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Returning 33 results for 'shields of realm demise vine'.
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Monsters
Lorwyn: First Light
Magic Resistance. The incarnation has Advantage on saving throws against spells and other magical effects.Multiattack. The incarnation makes two Vine attacks and uses Radiant Blast. It can replace
one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.
Vine. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 18
Equipment
makers understand how to work with this plant, and of those, only a few can fully release its power. Spirit vine only grows in the Spirit Realm, where it is abundant. However, what makes this plant
Combat
Utility
Whimsy
18
18
19
There are three cryptic alchemical tomes on Obojima that speak of the arcane energies of spirit vine and its uses. Only the most expert potion
monsters
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
":"1d20+7", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4", "rollType":"damage", "rollAction":"Vine", "rollDamageType":"Slashing"} Slashing damage. If
monsters
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
":"1d20+7", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4", "rollType":"damage", "rollAction":"Vine", "rollDamageType":"Slashing"} Slashing damage. If
Monsters
The Book of Many Things
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Monsters
Quests from the Infinite Staircase
can’t be targeted by divination magic or perceived through magical scrying sensors.
Slimy Demise. When Zargon dies, its body dissolves into foul slime, leaving only its horn behind. Zargon re
-forms in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Slimy Demise"} days, regrowing from the horn. The horn is immune to all damage and can be destroyed only by submerging it in a
Backgrounds
Guildmasters’ Guide to Ravnica
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
Monsters
Quests from the Infinite Staircase
Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafas’s last wish: for the
to the extradimensional realm that created him. From the steps of the staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Hadar Hadar (HAY-dar or ha-DARR), the Dark Hunger, is an ancient stellar entity originating from the Far Realm (see chapter 6). It appears as a cinder-red dying star, barely visible in the night sky
, and it siphons life from its minions to avert its own demise. Two widely used Warlock spells invoke Hadar’s power (see the Arms of Hadar and Hunger of Hadar spells in the Player’s Handbook), and a few Warlocks claim this Elder Evil as their Great Old One patron.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). Hark has collected all the weapons and shields belonging to the captured villagers and stashed the equipment in a western alcove behind rocks. Characters who search the cache find nine spears, five
clubs, two daggers, and six wooden shields. Hark’s Larder At the north end of the cave is a smaller cave where Boss Hark keeps prisoners before feeding them to his giant rats. Cowering in the back of this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
political dynamics in each region or realm, and use what they uncover to help the weak, the poor, and the oppressed from behind the scenes. Harpers act openly only as a last resort. Artus Cimber, a
to locate Artus are futile, as the Ring of Winter shields itself and its wearer against divination spells and scrying sensors.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
nature are beyond the ken of most mortal beings—untamable, primal, and awe inspiring. In the realm of Lorwyn-Shadowmoor, these beings take the forms of chimeric behemoths that combine the features of
eclipsed realm Incarnation of Transience The incarnations of transience represent all that is fleeting or ephemeral. Despite their apparent bulk, these incarnations are actually ephemeral beings with only
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mind flayers work desperately to reconcile their god’s demented whims even as they struggle to delay its demise. To those ends, their tentacles slip through the Mists to drag unwitting souls back to
Bluetspur for all manner of experiments. Many abductees are returned with only psychic scars, while others are never seen again. An unlucky few find themselves set upon strange routes leading back to the alien realm, arriving only to realize they’ve visited Bluetspur before.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
plant’s podlings are extensions of the plant’s will, and the plant has no qualms about sacrificing podlings or using them as shields in battle. While bodytaker plants can communicate telepathically, most
.
Actions
Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7, reach 20 ft. Hit: 17 (3d8 + 4) Slashing damage. If the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
about sacrificing podlings or using them as shields in battle. While bodytaker plants can communicate telepathically, most do so only in desperate cases, preferring to speak through their podlings
trait doesn’t function if the plant is reduced to 0 Hit Points by Poison damage or its remains are sprinkled with salt.
Actions
Multiattack. The plant makes three Vine attacks. It can replace one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
heavily armored human paladins of Torm, riding on armored horses and brandishing shields. Zalthar’s shield is mostly hidden behind his body and horse, but displayed prominently on Dezmyr’s shield is the
Shadowdusk family crest (a lit, upright torch with three embers trailing off it, set against a purple disk).
