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Returning 35 results for 'shield of reflect dread variants'.
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shield of respect druid variants
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shields of reflect druid variants
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Monsters
Forgotten Realms: Adventures in Faerûn
Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.Multiattack. The phaerimm makes three attacks, using Dread Stinger or Mindwarp Ray in any
combination.
Dread Stinger. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Dread Stinger"}, reach 5 ft. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage
Magic Items
Baldur’s Gate: Descent into Avernus
during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield that you control.) Any creature hostile to you that starts its turn within 20 feet
The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal followers revere it as a god. Over time, Gargauth’s evil has warped the
Monsters
Van Richten’s Guide to Ravenloft
somatic or material components to cast its spells. The priest has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
shared his dread secrets with them and demanded their worship. In time, his goal was achieved: he became a lich of almost godly power. Acknowledging the role that his disciples played in his ascension
Monsters
Tales from the Yawning Portal
bolt, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, unseen servant*
2nd level (3 slots): detect thoughts, flaming sphere
. Interlopers who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon.
Undead Nature. A
Monsters
Fizban's Treasury of Dragons
dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more
Monsters
Eberron: Rising from the Last War
attacks). She can innately cast the following spells, requiring no material components:
At will: counterspell, detect magic, detect thoughts, dispel magic, eyebite, fireball, lightning bolt, shield
3/day
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Monsters
Fizban's Treasury of Dragons
shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything
Backgrounds
Sword Coast Adventurer's Guide
reflect the agenda, sentiment, or philosophy of one’s order.
KNIGHTLY ORDERS OF FAERÛN
Many who rightfully call themselves “knight” earn that title as part of an order in
family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faer
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating a Domain The guidelines in this section help you create your own unique Domain of Dread. This setting’s details should reflect the Darklord of the domain, being a reflection of that
Backgrounds
Guildmasters’ Guide to Ravnica
proven to be a danger to them. The members of the enclave will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort.
In addition, as a guild
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the distinctive elements of the domain? How do these elements reflect and twist the Darklord’s past, furthering the Darklord’s torment? The “Dread Details” section contains several tables with prompts
Building a Domain Similar to building a Darklord, you can choose or randomly generate prompts from the tables below to flesh out the domain’s details. To build a Domain of Dread, follow these steps
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Dread Warrior The Red Wizards (Dead in Thay) make use of several kinds of undead minions, including the special servants known as dread warriors. After being created by a secret ritual, a dread
warrior is further enchanted so that a Red Wizard can employ the creature in the fashion of a spellcaster’s familiar. By creating a psychic link with a dread warrior, a Red Wizard can experience the world
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
each Domain of Dread. The Dark Powers afford Darklords some control over the Mists bordering their domains. Does your Darklord allow the Mists to function undisturbed, or do the Mists also reflect the
’ forms to reflect their evil. Alternatively, the Darklord might have been a monster to begin with, or perhaps they gained their form and powers through their deeds or a curse. Consider how your Darklord
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
concentration required). The shield regains all expended charges daily at dawn. Anytime during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield
Shield of the Hidden Lord Armor (shield), legendary (requires attunement) The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal
Monsters
Fizban's Treasury of Dragons
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
makes three attacks, using Dread Stinger or Mindwarp Ray in any combination.
Dread Stinger. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 13 (2d12) Poison damage.
Mindwarp
: Clairvoyance, Major Image, Synaptic Static
Bonus Actions
Teleport. The phaerimm teleports up to 30 feet to an unoccupied space it can see.
