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Returning 29 results for 'shield of regards document vaults'.
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Monsters
Eberron: Forge of the Artificer
spellcasting ability (spell save DC 14):
At Will: Alarm, Arcane Lock, Mage Armor (included in AC)
1/Day: Dispel MagicProtective Magic (3/Day). The warden casts Counterspell or Shield in response to the spell
’s trigger, using the same spellcasting ability as Spellcasting.Some dragonmarked heirs (mostly dwarves) of House Kundarak serve as personal guardians for the house’s vaults and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Horn Enclave Horn Enclave is a legendary dwarven stronghold run by Clan Horn, wealthy shield dwarves whose estates and holds spread across the Spine of the World mountains. The enclave’s business is
the leasing of secure vaults to wealthy patrons, with nigh-impregnable defenses designed to keep each vault’s contents safe from thieves. Map 5.1 shows the layout of Horn Enclave.
Map 5.1: Horn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
for the planes, and which ones have grand visions for their bank vaults.”
–Morte
Mind’s Eye Matter Smith Small or Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points
bindings around a creature it can see within 30 feet of itself. The target must succeed on a DC 13 Dexterity saving throw or have the restrained condition until the end of its next turn.
3–4: Magic Shield
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Wizardly Wards A trapped hall (area 6a) guards two of Halaster’s vaults (areas 6b and 6c). 6a. Lightning Pillars This two-chambered hall has a 20-foot-high ceiling supported by ten copper-plated
pattern in the lightning discharges and gains advantage on saving throws made against the pillars. In addition, the character identifies the safe space in the middle of the hall. 6b. Angelic Shield
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Vaults These chambers have 15-foot-high, flat ceilings. 9a. Hall of Staffs Mosaics. Tiled mosaics depicting a variety of magic staffs cover the walls. (Hidden behind a mosaic depicting a staff of
area 9b. 9b. Diabolical Shield Hanging on the west wall of this otherwise empty 15-foot-high room is a steel shield cast in the form of a scowling devil’s face wreathed by bronze flames. A detect magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as they learn about the enclave, they’ll also discover its storied and problematic (for them) connections to Acquisitions Incorporated: Horn Enclave is a dwarven stronghold run by the wealthy shield
incidents may or may not have included impersonation, mendaciousness, and violence. Also, there was a major theft from the enclave’s vaults. And there was a thing about threatening Ironbeard. And sleeping
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
follows: Harpers. The delegation included a renowned shield dwarf historian named Bruldenthar, who was transporting his collection of manuscripts to Waterdeep. The Harpers don’t want the sage or his books
to fall into the wrong hands. Lords’ Alliance. Three important diplomats from cities in the alliance were leading the delegation: a moon elf from Silverymoon named Teresiel, a shield dwarf from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their gods’ traditions and teachings. Mountain dwarves maintain a strong martial tradition. They know that the great wealth they accumulate in their vaults makes them prime targets for raiders. As a
types of dwarves. In Faerûn, the two most numerous subraces are gold dwarves and shield dwarves. The dwarves of Faerûn traveled north from the southern mountains and founded an extensive subterranean
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shield legions to stay out of the fight, instead of helping to hold the line against the demons, so that he could use them in staging his coup. The absence of those legions, however, enabled the horde
other document in the Nine Hells is recorded, copied, and filed away in Maladomini’s archives. These storehouses are buried deep underground, so that they would remain intact if the layer is ever again
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
strongholds wherever possible, although they value subterranean spaces with wide chasms or lofty vaults. Places where flying is possible are mandatory. The followers of the Howling Hatred understand that
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
his shield guardian. He stole the amulet that controls the shield guardian from a sorcerer some years back. Drannin Splithelm
Medium humanoid (shield dwarf), neutral evil
Armor Class 18 (plate
Long Rest). Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.
