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Returning 35 results for 'shield of real down variants'.
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shield of roll down variant
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Monsters
Acquisitions Incorporated
following wizard spells prepared:
Cantrips (at will): fire bolt, friends, mage hand, minor illusion, prestidigitation
1st level (4 slots): disguise self, Jim's magic missile,* shield, mage armor
2nd level (3
follows him as chief arcanist (and occasional arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are empty promises, though Gargauth’s fear is real. If the characters give her the shield, Zariel casts dispel evil and good on it. Her spell causes Gargauth to manifest as a miserable, malformed pit
Kostchtchie in chapter 3, he can also make an appearance. Shield of the Hidden Lord If the characters still possess the Shield of the Hidden Lord, Zariel blithely declares that she would consider trading
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the orcs and goblinoids of the region, and having to fight off assaults from below by duergar and drow, the shield dwarves have stood fast, determined to hold their halls against all threats — and
recently taken back from the drow, stands as a beacon of resurgent dwarven strength in the North. Stoneshaft Hold and Ironmaster are lonely settlements continually girding themselves for threats real and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
it. It knows nothing about Dzaan’s fate or the crimes for which the real Dzaan was executed. In the course of a conversation, the simulacrum shares the following information: “I am a simulacrum of my
cross the tundra without fear of freezing to death. guardian amulet Amulet. The object on the table is the amulet for a shield guardian. Dzaan retrieved it from area P15 and brought it here for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of 6 and doesn’t carry a shield (AC 14). Parriwimple’s real name is Parpol Cantemir, but no one in the village calls him that. His muscles rippling beneath his leather tunic should give ample notice of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well-earned retirement, at which point he hopes to
become a “real wizard” — by which he means a fake wizard — full time. Jim Darkmagic
Medium humanoid (human), chaotic neutral
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of knowledge. Acquiring unique tomes and scrolls falls under the First Reader’s purview. In 1492 DR, the First Reader is Bookwyrm, a dragonborn master sage of green dragon ancestry. Bookwyrm’s real
the prophecies of Alaundo the Seer. The Endless Chant, as it is called, travels throughout the keep day and night. It’s led by either the Chanter or a hand-picked subordinate. In 1492 DR, the Chanter is a middle-aged shield dwarf priest of Milil (god of poetry and song) named Benedora Stoneforge.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
enough kuo-toa believe that a god is real, the energy of their collective subconscious can cause that god to manifest as a physical entity. The form a kuo-toa god takes depends on the inspiration for its
them for its own nefarious ends. Kuo-toa
Medium humanoid (kuo-toa), neutral evil
Armor Class 13 (natural armor, shield)
Hit Points 18 (4d8)
Speed 30 ft., swim 30 ft.
STR
13 (+1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it, the creature can repeat the DC 17 Constitution saving throw at the end of each of its turns, waking on a success. The creature also awakens if it takes damage in the real world, but not if it
.
Damage, Death, and Healing. Creatures can be hurt, healed, and killed in the simulation just as they can be in the real world, and a character reduced to 0 hit points makes death saving throws as normal
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
result of imagination trying to account for a terrifying and unexplained phenomenon. In either case, deathless riders are undeniably real. They are undead knights, once human, who ride undead steeds
nightmares. Deathless Rider Medium Undead, Typically Lawful Evil
Armor Class 18 (chain mail, shield)
Hit Points 84 (13d8 + 26)
Speed 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Members Alias Real Name Notes Alpaca Macadamia Nuts Marci Plumpitter Human cultist; speaks Common Chicken Peach Baff Boltlock Rock gnome cultist with darkvision 60 ft.; speaks Common and Gnomish
Thunderhew Shield dwarf cultist with darkvision 60 ft.; speaks Common and Dwarvish Goat Beet Stekk Half-orc cultist with darkvision 60 ft.; speaks Common and Orc Horse Egg Glynn Yamanachi Half-elf
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you’re wielding a melee weapon or a shield. Roll the die, and add the number
cavaliers and samurai existed in the real world, our inspirations for both fighter archetypes are taken from popular culture (folk tales, movies, and comic books), not from history. Our intent is to capture
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
friends make cruel sport of them until they can escape at daybreak. As yet, none of Nysene’s playthings have suffered any real harm, but her games grow ever bolder and more vicious, and it’s only a
romantics, taking the god Lurue as their inspiration, have called themselves the Knights of the Unicorn. Over time, what began as a light-hearted lark became a real force for good in the world, and several
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
friends make cruel sport of them until they can escape at daybreak. As yet, none of Nysene’s playthings have suffered any real harm, but her games grow ever bolder and more vicious, and it’s only a
romantics, taking the god Lurue as their inspiration, have called themselves the Knights of the Unicorn. Over time, what began as a light-hearted lark became a real force for good in the world, and several
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Spite has an oni companion that assumes the form of a female half-ogre named Dumara. The oni’s real name is Kumar, and it has been in Spite’s company most of its life. It treats Spite like an older
pleasure in abusing and manipulating others with her magic. She is accompanied at all times by her shield guardian bodyguard (she wears its amulet), as well as a grell valet that carries her spellbook
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
real nature sends him into a murderous rage. Eldeth Feldrun A female shield dwarf scout from Gauntlgrym, Eldeth is high spirited and proud of both her heritage and her people’s achievement in
order to escape and survive. Prisoners of the Drow Buppido Talkative and cunning derro Prince Derendil Quaggoth who claims to be a cursed elf prince Eldeth Feldrun Shield dwarf scout from Gauntlgrym
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
buried. This is the real Halaster, delivered by his own magic. The Mad Mage entrusted the bulb to Wyllow in case she needed to summon him and is annoyed if someone else uses it. If the characters have
clutching shields and spears. The shield of the northern statue features a pine tree, while an oak tree is emblazoned on the shield of the statue to the south.
