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Returning 20 results for 'sharing of reside drow verdan'.
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Species
Acquisitions Incorporated
, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
Created by Chaos
When the power of That-Which-Endures mutated the verdan, their skin was
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spend as long as possible sharing stories and observations from their respective travels. However, their inexperience in the world and their racial amnesia sometimes lends the verdan a kind of
Wide-Eyed and Curious Verdan are hungry to undertake new challenges and absorb new experiences. When they meet other verdan who have traveled to different parts of the world, they drop everything to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
male drow mage named Kereth Ichorzza and a summoned quasit are interrogating a male drow named Tazirahc Oussar, who is bound to an iron chair with spider silk.
Observers. Observing the interrogation
are two male drow elite warriors named Gelgos Argonrae and Jevan Kron’tayne.
When not serving as the consort of Drinrith Auvryndar (see area 18b), Kereth is tasked with interrogating drow accused
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Within the Castle Once the conversation with Marshal Vendri is complete, a guard guides the characters to the fourth floor while sharing details about the castle. Built centuries ago, the castle was
and officer lodgings fill the second floor. Third Floor. Castle guards lodge on the third floor. Most other soldiers reside elsewhere in the city or in the castle’s ancillary structures. Fourth Floor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
meet the griffon and its trainer outside the River Gate the following morning shortly after dawn. (The griffon and its trainer normally reside in Peaktop Aerie atop Mount Waterdeep, but most civilians
Zord. Characters who accept Zord’s offer are shuttled by dinghy to his flagship, welcomed aboard by drow crew members magically disguised as attractive humans (see chapter 7 for more information
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairn, the Silaes Tairn, and the Valaes Tairn. All three lines roam the northern plains of Aerenal, having left the forest long ago, but the Valaes Tairn now reside mostly in Valenar, being the
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from dull trade information about sharing resources to get more money from traveling customers, the duergar were seeking a command word to activate a magical stone tower. The drow claimed ignorance. The
notes indicate that the drow already researched the command word and were separately negotiating with the nearby svirfneblin about sharing it with them. The drow hoped to be paid twice for the same
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mountain and sharing the wealth with “kith and kin.” It shows dwarves flocking to the Underhalls of Melairbode, the subsequent formation of the Melairkyn clan, Melair’s coronation as king of the clan, and
what is today Mount Waterdeep) is recorded, as is Melair’s determination to rid Undermountain of its infestations of beholders, duergar, and drow. When the characters first enter this room, ghostly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
instructions don’t prevent it from communicating with strangers or sharing information with them. It knows almost nothing about Undermountain and disintegrates if reduced to 0 hit points. 25b–25r. Lifelike
is Zarn Kassifax. Petrified Creatures Area Creature(s) 25b 4 bullywugs 25c 3 gricks 25d 2 drow 25e 4 rust monsters 25f 5 troglodytes 25g 6 goats 25i 1 boar 25j 1 constrictor snake 25k 1 kenku 25l
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spoiling for a fight and parley with intruders, sharing the following information: A svirfneblin mage stole a gemstone from a duergar ale merchant named Krimgol Muzgardt. Krimgol is a good friend of
leader of the Stoneheart Enclave based in Blingdenstone (see chapter 6). She is bound with rope and spinning an elaborate lie about how the drow must’ve charmed her and taken Krimgol’s gem. She has an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can speak telepathically. The leader of the myconids is an adult named Voosbur, who speaks on behalf of the others. Sharing thoughts with these sentient mushrooms is an odd and strangely intoxicating
away from the party to join the myconids. The drow turns one last time to give the characters a look of terror and despair before his face loses all expression. He and the dancing myconids then enter
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
before exiting at area 2 on map 6.7. 2. Ettin Guards’ Chamber Four ettins reside here when they are not on duty near the main entrance to the grand hall (map 6.5, area 2). Two are asleep, their weapons
secret door that opens only with a key held by the drow high priestess at area 12. Cell 5C. Two noble centaurs imprisoned here are bound for torture and execution. They offer help to any who free them
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the remains of a wooden table.
Six bugbears reside in this chamber. They are loyal minions of Nezznar. This room marks the front line in the Spider’s assault on Wave Echo Cave, and the bugbears
drow supervisor barks orders at two bugbears sifting through rubble while two other bugbears stand guard.
Nezznar’s lackeys occupy this cavern. The Spider’s divinations suggest that some valuable
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
most of the food from this galley before abandoning ship, and the kobolds found and ate whatever scraps were left behind, sharing their meager findings with the goat, which the kobolds use as a pack
is the smiling face of a drow who wears an eye patch and a purple, wide-brimmed hat accented with a colorful feather plume. Elvish script around the circumference reads, “The Best Rum from Your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and as a warning system against intruders. They also don’t mind sharing their caves or warrens with cave bears, fire beetles, and other beasts that mean them no harm. They keep their other subterranean
the chamber inside each stone giant settlement where they “reside.” A dead (or sometimes merely dying) stone giant is carried into the ancestors’ chamber and leaned upright against the end of one of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
finish a long rest — a miracle celebrated by elves of all sorts except drow. (The DM decides whether an elf can manifest this miracle.) Dark elves find this ability to be terrifying and characterize
it as a curse, for it could destabilize their entire society. If Corellon’s blessing manifests in a drow, that elf usually flees to the surface world to seek shelter among those dedicated to Corellon
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
while engaging in telepathic conversation, but they aren’t expecting an attack. The fanatics have told the mind flayers to expect surface cultists, such as the aberrant zealots who reside elsewhere in
the Crypt of the Talhund in chapter 6.) 6–19 Choose a random area in Gibbet Crossing and describe a short scene where 1d4 mind flayers capture and consume one of the area’s former denizens (drow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations M - P Maelstrom The daughters of King Hekaton reside in this undersea fortress, which stands amid reefs and barnacle-covered shipwrecks in the depths of the Trackless Sea. See chapter 10
Silver Marches to a horde of orcs aided by an ancient white dragon named Arauthator. It was then conquered by drow until they too were forced to abandon it. Today, Nesmé lies in ruins, and monsters from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
people here are beholden to the mysterious Dusk Circle, a group of druids who reside in hermitages in the surrounding mountains and forest. Folk in Kheldell log, hunt, plant, and harvest when and where
that the High Captains are under the sway of Jarlaxle Baenre, the leader of a clandestine brotherhood of drow mercenaries and rogues called Bregan D’aerthe. Jarlaxle is a master schemer (and a master of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
pompous bullywug knight (see appendix C) and an emissary of the Soggy Court (see chapter 2) named Lord Slubb, the Marquis of Brackishbog Two drow mages (chaotic good) named Kelchrin and Valtis, who