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Returning 35 results for 'sharn common'.
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short common
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Species
Eberron: Rising from the Last War
(Karrnath); Cannith West, Aundair Enclave (near Fairhaven, Aundair); Cannith South, Cannith Tower (Sharn, Breland)
House Cannith dominates all forms of manufacturing, both mystical and mundane. Gorgon
-marked Cannith forgeholds use streamlined forms of production to quickly produce common goods. Even independent artisans often learn their trade at Cannith academies and adhere to Cannith standards
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Precarious in Lower Dura, and Cliffside has much in common with Lower Dura. It’s rough and poor, filled with sailors and dockworkers. On the other hand, some people swear that Cliffside has the finest taverns in Sharn.
Cliffside This small ward contains the docks of Sharn. Cargo is hoisted up to the city with magical cranes, and people take levitating lifts. All traffic into Sharn passes through the district of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Precarious in Lower Dura, and Cliffside has much in common with Lower Dura. It’s rough and poor, filled with sailors and dockworkers. On the other hand, some people swear that Cliffside has the finest taverns in Sharn.
Cliffside This small ward contains the docks of Sharn. Cargo is hoisted up to the city with magical cranes, and people take levitating lifts. All traffic into Sharn passes through the district of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Ghallanda Hall has the only comfortable rooms in the ward; this old inn was the first Ghallanda enclave in Sharn, and it also has modest and poor rooms for the common folk of Dura.
Middle Dura Middle Dura caters to the working class of Sharn. It’s inns and taverns are modest in price, but there’s gold among the dross. The Bazaar is the largest commercial district in Sharn
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Ghallanda Hall has the only comfortable rooms in the ward; this old inn was the first Ghallanda enclave in Sharn, and it also has modest and poor rooms for the common folk of Dura.
Middle Dura Middle Dura caters to the working class of Sharn. It’s inns and taverns are modest in price, but there’s gold among the dross. The Bazaar is the largest commercial district in Sharn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shopping Centers Sharn contains a number of major shopping districts. The Tradefair district in Middle Central focuses on top-quality goods—everything you’ll need to maintain a wealthy or
aristocratic lifestyle. North Market in Lower Northedge has a fine selection of common goods. Almost anything can be found in the Bazaar of Middle Dura, as long as you’re not concerned about the origin of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shopping Centers Sharn contains a number of major shopping districts. The Tradefair district in Middle Central focuses on top-quality goods—everything you’ll need to maintain a wealthy or
aristocratic lifestyle. North Market in Lower Northedge has a fine selection of common goods. Almost anything can be found in the Bazaar of Middle Dura, as long as you’re not concerned about the origin of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Folk Hero As folk hero, you have your roots among the common people. Where are you from, and who do you fight for? 1d4 Folk Hero
1 You grew up in the lower wards. You fight to protect your
Sharn.
3 You’re a refugee driven from your home by the war. You want to protect other refugees, but you’re also an opponent of the monarchies that drove the nations into war.
4 You’re
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Things to Do in Menthis Plateau Consult a Sage. Morgrave University may not be the finest institute of learning in Khorvaire, but it’s the best Sharn has to offer. Whether you want to conduct your
Grand Stage to the many taverns of Lower Menthis. Spontaneous street performances are common throughout the quarter. In addition to enjoying the entertainment, you could always try to find work—either
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Things to Do in Menthis Plateau Consult a Sage. Morgrave University may not be the finest institute of learning in Khorvaire, but it’s the best Sharn has to offer. Whether you want to conduct your
Grand Stage to the many taverns of Lower Menthis. Spontaneous street performances are common throughout the quarter. In addition to enjoying the entertainment, you could always try to find work—either
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Folk Hero As folk hero, you have your roots among the common people. Where are you from, and who do you fight for? 1d4 Folk Hero
1 You grew up in the lower wards. You fight to protect your
Sharn.
3 You’re a refugee driven from your home by the war. You want to protect other refugees, but you’re also an opponent of the monarchies that drove the nations into war.
4 You’re
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Fallen The
Sharn Inquisitive
Dawn of disease
You’ll hear warning bells toll tomorrow morning. You’ll see packs of people with their faces hidden by plague masks or strips of cloth. Jorasco
healers will roam the streets offering free examinations and blessings. If you’re new to Sharn, have no fear! This isn’t the outbreak of disease it appears to be; it’s how Sharn observes the Lady’s Day
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Fallen The
Sharn Inquisitive
Dawn of disease
You’ll hear warning bells toll tomorrow morning. You’ll see packs of people with their faces hidden by plague masks or strips of cloth. Jorasco
healers will roam the streets offering free examinations and blessings. If you’re new to Sharn, have no fear! This isn’t the outbreak of disease it appears to be; it’s how Sharn observes the Lady’s Day
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
information about them that’s more or less common knowledge in Sharn. This section explores the roles that each one could play in a Sharn-based campaign. Although the powerful organizations in Sharn have a
Crime in Sharn Crime is part of everyday life in Sharn, and just as in any other city, sometimes such acts are carried out by people who have no ties to organized crime. An upstanding citizen could
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
information about them that’s more or less common knowledge in Sharn. This section explores the roles that each one could play in a Sharn-based campaign. Although the powerful organizations in Sharn have a
Crime in Sharn Crime is part of everyday life in Sharn, and just as in any other city, sometimes such acts are carried out by people who have no ties to organized crime. An upstanding citizen could
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Boromar Clan The most powerful criminal organization in Sharn started as a family of halfling immigrants from the Talenta Plains. Operating out of its headquarters and key holdings in the Little
Plains district of Middle Menthis, the Boromar Clan controls gambling, smuggling, and theft in Sharn. Most of the city’s burglars, pickpockets, and fences either work for or pay tithes to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch NPCs The Sharn Watch includes people from all walks of life: veterans of the Last War, retired adventurers, lifelong residents of the city, and immigrants who have become Brelish citizens
. You can select from or roll on the Sharn Watch Races and Sharn Watch Personalities tables to generate a Watch NPC. There is a 75 percent chance the NPC is taking bribes from the Boromar Clan or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch NPCs The Sharn Watch includes people from all walks of life: veterans of the Last War, retired adventurers, lifelong residents of the city, and immigrants who have become Brelish citizens
. You can select from or roll on the Sharn Watch Races and Sharn Watch Personalities tables to generate a Watch NPC. There is a 75 percent chance the NPC is taking bribes from the Boromar Clan or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dura Sharn began where Dura stands, but the city has left it behind in many ways. Many nowadays consider the oldest quarter of Sharn to be a blight on the City of Towers. The place is full of cracked
has the widest selection of exotic alcohol in Sharn. Clifftop, Upper Dura The Esoteric Order of Aureon The guildhall of one of Sharn’s most prestigious arcane orders. A reliable source for arcane
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Boromar Clan The most powerful criminal organization in Sharn started as a family of halfling immigrants from the Talenta Plains. Operating out of its headquarters and key holdings in the Little
Plains district of Middle Menthis, the Boromar Clan controls gambling, smuggling, and theft in Sharn. Most of the city’s burglars, pickpockets, and fences either work for or pay tithes to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ward involved. The most common form of flight is the skycoach, but many flying mounts can also be encountered in Sharn: hippogriffs, griffons, glidewings (a small Talentan pteranodon), and giant owls
Getting Around Sharn is an enormous city and traveling from one side to the other can be quite an ordeal. As a rough guideline… It takes up to 30 minutes to move around within a particular ward. If
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ward involved. The most common form of flight is the skycoach, but many flying mounts can also be encountered in Sharn: hippogriffs, griffons, glidewings (a small Talentan pteranodon), and giant owls
Getting Around Sharn is an enormous city and traveling from one side to the other can be quite an ordeal. As a rough guideline… It takes up to 30 minutes to move around within a particular ward. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dura Sharn began where Dura stands, but the city has left it behind in many ways. Many nowadays consider the oldest quarter of Sharn to be a blight on the City of Towers. The place is full of cracked
has the widest selection of exotic alcohol in Sharn. Clifftop, Upper Dura The Esoteric Order of Aureon The guildhall of one of Sharn’s most prestigious arcane orders. A reliable source for arcane
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Middle Menthis Middle Menthis boasts the most diverse population of any ward in Sharn. The Little Plains district is the destination for halfling immigrants from the Talenta Plains. Cassan Bridge has
Sharn Watch. The district of Smoky Towers had a significant Cyran community even before the Last War; now, this area has become a haven for Cyrans wealthy enough to escape the refugee camps of High
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dragonmarked houses provide magical services that are beyond the powers of a common magewright. And manifest zones are specific locations where the energies of the planes bleed into Eberron; these allow dramatic effects that can’t be replicated elsewhere, such as the colossal towers of Sharn.
Magic In Khorvaire Your airship soars through the skies, approaching the mile-high towers of Sharn. You disembark, walking down a street lit by everbright lanterns, and make your way to your favorite
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Humans “The dwarf is stoic. The elf is wise. The gnome is cunning. And humans? They can’t make up their mind, so they try to be all of these things at once.”
—Kessler, Sharn bard
Humans have
—humans are innovative, adaptable, and aggressive, always pushing their limits and pursuing new ideas. Humans are extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enclave (near Fairhaven, Aundair); Cannith South, Cannith Tower (Sharn, Breland) House Cannith dominates all forms of manufacturing, both mystical and mundane. Gorgon-marked Cannith forgeholds use
streamlined forms of production to quickly produce common goods. Even independent artisans often learn their trade at Cannith academies and adhere to Cannith standards. The House of Making builds the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Middle Menthis Middle Menthis boasts the most diverse population of any ward in Sharn. The Little Plains district is the destination for halfling immigrants from the Talenta Plains. Cassan Bridge has
Sharn Watch. The district of Smoky Towers had a significant Cyran community even before the Last War; now, this area has become a haven for Cyrans wealthy enough to escape the refugee camps of High
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enclave (near Fairhaven, Aundair); Cannith South, Cannith Tower (Sharn, Breland) House Cannith dominates all forms of manufacturing, both mystical and mundane. Gorgon-marked Cannith forgeholds use
streamlined forms of production to quickly produce common goods. Even independent artisans often learn their trade at Cannith academies and adhere to Cannith standards. The House of Making builds the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch A common viewpoint among the citizens of Sharn is that in the upper wards, the Sharn Watch works for the wealthy; in the middle wards, it works for the Boromar Clan; and in the lower
thieves target only tourists and foreigners, the Watch will dismiss any charges brought against them. Why should an officer of the Sharn Watch care if some Aundarian with more gold than sense gets
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Humans “The dwarf is stoic. The elf is wise. The gnome is cunning. And humans? They can’t make up their mind, so they try to be all of these things at once.”
—Kessler, Sharn bard
Humans have
—humans are innovative, adaptable, and aggressive, always pushing their limits and pursuing new ideas. Humans are extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cliffside Cliffside encompasses the docks and waterfront of Sharn, running along the edge of the Dagger River and up the cliff above it. Massive lifts levitate goods up to the skydocks in the
district of Precarious. The area’s rough and poor, filled with sailors and dockworkers. Many of these boisterous folk love the life in Cliffside; as a common saying goes, “Better a tankard of ale in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dragonmarked houses provide magical services that are beyond the powers of a common magewright. And manifest zones are specific locations where the energies of the planes bleed into Eberron; these allow dramatic effects that can’t be replicated elsewhere, such as the colossal towers of Sharn.
Magic In Khorvaire Your airship soars through the skies, approaching the mile-high towers of Sharn. You disembark, walking down a street lit by everbright lanterns, and make your way to your favorite
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
City Government Sharn has many people in positions of power: beadles, ministers, bailiffs, and all manner of minor functionaries and officials. But ultimate power rests in the hands of the City
idealists, and one of them appears to be an owl. All of them are well known in their home wards, and any of them could have use for a team of adventurers. The Sharn Councilors table describes a few of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
City Government Sharn has many people in positions of power: beadles, ministers, bailiffs, and all manner of minor functionaries and officials. But ultimate power rests in the hands of the City
idealists, and one of them appears to be an owl. All of them are well known in their home wards, and any of them could have use for a team of adventurers. The Sharn Councilors table describes a few of