Special Equipment. Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bureaucratic entanglements. More often, a bribe can accomplish as much in half the time, and hefty sums can convince a Taker to lose or even alter a document in the Hall of Records. Vaults. Valuable tomes are
prepare official proclamations for posting. In theory, anyone in Sigil with proper approval can request a specific document or wade through the hall’s dusty stacks, but the process is mired in
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
currency. Platinum and electrum coins rarely circulate through the domains, but they appear often enough—originating from hidden troves or ancient vaults—that no trader questions their value. Andrey
manipulate the Mists. Ezra’s holy symbol is a sprig of belladonna atop a silver kite shield. Ezra’s followers across domains view the deity in contradictory ways. For some, Ezra is a stalwart guardian
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original sign, an enchanted wooden shield. Painted black, the circular shield displayed an image of a curved silver saber gripped by a pale, slender arm. An enchantment on the shield caused glimmering
the shield’s only magic, and that it did exactly what she intended it to do: draw in business. Still, it appears that there’s more to the shield’s story, for recently both Aurayaun and the shield
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
original sign, an enchanted wooden shield. Painted black, the circular shield displayed an image of a curved silver saber gripped by a pale, slender arm. An enchantment on the shield caused glimmering
the shield’s only magic, and that it did exactly what she intended it to do: draw in business. Still, it appears that there’s more to the shield’s story, for recently both Aurayaun and the shield
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
contents of the sought-after tome. Abra demands an order from the City Magistrates, as the tome is held in one of the vaults’ most scandalous sections and she no longer knows whom to trust. Abra cites the
Sword in the Shadows first and question her about Fragarach, she assures them it is being kept safe and it asked to pass along its regards, but it has no interest in being held by them again. Prince
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
enough—originating from hidden troves or ancient vaults—that no trader questions their value. Languages By impossible coincidence, all domains share a language despite their profoundly different
. Her holy symbol is a sprig of belladonna atop a silver kite shield. Beyond that, her disparate sects of worshipers view her differently—and contradictorily. For some, Ezra is a goodly guardian, while
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
vile creatures that serve him. Goals of Iuz. Install loyal operatives in settlements across Eastern Oerik, search libraries and vaults for lore pertaining to ancient and powerful magic, scour dungeons
leaders and free the captain-general’s captive brother, they discover that the villains were agents of Iuz.
Levels 11–16. Iuz and the Horned Society launch an all-out invasion into the Shield Lands
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, semiliterate document requesting a further supply of ironware “as per previous consignments and at the agreed terms.” The signature here is in the form of a pictograph and shows a lizard with forked tongue
extended. This last document is a request from the lizardfolk for more weapons. You should exercise caution here in not making the document too explicit — the lizardfolk would not want the document to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
respect for the people of Mbala, who were tricked and eaten by a green hag named Nanny Pu’pu. Eku regards the hag as one of the greatest evils in Chult. If the characters travel anywhere near Mbala and Eku
he’ll only take them to Wyrmheart Mine. Hew is a shield dwarf berserker, with these changes: Hew is chaotic neutral. He has Survival +4. He has resistance to poison damage and advantage on saving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
beds for the night, free of charge. The next morning, he asks the characters to accompany a beer wagon to the Troll in Flames, a tavern in the village of Mornbryn’s Shield. Two draft horses pull the
it safely returned to her, but he doesn’t protest if the characters insist on keeping it. Miros Xelbrin’s Quest Miros suggests that the characters travel to Amphail and “give his regards” to Arleosa
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X33. Amber Vaults Several of these amber-glazed rooms are located along the periphery of the complex. Each room contains two or more amber sarcophagi (see the “Amber Sarcophagi” sidebar). X33a. Vault
the Inscrutible. Savnok’s gift is the power to shield the mind. This dark gift takes the form of a mind blank spell cast on the beneficiary. The spell has an extended duration of 1 year, after which
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
walls are pegs holding a giant’s bag, a cape, a shield, keys to the cells, and a shirt. If the guard is subdued and interrogated, he knows nothing of the secret tunnel to area 8 (and thus does not
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
overseeing the city watch and the conduct of commerce in the city The Master of Guilds, Boldor Steelshield (N male shield dwarf noble), representing the merchants of Everlund, who is prone to hyperbole and
. The current members are Tharkus Gromm (NE male shield dwarf thug) of Hammaver House; Darva (NG female dragonborn mage) of the Silver Triangle; and Zalaron Daska (N male Tethyrian human veteran) of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before entering it. A bronze torch glowing with a magical light lies next to the corpse of a bare-chested man with a shield in the shape of a crab shell and a broken shark-toothed sword. Several
shield and broken sword), two lizardfolk, an ogre, and a male halfling in the robes of a cleric of Sune, and a female half-elf fighter in battered plate armor. Treasure The harpies have collected loot
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
per Spell Comprehend languages, detect magic, disguise self, feather fall, illusory script, protection from evil and good, shield, Tenser’s floating disk 25 gp Arcane lock, darkvision, detect
publicly prove their falsity and lessen their influence. In heavily guarded vaults beneath the temple, Defiers house a staggering arsenal of magic items, weapons, and armor, ready to use if they come into
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
steel +1 Longsword and a steel shield bearing the stylized floral emblem of the Order of the Rose. An armor stand bears a black breastplate. A small, unlocked chest holds a Potion of Vitality. V3
intruders on sight and fight until destroyed. V12: Treasure Vaults Each of these vault rooms is sealed behind a locked iron door. As an action, a character can use thieves’ tools to try to unlock a door
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
characters to explore the cave unhindered. The toads attack if their eggs are threatened. Treasure. Wedged into the crack where the stream begins is a +1 Shield emblazoned with the image of a brightly