Dezmyr is so touched by the Far Realm that she speaks in riddles. As soon as one or more
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
creatures and villainous monsters that seek to tap into the essence of the Shadowfell thrive deep in the forest. Its innermost reaches mingle with that dark realm, forming a warped mirror version of
hobgoblins 3d4 ghouls 8–9 2d4 jackalweres 1d6 bugbears 2d6 specters 10 3d6 stirges 2d4 ghouls 2d4 wights 11 1d3 vine blights 1d6 specters 1d6 vampire spawn 12 2d4 hobgoblins 1d4 green hags 1d6 wraiths
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crystal loses its light and becomes mundane. The message that plays for the characters upon Ruxithid’s demise is the mind flayers’ last command to him: find and deliver the three other obelisk shards
three circled pieces corresponding to the three pieces left to find. Ruxithid’s overlords described the obelisk to him and used powers drawn from the Far Realm to roughly locate the obelisk’s scattered
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
its two shields, the dreadnought can present a fiery wall to any attacker. When the dreadnought has finished, often all that is left of a foe is a smoking smear on the floor. When not called on to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Control. The greatest sign of a demon lord’s power is its ability to reshape an abyssal realm. A layer of the Abyss controlled by a demon lord becomes a twisted reflection of that fiend’s vile
matriarch when she manifests to her followers in the mortal realm, which she does with unusual frequency. When battle breaks out — or if she has a reason to remind her followers to fear her — Lolth’s lower
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Just leave it blank. In this preamble, an aging warlock named Madryck Roslof tells the characters (those not working at the Witchlight Carnival) about a faerie realm called Prismeer, which can be
. Although he has been out of touch with Zybilna for almost a year, he knows that time passes differently in parts of the Feywild, including Zybilna’s realm of Prismeer. He can’t predict how much time
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
symbol and colors. Members of a Ship often wear their colors, decorate their round shields with the symbol and colors, and tattoo themselves with the symbol. Like their Northlander relations, Luskar Ship
shields the Northlanders prefer. Each Ship accepts new candidates from time to time to fill vacancies caused by death, but as a rule, the Ships don’t expand their ranks by taking on a large number of
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
vines hide among the foliage on the walls of this stairway. There is one assassin vine per member of the party, including sidekicks. The vines are controlled by Claugiyliamatar’s magic and attack only
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
elaborate lacework. 3 Bizarre. This archfey looks like something from the realm of dreams. They could take on the appearance of a scintillating ball of light, a floating mask, or a whispering shadow. 4
Floral. Flowers bloom from the archfey’s fingertips, and their skin is covered in petals. Their body might have thorns, or they could have vine-like hair covered in sweet-smelling blossoms. 5 Fluid. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
anyone using the greataxe as a weapon. T7: Armory Other than a few broken shields and warped crossbow bolts on battered shelves and hooks, nothing remains in this room.
Six dust mephits lair here with
Obelisk. Falfark prefers surprise or treachery when he’s outnumbered, but he’s too erratic to be duplicitous. He frequently preaches about the stone that “speaks the truth of the Far Realm” and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all, riding out on the field, banners taught and snapping, breastplates and shields agleam with the symbol of Elturgard, and each bearing a holy symbol of his or her god — armor for the soul. We have
, outside assistance is essential to the continued defense of the realm. FORT MORNINGLORD
Several years ago, the entire complement of paladins at Fort Morninglord simply disappeared in a calamitous
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. When knowledge of her evil bargain spread through the realm, the army forced Zalkoré to abdicate and exiled her to Ka-Nanji, which became known ever after as Nangalore, the Garden of Lost Dreams
table. After the party makes five such discoveries, no more canbe found. Garden Discoveries d20 Discovery 1 1d4 almiraj (see appendix D) 2–3 1 assassin vine (see appendix D) 4–5 1 chwinga (see appendix
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to Ghalasine’s demise.’” If King Jhaeros’s heart is taken from the city of Ghalasine or if Charmayne is killed, Jalynvyr reverts to his true form (that of a lawful neutral, drow mage) and is no
are adorned with crossed swords and shields. Furnishings include a bed, a wardrobe, and a glass statuette on a nightstand.
The wardrobe holds spare uniforms and outfits. Treasure. The statuette on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
illuminated and what remains mysterious. Trunks and branches reach high into the expanse of the mind and the realm of revelation, while roots sink deep, anchoring themselves in the known and
weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanine’s eye with rays coming out of it — a warning to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
action to raise or lower the drawbridge or the portcullis in area 1. 3: Armory This room is filled with shortswords, crossbows, shields, and maces placed here by the folk who owned the keep before
party known as Fate’s Devout. Wielding divine magic, they traveled across the realm to carry out Istus’s will. They came to this keep because they heard it was holy to Istus, but Gremorly killed them. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
described as a boundless realm full of wonders, but her parents refuse to let her leave, and she’s furious at them. She has a low opinion of her younger brother, Zaltember. Eighteen-year-old Cinderhild
contain iron weapon racks bristling with greatswords, iron mannequins draped in plate armor, marble shelves that hold iron helms, and hooks with iron shields hanging from them. There’s enough equipment
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remnant of a bygone realm. Although the region attracts many prospectors, no kingdom or civilization in recent history has been able to tame it. Hill giants, ettins, ogres, orcs, and trolls dwell here in
Item Table C in chapter 7 of the Dungeon Master’s Guide. If the characters slay Wormblod and bring proof of his demise, the couatl emerges from the altar and bestows on each of them a charm of