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Returning 35 results for 'sharing of round devil verdan'.
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Spells
Player’s Handbook
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth
.
Fiendish Spirit
Large Fiend, Neutral
AC 12 + the spell’s level
HP 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6
Speed 40 ft.; Climb 40 ft
Species
Acquisitions Incorporated
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spend as long as possible sharing stories and observations from their respective travels. However, their inexperience in the world and their racial amnesia sometimes lends the verdan a kind of
Wide-Eyed and Curious Verdan are hungry to undertake new challenges and absorb new experiences. When they meet other verdan who have traveled to different parts of the world, they drop everything to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede Zariel’s darkvision.
Legendary Resistance (3/Day). If Zariel fails a saving throw, she can choose to succeed instead.
Magic
. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
Magic Items
Tasha’s Cauldron of Everything
1d10 barbed devil;barbed devils and 1d10 vrock;vrocks appear.
71–80
1 arcanaloth, 1 night hag, and 1 rakshasa appear.
81–85
1 ice devil and 1 marilith appear.
86–90
inverting and exploding into a 50-foot-diameter portal. This portal functions as a permanent gate spell cast by Iggwilv. The gate then, once per round on initiative count 20, audibly speaks a fiend&rsquo
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Shortly after claiming rulership of Avernus, Zariel demoted L’zeth to a horned devil. For a while, L’zeth nursed its damaged pride. Eventually, the despondent devil reignited its ambitions and
became involved in a plot to overthrow Zariel. The archdevil’s spies learned of the plot. As further punishment, Zariel removed L’zeth’s wings and cursed the horned devil so that it could no longer enter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
devils Round 4: Two barbed devils Round 5: One horned devil Round 6: One erinyes If the characters try to strike a bargain with the devils, only the erinyes is willing to engage them — but it demands
each scene, a different breed of devil assails them.
The murals on the walls tell the story of Ch’gakare (pronounced chuh-GAH-kah-ree), a Chultan warrior who stole his king’s prized steed: a mastodon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Fiend Level 6 Conjuration (Warlock, Wizard) ALEXANDRE HONORE Fiendish Spirit (Devil) Casting Time: Action
Range: 90 feet
Components: V, S, M (a bloody vial worth 600+ GP)
Duration
Demon, Devil, or Yugoloth. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) at a time. Getting the gold from the Vault of Dragons to Cassalanter Villa takes ten round trips (five per carriage) and the better part of a day. Three invisible imps accompany each carriage, which
is driven by a bearded devil wearing a hat and a high-collared cape to conceal its true nature. Upon arrival at Cassalanter Villa, each carriage is met by a dozen guards in House Cassalanter livery, who unload the sacks of gold and place them in area C29.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
battlefield, with each round of checks increasing in difficulty — DC 15, DC 17, and DC 19. Every time the group fails a check, each character must succeed on a DC 15 Constitution saving throw or take
175 hit points remaining. If they let it go, the pit fiend returns the favor by using its helm of devil command to issue orders to its troops that the characters are not to be harmed. As the characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
muster more paladins and priests to heal the wounded and combat Severin’s devil allies directly. Before the final battle, members of the order make interesting NPCs for roleplaying encounters because
of their outgoing ways and strong opinions. Sharing a roadside inn with twenty paladins from the Order of the Gauntlet, or joining their march for a few days when headed in the same direction, should
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
area V22. These cult members are lawful evil humans wearing black robes and thin gold devil masks. Some have dozed off, while others are sitting on their beds, sharing rumors regarding Thavius Kreeg’s
a thin, golden mask shaped like a devil’s face (and worth 25 gp to an interested buyer). The censers contain burning incense. A devil mask covers its wearer’s whole face except for the eyes, nostrils
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
muster more paladins and priests to heal the wounded and combat Severin’s devil allies directly. Before the final battle, members of the order make interesting NPCs for roleplaying encounters because
of their outgoing ways and strong opinions. Sharing a roadside inn with twenty paladins from the Order of the Gauntlet, or joining their march for a few days when headed in the same direction, should
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target has the Prone condition.
