Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 9 results for 'shatters of rune degrees very'.
Other Suggestions:
shifters of race degrees vary
shifters of race degrees verij
shifters of rules degrees vary
shifters of rules degrees verij
shifters of race degrees very
Monsters
Bigby Presents: Glory of the Giants
Frost Rune. The giant has a frost rune inscribed on a chunk of ice or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Ice Wolves
action and Ice Armor reaction.
The object bearing the rune has AC 16; 40 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end of every turn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rune’s magic lowers the room’s temperature to 0 degrees Fahrenheit. When a spell is cast in this room (including one cast from a magic item), the giant rune flashes and deals 36 (8d8) cold damage to
18. Cold Storage The Melairkyn dwarves used this chamber for cold storage. Halaster has turned it into a trap. The room has the following features: Cold. The room is bitterly cold.
Glowing Rune
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Frost Giant Ice Shaper Frost giants who master rune magic are known as ice shapers, and their sheer power typically contributes to a meteoric rise in the giants’ ordning. Many of them end up as jarls
Languages Common, Giant
Challenge 17 (18,000 XP) Proficiency Bonus +6
Frost Rune. The giant has a frost rune inscribed on a chunk of ice or some other object in its possession. While holding or wearing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is a constant 68 degrees Fahrenheit (20 degrees Celsius). It can be sold for as much as 100 gp. Inside the chest is what appears to be an ancient, leather-bound spellbook that bears a rune on its
examination. Neither the simulacrum nor Krintaas know what the amulet does, nor do they care. The simulacrum will happily give it to the characters if one or more of them agrees to accompany it to the rune
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
force, such as those created by Forcecage or Wall of Force. Striking a Large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger
structure of force, this weapon shatters a 20-foot-cube portion of it. Gloomwrought Armor Armor (Light, Medium, or Heavy), Rare (Requires Attunement) This intricate grayscale armor was forged in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) guard the haven. Each golem has a key rune set into its chest that fits one of the indentations on the door to area H8. The golems are joined by an effectively unlimited number of undead scholars, all
, the first stone golem and one more mummy per character emerge from stasis. When the first stone golem is reduced to 0 hit points, its key rune pops out of its crumbling form and the second stone golem
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
The temperature in the region drops by 10 degrees Fahrenheit every hour for the next 1d6 hours, after which the temperature returns to normal. If cold enough, ice crystals form in sinister patterns
creature shatters a mirror. A creature uses any teleportation magic. An illusion appears. A creature impersonates another creature. A Tailor Shop in a Mirror Zone Mirror Zone Effects d100 Effect 01
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes damage that varies depending on the last rune the creature tapped: Death. 13 (3d8) necrotic damage Light. 13 (3d8
’ magical energy lashes back at the character. Once a spire has been reduced to 0 hit points, it shatters into 1d6 salvageable shards. Each shard can be used as a spellcasting focus, and these shards can be