Reactions
Protective Magic (3/Day). The phaerimm casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armaments Tables Armaments—Common 1d100 Item 01–10 Armor of Gleaming 11–20 Cast-Off Armor 21–30 Dread Helm 31–40 Moon-Touched Sword 41–50 Shield of Expression 51–60 Silvered Weapon 61–70
Armor 49–53 Potion of Giant Strength (hill) 54–58 Potion of Pugilism 59–62 Quiver of Ehlonna 63–66 Saddle of the Cavalier 67–71 Sentinel Shield 72–76 Shield, +1 77–81 Sword of Vengeance 82–85 Trident of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nightmare Logic By the standards of what other worlds’ inhabitants consider true and sane, the Domains of Dread don’t make sense. The setting’s domains don’t neatly flow into one another, histories
uncertainty, mystery, paranoia, and dread in defiance of logic or common sense. In Ravenloft, tales like the
treasure-haunting Bagman
come to terrifying life The characters in your Ravenloft adventures
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
deadly wildernesses and beasts reinforce themes of predation. When a domain’s terrifying forces reflect aspects of its Darklord, that villain becomes a terrifying culmination of the evil in the land
and the personification of the domain’s terrors. Familiar Ground Every Domain of Dread takes inspiration from stories within its related genres. Embrace this. Including tropes from your favorite
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, which is why he leaves the plotting and scheming to others. What does Warduke look like under his dread helm? No one knows. He never removes his helmet to reveal his face to others, but the visage
likes to hit things with his sword; it’s as simple as that. Warduke
Medium Humanoid (Human), Chaotic Evil
Armor Class 17 (half plate, shield)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
16
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Life in the Mists Leroy Steinmann The Domains of Dread might seem surreal to individuals from other worlds, but for the residents of the Mists, Ravenloft’s bizarre qualities are normal parts of
, dismiss coincidences, or doubt their senses. Residents of the Domains of Dread are no less perceptive than people elsewhere in the multiverse, but their home domains manipulate them into believing
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Dread Details The domain’s buildings, natural elements, landmarks, and creatures reflect the Darklord’s vile past. This section provides prompts for developing elements of your domain and connecting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Life in the Domains of Dread The realities of the Domains of Dread seem strange or impossible to individuals from other worlds, but for those who live among the Mists, they’re facts of life. With no
Dread, some more pervasively than others. The same language spoken in multiple domains might bear subtle differences or unique words. Speakers from different domains might also have distinct accents
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Dungeon Master’s Guide will reflect that intent. When using a rope of entanglement, do I keep holding one end in my hand, or does the entire rope wrap around the target? You are still holding the rope
shield if you are holding the shield without taking an action to don it? Yes, but only the magical +2, which says you gain it when holding the shield. You gain the shield’s base AC bonus only if you use
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
places where they reflect on nature, their lives, and eternity. Over generations, such spirits often become little more than vague shapes or disembodied voices or emotions before fading away entirely
. Van Richten’s Herbalist Shop Rudolph van Richten (see chapter 5) is the foremost scholar of monsters and strange occurrences in the Domains of Dread. He lives and works from the Mordentshire herbalist
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
wickedness and fearing evils in the night. Their dread is largely justified, as wolves, ghosts, and vampire spawn haunt the town, and many locals have been consumed by callousness or wicked temptations. A
Hill A cult of druids devoted to Strahd conducts rituals amid the circle of boulders atop Yester Hill. The Mists nearby reflect a vision of the count’s ancestral home in the distance.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a knight of your order. Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to reflect the agenda
organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerûn who hear the word “knight” think of a mounted warrior in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Undead Nature. A lich
,* prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, unseen servant*
2nd level (3 slots): detect thoughts, flaming sphere,* mirror image, scorching ray
3rd
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rusted talwar, shield emblazoned with a wyvern-and-lotus emblem, a well-polished skull For untold generations, the Vasavadan dynasty has ruled over the Great Kingdom of Kalakeri. This land was one of
change on a whim. The people of Kalakeri live in dread, as a single misstep means doom. Schemers and hapless citizens alike are tossed by the tidal forces of the royal family. Following her betrayal
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
mending Wondrous item No Dark shard amulet Wondrous item Yes (warlock) Dread helm Wondrous item No Ear horn of hearing Wondrous item No Enduring spellbook Wondrous item No Ersatz eye Wondrous item Yes
No Potion of healing Potion No Rope of mending Wondrous item No Ruby of the war mage Wondrous item Yes (spellcaster) Shield of expression Armor No Smoldering armor Armor No Spell scroll (cantrip
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cross the tundra without fear of freezing to death. guardian amulet Amulet. The object on the table is the amulet for a shield guardian. Dzaan retrieved it from area P15 and brought it here for
face. (This rune matches the one on the shield guardian’s forearms and is the personal sigil of the wizard who created both.) This particular shield guardian amulet is a rare magic item that requires
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
following spells prepared: Cantrips (at will): friends, light, mage hand, prestidigitation
1st level (4 slots): charm person, mage armor, shield, sleep
2nd level (3 slots): misty step, suggestion
3rd
far and wide to find heroes such as yourselves to end our dread lord’s curse and put his troubled soul to rest. Our leader, Madam Eva, knows all. Will you return to Barovia with us and speak with her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
launcher, the chain brute, and the howdah—reflect their particular functions. These jobs are tailored to take advantage of an ogre’s strengths. Ogre Battering Ram An ogre battering ram carries an
Howdah
Large Giant, Typically Chaotic Evil
Armor Class 15 (breastplate, shield)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8 (−1)
CON
16 (+3)
INT
5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, its spiny carapace deflects harm and can reflect magical attacks. The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its
Acid Arrow. 2 Massive footprints or claw marks. 3 A russet scale the size of a knight’s shield. 4 A shattered mountain or diverted river. Tarrasque Gargantuan Monstrosity (Titan), Unaligned
AC 25
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 40/100 ft., one creature. Hit: 7 (1d10 + 2) force damage. The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke