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Returning 35 results for 'shield of regions despair values'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dexterity saving throws while standing within 5 feet of an ally wielding a shield.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom
outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very community-minded—in the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten
Monsters
Eberron: Rising from the Last War
missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level (3 slots): animate dead, counterspell, fireball, fly, lightning bolt
4th level (3 slots): blight, confusion
— an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a legion of undead and that she maintains a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.) Herivin Dardragon is also worried about one of his regulars, a female shield dwarf prospector named Wulgreda. She has not stopped by in a long time (and is a prisoner in the Temple of the Black
Earth). Reason to Visit. Westbridge is a target when the cultists take revenge for the characters’ actions. The characters probably come to Westbridge in the aftermath of the “Dire Tidings” counterattack in chapter 4, or after the “Counsel of Despair” event in chapter 5.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. Some of these humanoid amphibians live in a militaristic theocracy that
reveres Imix, the Prince of Evil Fire. Imix-worshiping firenewts are aggressive, wrathful, and cruel. Firenewt Warrior Medium humanoid (firenewt), neutral evil
Armor Class 16 (chain shirt, shield
classes
Player’s Handbook
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer's Pack, Herbalism Kit, and 9 GP; or (B) 50 GP
Druids belong to ancient
regions of unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat.
Becoming a Druid...
As a Level 1 Character
Gain all the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
minotaur terror closed in on her, Rygyra whispered a prayer to Iroas and braced her flimsy wooden shield, knowing it would offer no defense against the giant’s strikes. Yet, when the blow came, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
from countries or geographic regions to a single city, structure, mobile conveyance, or specific location. Domains Are Isolated. Each domain is surrounded by the Mists, its boundaries fading away into
but also to inspire hope. Relentless despair gradually beats characters down and takes the fun out of adventures. Punctuate your horror tales with moments of relief, comedy, and fortuitous coincidences. These moments of hope help characters push through the dark to the thrill of dawn.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shields Starting Equipment Choose A or B: (A) Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer’s Pack, Herbalism Kit, and 9 GP; or (B) 50 GP Druids belong to ancient orders that
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Mountains. An independent stronghold that has no direct tunnels connecting it to Thorbardin, it was overrun by attackers during the Age of Might. During the Age of Despair, it was seized by Highlord
monsters.
Forgotten Realms. Located northwest of Mirabar in the Spine of the World, Khundrukar was a shield dwarf stronghold that became overrun by renegade orcs from the Many-Arrows tribe, unhappy with
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer’s Pack, Herbalism Kit, and 9 GP; or (B) 50 GP Druids belong to ancient orders that call on the forces of nature. Harnessing the
sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of unspoiled nature, but when a significant danger
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Having claimed their position of power through conquest, they put great emphasis on military power and martial skill. These values persist throughout the region, reinforced in the Great Kingdom by strict
laws and even stricter social mores. These same values persist in many of the lands resisting the overking’s reign. Nyrond and Almor, in particular, share the stratified social structure of the Great
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
terror and subtly manipulating their captives over the course of generations. 3. Domains Imprison Darklords. Ravenloft’s demiplanes range in size from solitary structures to vast regions. These domains
lands’ residents in cycles of dread and despair. 4. The Mists Encompass All. Supernatural haze suffuses the Domains of Dread. These are the Mists of Ravenloft, ominous fogs that gird each domain, rising
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relaxed and open attitude toward the outside world. Because they dwell in regions that lack the towering peaks that their mountain kin favor, they build stone fortresses that start above ground and end in
types of dwarves. In Faerûn, the two most numerous subraces are gold dwarves and shield dwarves. The dwarves of Faerûn traveled north from the southern mountains and founded an extensive subterranean
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
source. She finds arcane magic particularly interesting. As an altruistic and heroic figure, Asteria also makes a fine patron for adventuring groups that align with her values. The following adventure
who would abuse its fate-altering power—securing the deck and delivering it to her. Asteria Medium Humanoid (Human, Paladin), Chaotic Good
Armor Class 18 (breastplate, shield)
Hit Points 195 (26d8
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
roving halfling bands, and shield dwarves forced to wander far from old clanholds sometimes follow the ranger’s path. Not every prospector wandering far hills or trapper hunting through uninhabited
lands becomes a ranger. True rangers go out into nature and find it holy, and like paladins, they are touched by something divine. Their gods and creeds might differ, but rangers share similar values
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, capes, robes, and slippers, and decorate their skin with paints and tattoos. Northern Flanaess and Its Neighbors The regions of the north exist on the fringes of other regions of the Flanaess. Three
Horned Society and the Shield Lands in the Central Flanaess, and the Duchy of Tenh in the east. No single bandit lord is powerful enough to conquer the whole territory, and the combined strength of all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
; home to barge dwellers Perrenland Voorzitter Yrenda Schwartzen (human) Fiercely independent confederation of canons Pomarj, the — Lawless peninsula; home to bandits and marauders Shield Lands, the
proximity. These peoples, by and large, share the Great Kingdom’s practical, hardworking values, and they rely on the family and local community, rather than the might of nations and armies. They have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rusted talwar, shield emblazoned with a wyvern-and-lotus emblem, a well-polished skull For untold generations, the Vasavadan dynasty has ruled over the Great Kingdom of Kalakeri. This land was one of
Sri Raji, the Steaming Lands, the Land at the Heart of the World, and other fanciful names for Kalakeri. Now Kalakeri is a shadow of its past glory, a quagmire of intrigue and despair where fortunes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: BEHOLD WYLLOW’S WOOD. HARM NOT, LEST YE BE HARM’D. General features of the forest are summarized in the “Forest Features” sidebar. Specific regions are described in the sections that follow. FOREST
. Otherwise, it considers the characters its allies. If Wyllow is defeated, the will-o’-wisp is overcome with despair and turns against the party, fighting until destroyed. Treasure. Characters who dig up
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
himself. He then casts offensive spells at enemies he can see. Iarno’s stat block contains a list of the spells he has prepared. Iarno uses the shield power of his staff for added protection. If he is
reduced to 8 or fewer hit points and has no avenues of escape, Iarno surrenders. He values his life more than anything, and he remains a model prisoner in the hopes that the Black Spider will somehow
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
same way he came from Annam’s, and many trolls venerate him. Some ogres and giants also worship Vaprak, particularly giants who despair of ever rising in the ordning. Demon Lords Service to a demon lord
offers his followers—raw strength and fury in battle—appeals directly to the values shared by many frost giants, making him appear as an exemplar of the giants’ ideals. The fury of Kostchtchie in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
elemental fire in its worst incarnation.
