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Returning 35 results for 'shield of resolute defeat vaulted'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The hobgoblin makes four attacks, each of which can be an Unarmed
will of their masters. They wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat their foes. While on secret missions, they wear masks crafted to resemble
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
they present the box to her, she snatches it out of their hands and studies it closely. She takes similar interest in the Shield of the Hidden Lord (which she calls “the Shield of Gargauth”), but avoids
Resolute, which binds them to defend the nation of Elturgard. I met him years ago, and my instincts told me he was a charlatan. Afterward, I grew to suspect that he had cut a deal with one or more powerful
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K9. Guests’ Hall Torchlight flutters against the walls of this vaulted hall. To the east, an arched hallway stretches for twenty feet, ending at a spiral staircase that goes up and down. Next to the
. Swells of organ music come from behind the doors, spilling their melody of power and defeat into the hall. The suit of armor standing in the alcove is merely a normal suit of plate armor that is well
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akros Only victory endures.
—Akroan motto
The walled polis of Akros stands defiantly atop a precipitous cliff. The unforgiving mountains around it serve as a shield between its holdings and the
warriors produced by a culture that centers around perfecting the mind and body for war. Their armies have rarely tasted defeat as they expand the borders of Akros, seizing new lands and bounty.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
minotaur terror closed in on her, Rygyra whispered a prayer to Iroas and braced her flimsy wooden shield, knowing it would offer no defense against the giant’s strikes. Yet, when the blow came, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
residents. To save Baldur’s Gate, the adventurers must defeat the Dead Three cultists, track down their evil financiers, wrest the Shield of the Hidden Lord from Duke Vanthampur, and pursue Grand Duke Ulder Ravengard into the Nine Hells.
, the archdevil of Avernus. Using money purloined from Tiamat’s hoard by Zariel’s minions on Avernus, Duke Vanthampur hired Dead Three cultists to stir up trouble while her sons stole the Shield of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Temple of Dumathoin This huge chamber has been sculpted to resemble a cavern with a 30-foot-high vaulted ceiling. 15a. Nave Monsters. Eight duergar plus their leader, a half-shield dwarf, half
the nave support the roof.
Dais. At the south end of the temple, stone steps climb 10 feet to a golden marble dais (area 15b).
Although her mother was a shield dwarf, Skella has the statistics of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E7: Temple Car Stained-glass windows decorate the walls of this car, while its floors are adorned with exquisitely patterned rugs. Several columns support a vaulted mosaic ceiling. Kneeling before an
The slaad’s master watches the battle unfold through an invisible scrying sensor like the one created by a scrying spell. If the characters defeat the slaad, a magically altered voice issues from the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their ranks are researching how to defeat the demon lords and their kind. For long years, the Harpers have sworn to put an end to unbridled evil in all its forms — especially evil that wields dark
Roaringhorn
Lawful neutral male human wizard
Ideals: Freedom, opportunity, civilization
Personality: Proud, self-assured, fickle, spendthrift
Potential Resources: Shield guardian
Lord
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 9b. 9b. Diabolical Shield Hanging on the west wall of this otherwise empty 15-foot-high room is a steel shield cast in the form of a scowling devil’s face wreathed by bronze flames. A detect magic
spell reveals an aura of abjuration magic around the otherwise ordinary shield, inside which is trapped a deva named Aryx. While trapped in the shield, Aryx can’t communicate with anyone. Any ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
each: feather fall, jump, see invisibility, shield
Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The
forms and creating oases and sanctuaries within the maelstrom.
Githzerai fortress-monasteries stand resolute against the chaos that surrounds them, virtually impervious to the turmoil of their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the ten-foot-high vaulted ceiling of this dry cellar, the walls of which are lined by a dozen barrels on wooden braces. Half the barrels have brass spigots tapped into them. The room also contains two
any wandering cultists are defeated, reduce the number of cultists encountered in area V33 accordingly. If the characters make no effort to hide the bodies of the cultists they defeat, someone stumbles
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
light is now under “Elturel’s Shield,” but such claims raise hackles among Elturgard’s neighbors. The Creed Resolute With no clear sign of the source of the Companion and so many faithful arriving in
, named after the Companion sun. These paladins swore to uphold the Creed Resolute, an oath of service to Elturgard and all good people. And thus Elturgard now has both the Companions and the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
characters and other creatures swinging weapons, casting spells, maneuvering for position, and so on—all in an effort to defeat their opponents, whether that means killing every enemy, taking captives, or
still plenty of opportunity for adventurers to attempt wacky stunts like surfing down a flight of stairs on a shield, to examine the environment (perhaps by pulling a mysterious lever), and to interact with other creatures, including allies, enemies, and neutral parties.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Spellcasting Hall This room has a vaulted ceiling 30 feet high. It is lit by continual flame spells cast on stone wall sconces shaped like fiendish claws. The walls, floor, and ceiling are
unconscious. The first time the adventurers defeat a particular animated archmage statue, they receive XP for it as with any creature defeated in combat. Subsequent victories against that statue don’t provide
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
unexpected presence in the darkness. The remnants of a rockfall have opened up a small vaulted cavern along the passageway. Apart from the occasional glowing insect scuttling along the walls, the cavern is
, +5 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): minor illusion, ray of frost
1st Level (2 slots): shield, mage armor
Hanne’s mother, Zhora
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the edge of the bridge, and draw their weapons. The robed fellow pulls out a wand.
The figures on the bridge include five thugs (male shield dwarves) and a mercenary mage named Cavil Zaltobar (male
wizard. “Finally caught up with us, eh? Your adventure ends here, I’m afraid.”
