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Returning 35 results for 'shield of resolve defenses variant'.
Other Suggestions:
shield of resolute defense variant
shield of remove defense variants
shield of remove defense variant
shields of resolve defense variant
shield of resolve defense variant
Monsters
Strixhaven: A Curriculum of Chaos
wit and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes.
The professors
focus on words that find the tiniest, most invisible cracks in an opponent’s defenses and break them.
Silverquill Scholars
The scholars of Silverquill College study the power of magic shaped
Monsters
Mythic Odysseys of Theros
damage, or 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shield Bash"} to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction
Magic Items
Lost Laboratory of Kwalish
armor as a shield guardian that has stored a magic missile spell cast using a 4th-level spell slot. When the armor is reduced to 0 hit points, its defenses are rendered inert and it can be safely
’s legendary powered armor.
Automatic Defenses. Unless Kwalish deactivates the suit’s automatic defenses, no one can approach the armor without setting those defenses off. Treat the
Monsters
Fizban's Treasury of Dragons
behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to
shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle
Magic Items
Storm King's Thunder
used as part of rituals to resolve disputes. The gavel has the following properties.
Arbiter’s Shield. At the start of every combat, attack rolls against you have disadvantage before the start of
Monsters
Fizban's Treasury of Dragons
dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
Monsters
Fizban's Treasury of Dragons
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.
A dwarf in chain mail interposes his shield between the ogre’s club
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Attack Rolls Call for an attack roll when a character tries to hit a creature or an object with an attack, especially when the attack could be foiled by the target’s armor or shield or by another
object providing cover. You can also use attack rolls to resolve noncombat activities such as archery contests or a game of darts.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor 1 minute 1 minute Medium Armor 5 minutes 1 minute Heavy Armor 10 minutes 5 minutes Shield 1 action 1 action VARIANT: EQUIPMENT SIZES
In most campaigns, you can use or wear any equipment that
Getting Into and Out of Armor The time it takes to don or doff a type of armor or a shield is shown in the Donning and Doffing Armor table. Don. This is the time it takes to put on the item. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Sentinel If your human character has the Mark of Sentinel, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score
number rolled to the ability check. Guardian’s Shield. You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
One at a Time A creature can wear only one suit of armor at a time and wield only one Shield at a time. Variant: Equipment Sizes
In most campaigns, you can use or wear any equipment that you find
adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit a smith, a tailor, a leatherworker
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
One at a Time A creature can wear only one suit of armor at a time and wield only one Shield at a time. Variant: Equipment Sizes
In most campaigns, you can use or wear any equipment that you find
adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit a smith, a tailor, a leatherworker
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(see their description and stat block at the end of the adventure). The observers are tasked with monitoring the streets to ensure nothing has penetrated the city’s defenses. If an observer detects
the number left in Little Lockford, adjust the number of reinforcements accordingly. Other Constructs under Tockworth’s control include two suits of animated armor (see area L9a) and a shield guardian
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait. Starting at 3rd level, you can cast the shield spell with this trait. Starting at 5th level, you can also cast
the detect thoughts spell with it. Once you cast shield or detect thoughts with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flee when confronted by adventurers. If one or both goblins are captured, they can lead adventurers to the nearest Xanathar Guild watch post as well as describe its defenses, since they have observed
the comings and goings of the guild’s goblinoids for some time. Shield Guardian The Dungeon Level is home to a meandering, defective shield guardian operating under the delusion that it’s a wizard’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with demonic fury, rushing into battle seeking vengeance against those who bound their fiendish masters. Rakshasas are described in the Monster Manual. A martial variant—the zakya rakshasa—is
shield bearing the emblem of their demonic master. Zakya Rakshasa
Medium fiend, lawful evil
Armor Class 18 (scale mail, shield)
Hit Points 59 (7d8 + 28)
Speed 30 ft.