Firenewt Warrior
Medium humanoid (firenewt), neutral evil
Armor Class 16 (chain shirt, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10(+0
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
despair, sites where giants delved too deeply into necromantic magic, or areas where the Negative Plane’s life-consuming influence seeps into the world.
Death Giant Encounters d10† Encounter
encounters that can occur in underground regions or at surface locations suffering an invasion from the depths. These encounters also fit well for places warped by the strange corruption of the Far
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to mask his efforts to shield his smuggling operation. Personality Traits. Gellan loves to play the role of the foppish dandy. He enjoys fine wine, good food, and the latest fashions. He is a patron
. Bond. Gellan values his reputation above all else. He wants to be admired by the people of Saltmarsh. Flaw. Greed colors every action Gellan takes. He can’t turn down a chance to turn a profit, even if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
small folk than meets the eye. The members of a halfling community have a set of shared values and purposes, whether they are tucked away in a hillside burrow or occupying a neighborhood of their own
that the minds of these halflings eventually become twisted, and they turn into cruel, paranoid creatures wracked by misery and despair.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lady Illmarrow Lady Illmarrow is a legend—an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a
(see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): magic missile, shield, sleep
2nd level (3 slots): blur, detect thoughts, mirror image
3rd level
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
boots made her sink into utter despair, until the elements finally claimed her. Blue Boots. A shield dwarf explorer named Barthoom Hammerhome climbed to this great height and made camp here a month ago
, which contains the following wizard spells: alter self, cloud of daggers, comprehend languages, detect magic, expeditious retreat, scorching ray, shield, suggestion, and Tenser’s floating disk.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very
Kavalrachni
Medium Humanoid (Dwarf), Any Alignment
Armor Class 16 (scale mail, shield)
Hit Points 26 (4d8 + 8)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
best able to take advantage of trade routes and access to the Sea of Fallen Stars. As in the North, there are cold lands to the east, as well as more temperate regions. As one travels farther from the
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
represents a typical member of the rank and file, though weaponry and armor can vary.
Soldier
Medium humanoid (any race), any alignment
Armor Class 18 (chain mail, shield)
Hit Points 16 (3d8
stepping into his duties.
Supreme Judge Isperia Isperia is the current guildmaster of the Azorius Senate. As a sphinx, she is aloof and values solitude above all. However, she has been forced to give
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and despair until he one day conquers all pantheons. Goblinoids harbor a special hatred for clerics of enemy deities, focusing on them in battle and desecrating their temples whenever they have the
weapons to create openings in enemy formations.
Bulwarks. The wild attack of a group of thugs is often followed by the charge of one or more bulwarks. A bugbear bulwark carries a spiked shield
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
soldiers and civilians alike, whose actions then weakened the overlord’s bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
bolt, shield
3/day each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
he’ll only take them to Wyrmheart Mine. Hew is a shield dwarf berserker, with these changes: Hew is chaotic neutral. He has Survival +4. He has resistance to poison damage and advantage on saving
leads adventurers through undead-infested regions. As he travels through the jungle, Qawasha calls out the names of unusual flora and fauna around him. The druid also has a knack for camping in places
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mortal soul dies, it is drawn to Dolurrh, a place defined by despair and apathy. Over time, memories are leached out of these trapped spirits until only husks remain. Although this seems a bleak fate
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dormant state
2 2d4 animated armors (Large) and 1 rug of smothering (attitude for all: 1d6) keeping watch
3 1 iron golem (attitude: 1d6) patrolling
4 1 shield guardian (attitude: 1d12
enclave to decay quickly into a necropolis where creatures such as the ones on this table flourish. Even without a theme of undeath, you can use these encounters to add a flavor of despair or to