Drannin left these forces here knowing that they were unlikely to defeat the characters, but he wanted to play up the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
techniques and shadow magic to deceive and defeat their foes. While on secret missions, they wear masks crafted to resemble monsters, both to conceal their identities and to strike fear into their foes. An
., passive Perception 12
Languages Common, Goblin
Challenge 2 (450 XP) Proficiency Bonus +2
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Oozing Royalty When the characters defeat the last group of oozes, but before they reach area 30, the Pudding King appears. The insane, slime-covered deep gnome points at you and cackles. “Devour
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Failing that, he invokes his mother’s name and reputation as a shield, hoping the characters will think twice about offending or harming the favored son of Duke Thalamra Vanthampur. Amrik never battles to
the death, and he surrenders if he can’t fight, talk, or slither his way out of a perilous situation. If the characters defeat Amrik’s bodyguards and take him prisoner, he does what he’s told until an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Haunted Temple of Lolth This temple of the Spider Queen has vaulted, 30-foot-high ceilings draped in cobwebs. Muiral visits the temple to hear the lamentations of three drow priestesses who lost
positions formerly held by our enemy. The defeat of House Freth is inevitable. Praise Lolth!” "Gelgos Argonrae and Jevan Kron’tayne are to be commended for the capture of a House Freth spy. Rewards
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, after which she means to erase from existence all those whom she once loved. At this grim juncture, the characters’ only hope is to defeat Zariel or to bend the knee in fealty. Killing Zariel frees
pit fiend Gargauth would like nothing more than to be released from its prison and replace Zariel as Lord of Avernus. If the characters possess the Shield of the Hidden Lord, they can free Gargauth as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
don’t do so twice. She stands resolute against evil invaders alongside the Cinderwings, a squadron of angelic defenders who heed her prayers. There’s a consequence to Excelsior’s bliss. Once one has
characters to help cement her authority. 2 The empyrean Tygrant receives a prophecy that he can return to Mount Celestia only if he is humbled through defeat. He challenges all of Excelsior
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
decomposed. Her nonmagical greatsword was placed at her side. Rumors suggest that she was an incarnation of Torm, or that Torm’s essence filled the woman and inspired her to defeat the threat. Any devil
servant of Torm.
Tome of the Creed Resolute
Tome of the Creed Resolute. The book in Pherria’s possession is titled Tome of the Creed Resolute. Written on the first page of this book is the oath
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Cinerary Rotunda Glossy urns and cinerary boxes line the walls of this vaulted rotunda. Drifting in the center of the room above a drain is a ghostly, transparent, humanoid figure. The figure is clad
this tomb have rusted, but one shield remains intact. This shield is a cursed Shield of Missile Attraction; however, if the characters restore the ghost’s identity, Chanelle Hallwinter gratefully
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Arcturia’s Court Characters who listen at the doors to this room hear harp music beyond. The room has a vaulted ceiling 20 feet high and contains the following: Arcturia. Arcturia — a gaunt
: Cantrips (at will): mage hand, prestidigitation, ray of frost 1st level (4 slots): detect magic, magic missile, shield, thunderwave 2nd level (3 slots): detect thoughts, enlarge/reduce, Melf’s acid
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
containing 20 gp and a pair of polished bloodstones worth 50 gp each. Development If the characters defeat these hobgoblins and then leave this part of the dungeon, the guards are replaced by the
turn there takes 2d10 fire damage. The razerblasts have immunity to fire damage. Development If the characters defeat these guards and leave the area, a replacement watch consisting of the cultists from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, vaulted ceiling.
Sarcophagus. A black marble sarcophagus flecked with gold stands close to the south wall, its lid carved in the likeness of a dwarf king.
Crystal Panels. Ten glittering panels are
robes and clutching an adamantine war pick. A sentinel shield bearing the symbol of Dumathoin rests atop the king’s legs. Characters who sever one of the king’s desiccated hands can use it to open the basalt doors in area 15.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
positions around the chamber.
“Do you really think that you can defeat my Immortal Lotus style? You are mere worms slithering through the mud on a rainy day. I am the bird, here to feast!”
Bak Mei
and wielding no shield, his AC includes his Wisdom modifier.
Actions
Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder Strike
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
day to allow that seed to survive and flourish. Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far
level, you can shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
that close off the passages to the east and west are well concealed and look much like the normal cavern walls, so each must be discovered by characters as though it were a secret door. 2. Vaulted Cavern
for a dwarf A suit of plate armor sized for a human Other items of interest, because of their magical nature or unusual appearance, are as follows: A +1 shield that is trapped (see below) The skull of a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Long Road. It’s clear that the giants mean no harm to the townsfolk. If the characters defeat the giants or drive them off before they can grab food, Tylandar Roaringhorn (NG male Chondathan human noble
way past the gargoyles into a dragon’s lair and defeat the dragon within, they find the dragon’s hoard hidden under the sand. Roll on the Treasure Hoard: Challenge 11–16 table in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Locations G1. Hall of the Guardians This cave lies at the end of a twisting, declining tunnel that began in area F13 of the Fane of the Eye. The rough walls of this cavern rise to a vaulted
defeat the specters and talk to the ghost, Ruelek explains his predicament. If the characters point out the specters weren’t dwarves and probably didn’t care about the crown, Reulek admits that his
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
assaulting the walls of Caerdoon, and their moss-covered bones rest at the bottom of the fortress’s moat. Shield of the Fallen. When a creature not approved by Murgaxor moves within 10 feet of the moat, a
enough to damage the Shield of the Fallen in area N2, provided the dome’s magical harmonics are altered so that the dome becomes susceptible to fire damage. The munition can be thrown up to 30 feet
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
, expeditious retreat, silent image
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The hobgoblin