STR
18 (+4)
DEX
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
is terrible to behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. VARIANT: EQUIPMENT SIZES
In most campaigns, you can use or wear any
ill-fitting when an adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes. The gavel has the following properties. Arbiter’s Shield. At the start of every combat
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step
to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
VARIANT: FAMILIARS
Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
d8 Name
1 Spears of Iroas
2 Iron Fangs
3 Arrows of Anax
4 The Unbroken
5 Anvil of Purphoros
6 Skewering Squad
7 Shield of Akros
8 Cymede’s Heart
Meletian Hoplite Unit Names d8 Name
1 Kraken’s Claw
2 Hands of Justice
3 Thassa’s Spear
4 Ephara’s Shield
5 Kindred of the Deep
6 Riders of Heliod
7
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are locked and magically trapped, and that Zox is protected by a tall, golem-like construct (Rex the shield guardian). Yargoth wants Zox’s scaladar control ring for her efforts; if the characters
agree to help her, they are free to claim anything else they find in the fortress. Yargoth keeps her end of the deal, provided the characters do the same. 11b. Fire and Rust Defenses. Six hobgoblins
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Schnella refused to leave and died fending off Tockworth’s clockwork defenders. Her restless soul lurks in this building, manifesting as a troublesome specter known as a poltergeist (see the “Variant
anyone who touches or otherwise disturbs them. The mimics are working with a psychic gray ooze (see the “Variant: Psychic Gray Ooze” sidebar in the “Oozes” entry of the Monster Manual)—the “puddle of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
they present the box to her, she snatches it out of their hands and studies it closely. She takes similar interest in the Shield of the Hidden Lord (which she calls “the Shield of Gargauth”), but avoids
touching it. CANDLEKEEP DEFENSES
Attacking Candlekeep would be foolhardy. Although most of the monks are simple scholars, a few are powerful spellcasters. If any trouble occurs, an archmage and 1d4
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Horn Enclave Horn Enclave is a legendary dwarven stronghold run by Clan Horn, wealthy shield dwarves whose estates and holds spread across the Spine of the World mountains. The enclave’s business is
the leasing of secure vaults to wealthy patrons, with nigh-impregnable defenses designed to keep each vault’s contents safe from thieves. Map 5.1 shows the layout of Horn Enclave.
Map 5.1: Horn
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
: At the gatehouse, you are greeted by three monks in purple robes: a human, a shield dwarf, and a sun elf. Around their necks hang holy symbols of Deneir, god of writing, whose symbol is a lit candle
or scroll, you decide whether the monks accept it as a gift. If the characters try to sneak or force their way into Candlekeep, the fortress’s defenses are brought to bear as described in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Wards Numerous magical defenses protect the library. The most innocuous include wards to protect the library’s books from mold, weevils, and other threats. Other protections are more dramatic, as
Candlekeep, the Keeper of Tomes (see “The Avowed” later in this section) can activate a mythal—an exceptional, unbreakable magical effect—that envelops all of Candlekeep in a protective shield through which nothing but air and sound can pass. Bird’s-eye View of Candlekeep
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
flumph offers to accompany them indefinitely. It will not willingly leave the Underdark, however. Gray Ooze There’s a 50 percent chance that this ooze has psionic abilities (use the psychic variant of
zurkhwood case containing 1d4 +3 crossbow bolts 4 A +1 shield (on subsequent occurrences of this encounter, the shield is rusted and nonmagical)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hordes of lemures and nupperibos. They are deployed as a delaying tactic, serving as fodder to slow down an advancing horde of demons while sword legions organize their counterattacks and shield
legions establish their defenses. Each legion within a category has a distinctive, fearsome-sounding name in the Infernal tongue. When translated into Common, these names are often descriptive of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
overpower foes with direct assaults, although if they have the opportunity to undermine defenses or attack from below, they unhesitatingly put their skill at tunneling and mastery of burrowing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Samurai The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices: yield
: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice. Fighting Spirit Starting at 3rd level, your intensity in battle can shield you and help you strike true
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
evil
Armor Class 18 (chain mail, shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
surround it first to cut off escape routes and supply lines, then slowly starve their enemies out. Hobgoblins fortify their own holdings, bolstering existing defenses with innovations of their own