don’t realize that profit-sharing
arrangements are surprisingly common, and there are great opportunities for internal promotion of the dead-sailor’s-boots variety. Also? There are a lot of dead sailor’s boots, and the resale on those can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Population. Roughly one hundred thousand folk dwell in Tu’narath. The vast majority are githyanki, but visitors from other planes aren’t uncommon. Individuals who come to deal with the githyanki reside
one has ever successfully mapped out the strange passages and tunnels, and a variety of scavengers, astral predators, and other creatures lair here, some of them likely dating from the time before the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
glowing fungus reveals the eastern niche, which holds a pallet of matted furs, a wide wooden board on which a variety of weapons are affixed, and a great cloak of patchy black fur hung on a slender pole
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entertainment options. The Classic Theater is its most popular venue, but Smoky Towers offers a wide variety of more exotic fare. Dinner theater, changeling burlesque, and other diversions can be found in Smoky
includes a variety of businesses specializing in Aereni goods, as well as a temple of the Undying Court. Upper Northedge High Hope A center for worship for the people of Northedge, High Hope includes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and as a warning system against intruders. They also don’t mind sharing their caves or warrens with cave bears, fire beetles, and other beasts that mean them no harm. They keep their other subterranean
the chamber inside each stone giant settlement where they “reside.” A dead (or sometimes merely dying) stone giant is carried into the ancestors’ chamber and leaned upright against the end of one of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
by city stipends and tips from grieving loved ones. In secret, the Candulhallows have grown quietly rich off a variety of death-related scams. Chief among these is a secret smuggling arrangement with
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
stipends and tips from grieving loved ones. In secret, the Candulhallows have grown quietly rich off a variety of death-related scams. Chief among these is a secret smuggling arrangement with Nine-Fingers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
brick building contains the offices of the town council and the chamber where they meet to discuss the town business. The hall is built from sturdy stone from the nearby cliffs and a variety of hardwood
their wares. Initially established to sell fish, the market has grown to include a wide variety of goods. The center area of the square contains a dozen long tables where shoppers can eat communally
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chief armorer for the fort. Having spent years as an adventurer himself before becoming a smith, he enjoys having adventurers and explorers spend time in his work area, swapping tales and sharing news
, is a store that serves the soldiers of the Flaming Fist exclusively. It doesn’t have much variety and the prices aren’t great, but some elements of the garrison appreciate its “no civilians allowed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Fist. It serves simple and hearty meals, keeps a variety of good-quality but inexpensive wines and beers, and tolerates no rowdiness among its clientele. Rooms are available for both short- and long-term
morning. Longtime regulars and merchants who reside in the Upper City get most of the prime placements, while those who are less established — or stingy with Hiller’s expected bribes — get undesirable
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
members of the Flaming Fist. It serves simple and hearty meals, keeps a variety of good-quality but inexpensive wines and beers, and tolerates no rowdiness among its clientele. Rooms are available
. Longtime regulars and merchants who reside in the Upper City get most of the prime placements, while those who are less established — or stingy with Hiller’s expected bribes — get undesirable places
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Quarter has a variety of sounds and smells, from yelling workers, animals, and cargo being moved around. The smells of the area are as varied as the people who live there. Smells of unusual foods
Cargo Street, in addition to the Broken Fish, or a sign of the Broken Fish, sharing this information makes Laevella frown and grow more serious. She tells the characters exactly where on Old Cargo Street
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Arcanist deviants that taste freedom from the colony react in a variety of ways. Some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony
accordingly. Birth of a Colony. When an ulitharid finds sharing leadership with an elder brain to be insufferable, it breaks off from the colony, taking a group of mind flayers with it, and moves to another
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
while engaging in telepathic conversation, but they aren’t expecting an attack. The fanatics have told the mind flayers to expect surface cultists, such as the aberrant zealots who reside elsewhere in
: Psychic Library Rounded shelves in this room display dozens of crystals in a variety of colors.
This room is a repository of knowledge that the mind flayers consider worthy of preserving. Most crystals
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in these rooms contain a variety of items. One chest has a wooden club and a leather purse containing 10 ep. Another holds a silver belt buckle (5 gp), a leather purse containing 20 sp, and a long
example, the guards in area 32 have beaten a fighting retreat here), twolizardfolk commoners (see appendix C) reside here, playing a game at the table. These lizardfolk try to avoid a fight, preferring to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
filled with a wide variety of weaponry. The weapons are so well constructed that it is difficult to tell if this display is an armory or a museum.
The glass cabinets are unlocked, and the weapons in