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Returning 27 results for 'sheer of rules during viewed'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
he's tight with Levistus. He rules the roost by sheer force of personality, though it chafes him that Hethyl Arkorran has more respect and influence within the cult. Kadroth doesn't involve Avarice
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Creature Roles Each creature has a role listed next to their challenge rating. Roles are descriptive and most don’t follow special rules—they simply help you build encounters and use the creature
lots of damage. They might not be the most disciplined warriors, but they make up for it with sheer toughness and aggression. Companion Companion creatures are meant to accompany player characters on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
celebrate the few times they have the upper hand. They dance, caper with sheer joy when victory is theirs. Once their revels have ended, goblins delight in the torment of other creatures and embrace
than a glorified goblin boss) rules hundreds of goblins, spread out among multiple lairs to ensure the tribe’s survival. Goblin bosses are easily ousted, and many goblin tribes are taken over by
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Psionic Powers Some creatures have psionic powers, creating effects with sheer force of will instead of with magic. When a creature manifests a power, they create an effect that has similar rules to
attack. New Powers A character playing a talent—the class found in the MCDM supplement The Talent and Psionics—can use the rules in that book to learn new powers from the creatures in Flee, Mortals! and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Fortress To get to Xardorok’s fortress, the characters need to negotiate the Spine of the World. Use the rules in the “Mountain Travel” section to simulate the perils of getting
around in the peaks. Beyond the snowy foothills, low-lying clouds obscure the icy peaks of the gargantuan mountains that form the Spine of the World. Eventually, you get above the clouds and behold a sheer
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid
lift. For a Tiny creature, halve these weights. Variant: Encumbrance The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
(Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid
a Tiny creature, halve these weights. Variant: Encumbrance The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
covered in dense jungle, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower
to journey here. Orcus rules Thanatos from a vast palace known as Everlost, crafted of obsidian and bone. Set within a howling wasteland called Oblivion’s End, the palace is surrounded by tombs and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
High Forest Anyone with even a hint of elven blood can’t help but feel it stir upon setting foot in the High Forest. The sheer age and the power of the trees, the depth of their roots, and the wind
strange exception of the aarakocra, who had an ancestral homeland there before being chased out by a dragon. Most the peaks may be viewed only from afar, and at a distance they seem to glitter from the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
altitude of 2,500 feet and surrounded by sheer, icy cliffs. Other features of the location are summarized below.
Arrow Slits. When using an arrow slit for protection, a creature gains three-quarters
cover (see the Basic Rules) against outside threats. A Medium character can’t squeeze through an arrow slit, but a Small character can with a successful DC 10 Dexterity (Acrobatics) check.
Ceilings
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
frightening member of the Daughters of Sora Kell!
When I could set aside my sheer terror, I was learning a great deal about this strange nation. The Daughters invested power in warlords, each of whom rules a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
there is no obvious means of reaching it except for flying or scaling the sheer rock walls. Icy Dome. Above the shelf is a frozen dome riddled with icicles. The ice here is just thin enough for the
(see the Dungeon Master’s Guide for rules on strong wind). The dragon’s flying is not affected by this wind, which lasts until the next time the dragon uses a lair action or until the dragon dies
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
“Difficult Terrain” in the Basic Rules). The bottom of the crevasse feels unnaturally cold. When viewed with a detect magic spell, the area emanates a faint necromantic aura. The magic causes all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower is topped with an enormous
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and resistance to fire damage. From this usurped office, he coordinates all cult activities in Ten-Towns. It’s a role he carved out for himself by asserting that he’s tight with Levistus. He rules the
roost by sheer force of personality, though it chafes him that Hethyl Arkorran (see area C13) has more respect and influence within the cult. Kadroth doesn’t involve Avarice (see area C21) in cult
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Zariel rules Avernus, supplanting her rival, Bel, who has fallen out of Asmodeus’s favor and is forced to serve as Zariel’s advisor. Tiamat, the Queen of Evil Dragons, is a prisoner on this layer
between sheer mountains rich with iron ore. Iron roads span and wend through the canyons, watched over by the garrisons of iron fortresses perched atop jagged pinnacles. The second layer takes its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Empty battlefields are littered with weapons and bones, showing where the legions of the Nine Hells prevailed against invading enemies. The archdevil Zariel rules Avernus, having supplanted her
layer of the Nine Hells, is a labyrinth of canyons wedged between sheer mountains rich with iron ore. Iron roads span and wend through the canyons, watched over by the garrisons of iron fortresses
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the rules glossary
, dried fruit, hardtack, and nuts. See “Malnutrition” in the rules glossary for the risks of not eating. Robe (1 GP) A Robe has vocational or ceremonial significance. Some events and locations admit only
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
check. Rations (5 SP) Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See “Malnutrition” in the Rules Glossary for the risks of not eating. Robe (1 GP) A Robe has
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, the Serpent King. A brief account of that experience follows. Ancient and evil, the spirit naga Jarant rules the kingdom by virtue of his personal power and thanks to the aid of the Marlspire of Najara
they viewed it as a potential ally or foe. The economy of Najara, such as it is, depends on slaves to exist. Slavery is arguably the only actual trade conducted in Najara, with the ruins of Thlohtzin
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
.
Investigating. Viewed in white light, the circular tile is red. A detect magic spell can reveal that the tile and statue give off an aura of transmutation. The runes on the tile’s inner edge read, in
Goblin, saying, “Aid us, Protector of the Twilight Grove!” Development. Sometimes the twig blights in area 55 attack the goblins out of sheer malice. Thus, a call from the goblins doesn’t bring all the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the aboleth to stand down and negotiate. In exchange for sparing the characters, the aboleth demands to be freed and given a glyph key. Pool. Over 350 feet deep, this pool has sheer sides that drop to
. Necrotic Essence. Viewed with detect magic, the area has an aura of necromancy. When non-undead creatures regain hit points in this zone, they regain only half as many. 41. Garbage Transfer This
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of handles.
Eight binocular-like viewing devices are bolted along the walkway, allowing creatures to observe the garden (areas S56–S60) below. Objects viewed through these devices are magnified to
to a sparring session. If the character refuses to enter the ring, the android informs them that the character has opted for “street rules” and attacks. During combat, the androids critique the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Adventuring Gear This section describes items that have special rules or require further explanation. Ammunition Item
Cost
Weight
Arrows (20)
1 gp
1 lb.
Blowgun needles (50)
1 gp
1
their worth. Spellbook. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. Spyglass. Objects viewed through a spyglass are magnified
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stat blocks). If they notice an intruder in the mess hall, the goblins panic and attack. The goblins attempt to overwhelm any intruder with sheer numbers, aiming to subdue instead of kill. If all
its meal.
A window in the west hall allows the mess hall to be viewed from the kitchen, and vice versa. The giant badger snuffling through the kitchen is the goblin enclave’s unofficial pet. A dirty
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a giant raven, attack the characters. Rules for mounted combat appear in chapter 9 of the Player’s Handbook. Suggested Encounter (Night) Characters who explore Raven Rock in the dead of night
vengeance. The reigning king of Ruathym is First Axe Vok Dorrg (CE male Illuskan human priest), a blind and vindictive old man who worships Valkur, a lesser god of the sea. The king rules from the Hall of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
-forms a few seconds after it disappears. The secret door can be activated from either side of the wall, but the runes are visible only when viewed from the north. From the southern side of the door, a
rules in this book’s introduction. V8: Garrison All manner of undead creatures—mostly skeletons and zombies—impatiently mill around this area. They look ready for a fight.
The vault’s Undead soldiers