Chain Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +5 (15)
HP 85 (10d8 + 40)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex
Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
muster more paladins and priests to heal the wounded and combat Severin’s devil allies directly. Before the final battle, members of the order make interesting NPCs for roleplaying encounters because
of their outgoing ways and strong opinions. Sharing a roadside inn with twenty paladins from the Order of the Gauntlet, or joining their march for a few days when headed in the same direction, should
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-round damage. Death Burst Magmin Increase the monster’s effective damage output for 1 round by the amount noted in the trait, and assume it affects two creatures. Devil Sight Barbed devil — Dive
amount of damage it deals every round—has a direct bearing on its challenge rating, and vice versa. You can determine a monster’s damage output in one of two ways. Use the Table. You can start with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of mist and branches suddenly gives way to black clouds boiling far above. There is a clearing here, next to a river that widens to form a small lake several hundred feet across. Five colorful round
Barovia against the devil Strahd. He stirred them with thoughts of revolt and bore them to the castle en masse. “When the vampire appeared, the wizard’s peasant army fled in terror. A few stood their
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
on the walkway, the devils join the fight on Initiative count 0 of the second round (losing Initiative ties). Otherwise, the devils head downstairs to confront the characters after the Bloody Knives
one or more Harvester Devil or Fiendish Icon allies. Ever since she crawled out of her grave, my sniveling sister Violet has been murderously jealous of me. She thinks I want to humiliate her at every
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
DC 18 Charisma (Persuasion) check can convince Parvaz to share the location of the Vile Hunt’s camp. Otherwise, the characters need to make sharing this information worth Parvaz’s while. Parvaz would
near the cage at the rear of the camp. After 1 round, the hunter opens the cage and releases the panicked triceratops inside. Triceratops. The triceratops uses its Trampling Charge trait as often as it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
that target. You can do so only once per round on your turn. The psychic damage increases when you reach certain levels in this class, increasing to 3d6 at 5th level, 5d6 at 10th level, and 8d6 at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
increase their value. As a result, Zariel’s servants are universally effective, disciplined, and dangerous. Zariel
Large Fiend (Devil), Lawful Evil
Armor Class 21 (natural armor)
Hit Points 420
images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each creature that can see these illusions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the spell. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
rise from the ground. Any creature or object that touches the flame takes 7 (2d6) fire damage, though it can take this damage no more than once per round. The area within 2 miles, but no closer than 500
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
arcanaloth, 1 night hag, and 1 rakshasa appear. 81–85 1 ice devil and 1 marilith appear. 86–90 1 balor and 1 pit fiend appear. At the DM’s discretion, a portal opens into the presence of an archdevil or demon
known, is destroyed, its magical matrix inverting and exploding into a 50-foot-diameter portal. This portal functions as a permanent gate spell cast by Iggwilv. The gate then, once per round on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and dump their corpses overboard. Chaos of Battle. As soon as the characters attack, Athgar and Sister Foam order the crew to defend the ship. In the first round of combat, two sailors (N human
bandits) attack the characters alongside the captain and priest. By the start of the second round, Belle convinces other sailors to take up arms against those loyal to Athgar. None of the sailors attack
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
subject to enchantment magic that prevents them from sharing the information. Arla does not know the current portal configuration. BEING NOTICED
As the characters rise in level and franchise rank
explorer’s pack between them, plus a total of 180 gp. Hoffman wears a round metal pin bearing the symbol of Dran Enterprises, and which radiates abjuration to a detect magic spell or similar effect. The pin allows passage through the portal doors on the Dran Enterprises ship (see the next section).
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the four checks necessary to collect a group of items, their lackluster performance causes a bearded devil productivity specialist to appear and attack the party (including Dagdra) for 1 round. The
horror known as a chaos quadrapod (see appendix B). It uses its Chaos Cloud at the start of combat, then surges forward to lay into stunned characters. Each round, it focuses its grappling ability on
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Zombie Lair in Water E3. Wine Cellar Small, round peg holes on the walls are all that remain of the wine racks that once lined this cellar. The cultists use this space to house their mindless dead. There
trouble nearby chant to their god for aid. If at least one cultist chants for three rounds, a bone devil appears in the circle to serve the cult. Secret Door. The secret door in here leads to area E6 and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flesh golems in area 23c form Wormriddle’s first line of defense. If they’re defeated, the hag seeks out the headmaster, who directs the hag to round up the students and form a posse to hunt down and
Karstis. The doll on the floor represents Yarek, the student recently killed by the bone devil in area 48. Each doll incorporates bits of the student’s hair or some other sample from its body (foul
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
in the arena equals 100 years in Sigil. Any mortal creature in the arena ages 10 years every 6 seconds (1 round). If a creature in the arena ages past its maximum age (as determined by you), it is
, a ring of onlookers keeps a wary distance from a massive, scaled devil and a fiery demon playing a game of cards. Thousands of stars in the night sky bear red or green nimbuses.
Tiefling
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
damage each round, instead of 5 (1d10). Moon Door. The door from the trap in the final hall depicts the Moon, not a skull. Shorter Halls. The three halls in this trap are far shorter than those in the
card, while another to the west bears the Fates card. A door to the south shows the Moon card.
A chain devil lurks among the chains and cages that fill this room. Characters who succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
he’s buying time for Lord Soth, Caradoc converses with the characters for as long as he can, sharing the following information: He’s Caradoc, a Knight of Solamnia. No, of course the Knights of Solamnia
. Once his knight form is defeated, Caradoc rises in his true incorporeal form. On the first round after emerging from the knight’s body, he automatically succeeds on the saving throw his Bound
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
comfortably at round tables with stout wooden chairs or at rectangular tables with benches. A dozen soft, cushy armchairs encircle the fireplace in the center of the room. The Hearth’s patrons are a mix
Chambers. Each of the meeting chambers is humbly appointed with a large round table and chairs, plus a pair of sideboards containing dishes and cutlery. The menu and beverage list are posted on one wall in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
rats arrive and attack 1 round later. All the rats are dyed a bright green from trap C in area 3. Treasure. When the final rat dies, it coughs up a humanoid finger bearing a platinum ring worth 20 gp
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
show a duergar unfolding a spiked cage step by step.
The duergar would show off collapsible cages to prospective purchasers in this room. The chain devil in the adjacent prison (area G6) comes here to
diabolists bound a chain devil to this room long ago. She dimly remembers her name is Vakketar. When the mind flayers routed the duergar, they blasted Vakketar’s mind and left her for dead. The chain devil
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Maggie’s orders. Mickey’s Goal. Unknown to anyone else at Fort Knucklebone, Mickey has a large piece of a destroyed bone devil lodged in his foot, which makes walking difficult for the brute. Unable to
be magically charmed into doing so. The redcap attacks any character who tries to take it by force, and twelve other redcaps join the fight on the next round. Mad Maggie won’t break up such a fight