Frescoes. The walls are carved with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
3 (700 XP)
Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.
Actions
Multiattack. Amrik makes three dagger attacks.
Dagger
. If he thinks his life is in real danger, Amrik detonates a concealed smoke bomb before fleeing up the stairs, leaving his bodyguards to cover his escape. Amrik loves to exchange pleasantries over
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Harnoth. Harnoth and his followers fought many battles during the war, but the new king made some poor decisions that winnowed the once-great Knights of the Mithral Shield down to a handful of members
-king’s attention. After meeting with the clan elders, “Harnoth” demands a private audience with the adventurers in his throne hall. In the presence of three elders (LG male shield dwarf nobles armed with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
appear to be empty.
In the center of the room lies a human corpse clad in plate mail; a longsword lies by the corpse’s right side, and a large shield covers its legs.
If the characters are
serviceable and fits a Medium creature. The longsword and the shield are in good condition. An explorer’s pack, lacking the rations and water, is under the corpse. Development. The smuggler in area 21 is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is fake and utterly worthless. Copper is a shield dwarf scout, with these changes: Copper is neutral evil. He has these racial traits: He speaks Common and Dwarvish. His walking speed is 25 feet. He
who loot the diorama find fifteen pieces of costume jewelry worth 1 gp each. The ivory chessboard is worth 25 gp. The wooden chest is filled with 2,000 sp. The painting of Yek has no real value, though
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
level (3 slots): banishment, fire shield
5th level (2 slots): Bigby’s hand, Rary’s telepathic bond
Actions
Fire Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit
. The sunken Netherese tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter. If this change occurs, the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
represents a typical member of the rank and file, though weaponry and armor can vary.
Soldier
Medium humanoid (any race), any alignment
Armor Class 18 (chain mail, shield)
Hit Points 16 (3d8
, resistance, sacred flame, thaumaturgy
1st level (4 slots): command, detect evil and good, ensnaring strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold person
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of gold (worth 500 gp each). A chimney in the southeastern part of the cave leads up through the roof. Treasure. The real wealth in the room is held inside nearly twenty different containers—eight
. Eight big barrels of oil are stored along the east side of the area. Treasure. One of the giant-sized shields is actually a shield of missile attraction. 11. Chimera Pen The fire giants keep a chimera
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
heirlooms on the shelves and walls have more than sentimental value: three solid gold goblets worth 75 gp each, a small silver shield worth 50 gp, and a gold statue of an elephant worth 250 gp. The locked
within reach of the door. If Ignis feels her child is in real danger, she breaks through the wall or the glass roof to retrieve Flauma and destroy the threat. If Ignis breaks the glass roof, each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
beds for the night, free of charge. The next morning, he asks the characters to accompany a beer wagon to the Troll in Flames, a tavern in the village of Mornbryn’s Shield. Two draft horses pull the
halfling commoner) married into the Hardcheese family, which owns and operates the Happy Cow tavern in Daggerford. The real family business, however, is moneylending. The halflings use the tavern to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Hit: 30 (4d10 + 8) bludgeoning damage.
Shield Charge. The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
manufactured armor, its Armor Class is based on the type of armor worn (see chapter 5 of the Player’s Handbook for armor types). If the monster carries a shield, apply the shield bonus to its AC as normal. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
on a coinless shield dwarf adventurer named Larg and is paying him a few coppers to clean the stables. “Larg” told Arzastra that he and his adventuring companions were caught in an avalanche while
shield dwarf knight armed with a greataxe instead of a greatsword), who reports to the marchion of Mirabar. Narbeck has a sending stone that allows him to speak to the marchion directly, ensuring that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
between them, a variety of objects—weapons, a shield, an urn, and the like—rest on pedestals. Green and blue tiles on the floor suggest a river flowing through a fertile delta.
A Spirit Naga called
the githyanki. From west to east on the north wall, the five objects are as follows: Elaborately decorated Shield covered with silver filigree (worth 250 GP) Ornate Breastplate with several large
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
weapons and armor to rowboats and mobile monster cages. Presiding over the crammed shelves is Entharl Danthelon, a neutral good male shield dwarf commoner who claims to have been an adventurer once
seeking just her spellcasting is subject to a frank and unflattering critique of their current coiffure. While Danthelon may never have been a real adventurer, he loves associating with them, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Presiding over the crammed shelves is Entharl Danthelon, a neutral good male shield dwarf commoner who claims to have been an adventurer once himself, as evidenced by the magical flying axe that guards his
unflattering critique of their current coiffure. While Danthelon may never have been a real adventurer, he loves associating with them, and constantly keeps his ears open for rumors and opportunities
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
) check discerns how these shrines and the black gates in this sector work together to shield the Phylactery Vault. The character understands that if the black gates in the Temples of Extraction can be
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
this information, they hear the faint laughter of Ythryn’s High Illusionist, Ajamar, trailing behind them as they exit the tower. The real passage is revealed when the illusory script is successfully
inscription decorates the wall behind her.
This chamber is lit by pink continual flame spells flickering in sconces. At the height of her power, the archmage Ivira wore a magic crown to shield her mind
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Weapons. The Armory sells every weapon, shield, and armor in the Player’s Handbook at normal cost. At the DM’s discretion, the Armory might have other armaments available for sale, such as +1 weapons
stylized razorvine emblem. Every evening, performances grace an ornate, curtained stage, but the real star of the casino is its namesake: the fortune’s wheel, a three-tiered, standing roulette wheel