Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'shields of reflect down visitors'.
Other Suggestions:
shield of reflected down visions
shields of respect down visions
shield of reflect down visions
shields of reflect down visions
shield of reflected down visitors
Monsters
Fizban's Treasury of Dragons
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything
they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think
Monsters
Fizban's Treasury of Dragons
, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that affects visitors of an incompatible alignment — good creatures on the Lower Planes, evil ones on the Upper Planes — if they spend too much time on the plane. You can reflect this dissonance with
Optional Rules Each of the Outer Planes has peculiar characteristics that make traveling through it a unique experience. A plane’s influence can affect visitors in various ways, such as causing them
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the market, and stairs lead up to wooden ramparts that line the southern wall.
Tortles gather here to trade with friendly visitors. Two tortles (see “Tortles”) stand guard on the ramparts, keeping
an eye out for visitors or trouble approaching from the south. The tortles often acquire things they don’t need from visitors so they can sell them to other visitors. If a character is looking to buy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crackling of flames. The light of the forges spills out into the main hallway and, when the door is open, into area 17e. The duergar guards stationed in these areas have orders to escort visitors to
to her skull covers the empty eye socket. Without their armor, Falthra and Helgra have AC 10. They keep their war picks and javelins close by, but fight only in self-defense. Visitors who trouble them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crystals that catch and reflect light.
Dao in the Sand. The floor is concave and filled with golden sand to a depth of 10 feet. A dao hides in the sand until visitors appear.
Medusas. Two medusas wearing
30-foot-high ceiling of this cave, the walls of which are encrusted with crystals that catch and reflect light.
Boulders. The floor is strewn with boulders and rubble. Six galeb duhr beholden to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
“civilized” folk for a short time — but occasionally, a strong hand or a skilled warrior can be culled from the bunch. While this event is going on, Yartar is overrun with visitors it would rather not welcome
Shields of Yartar, a mounted force of guards who police the town, keep order, and chase off the Uthgardt raids that occasionally menace the lands nearby. The Shields are housed in the Shield Tower, a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchant Prince’s Villa Each merchant prince maintains a lavish villa where he or she lives and conducts private business. These airy, opulent mansions include guest quarters for important visitors
merchant prince: Ornate weapons, shields, and framed paintings are displayed throughout Ekene-Afa’s villa, as are squawking parrots in gilded cages. Ifan Talro’a decorates his villa and gardens with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
those rules to these aquatic dragons.) Dragon Turtle Personality Traits d8 Trait
1 I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5 I attack anyone I notice taking from the sea’s bounty without offering something in return
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inside a hollow red triangle.
Patrols. Four bands of hobgoblins patrol Azrok’s Hold. Each patrol consists of three hobgoblins and a hobgoblin captain, who interrogates visitors and demands to see
their identification papers.
Visitors entering Azrok’s Hold are greeted by two bugbears. Drow are attacked on sight. Others may enter and move through Azrok’s Hold, provided they have the proper
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territorial, they use camouflaged scouts to guard the perimeter of their domain. When unwelcome visitors are detected, a tribe sends a hunting band to harass or drive the trespassers off, or tricks them into
cooked and eaten by the tribe, or are sacrificed to Semuanya, the lizardfolk god.
Canny Crafters. Though they aren’t skilled artisans, lizardfolk craft tools and ornamental jewelry out of the bones of their kills, and they use the hides and shells of dead monsters to create shields.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Master's Guide) is worth 1,000 gp. Art Objects The art objects found in ancient giants' ruins reflect the societies and types of giants that once inhabited them. For example, ancient stone giant art is
handsomely carved stonework, often adorned with tactile writing systems to accommodate visitors who aren't accustomed to the lightless depths such giants call home. Meanwhile, storm giant artwork
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
resident owns a weapon and knows how to use it. A tight-knit fellowship of hardened warriors, locals revere gods of war and are distant toward visitors who have yet to prove themselves in combat or
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
this thundering curtain, a cave opens into the grand hall. Grand Hall. Six glowing crystalline columns support the ceiling of this cave. The columns’ colors reflect the dragon’s mood, and they can
waterfall’s plunge pool, offering a convenient place for the dragon to meet visitors. Beyond the pavilions, an elegant pathway winds through self-manicuring gardens before ending abruptly in trackless
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
herself, so she can’t provide details. She tells the characters the following information: Arrival. Wooden boats shuttle visitors and personnel to and from the casino, which is built inside a cavern
throughout the casino (marked on Verity’s map with red icons) project what they reflect onto twin mirrors in the security office (area A16). The Prize. The gold coins and the erinyes statuette are kept
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
just up the street, is the talk of the city. Olaf and Sivan recently hired a mage to make Miklos’s black dragon sign drool acid, much to the chagrin of visitors entering and leaving the Black Dragon
are shelved, free for visitors to peruse (but not remove from the library). The library has several sages and scribes under contract to write books, mostly detailing current affairs in the city. An
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goods, including items listed in chapter 5 of the Player’s Handbook — particularly armor, shields, weapons, adventuring gear, tools, trade goods, food, and drink. The goblins buy goods at half the normal
to half its asking price for an item. The goblin guards have orders to keep the peace. If a brawl or a battle erupts, they attack with the goal of knocking troublesome visitors unconscious. Visitors
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plane’s mutability, but it can be terribly disorienting to visitors. The Feywild exists in parallel to the Material Plane as an alternate dimension that occupies the same cosmological space. When
the memories of their visit are hazy. You can use these optional rules to reflect the strange magic that suffuses the plane. Memory Loss. A creature that leaves the Feywild makes a DC 10 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
reflect their demeanors: a flamboyant, golden disc for the Lightcaller and a closed, silver helmet for the coolly distant Nightwhisperer. The circadian monarchs swap places at dusk and dawn, and
influenced by the magic of Elysium, creating one or more of the following effects in and around the gate-town: Ambient Benevolence. Residents in Ecstasy are friendly toward visitors that aren’t hostile
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, worth 1 gp each Eleven pewter serving pieces of small worth Twenty-four various weapons (a +2 dagger among them) Nine shields Eight suits of armor (including a silvered set of +2 chain mail) Twenty
can warn the characters about what lies in areas 15, 16, and 17. 15. Weapons Cave Herein are stored sixty-two throwing rocks, eight shields, fifteen spears, five clubs, and five helmets, all of frost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
bridges spiral and swirl everywhere. Some groves have no gravity, and visitors are encouraged to float among the beauty and reflect upon their lives. Reasons to Visit. Adventurers might visit the
. There is no finer lodging in all Netheril than the court, and its astronomical prices reflect its grandeur and sophistication. A single room costs 10 PP per night; a suite that sleeps five people costs
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
guards watch from the roof.
Once up to the landing, Zerah cups her hands and bellows in a voice far too huge for such a young girl, “Oyez, oyez, visitors for His Most Worshipful Mage of Hommlet!” In
wait in the main hall. The hall is hung with tapestries and decorated with weapons, shields, and hunting trophies. Zerah has the characters wait here while she gets her pop. A few minutes later, she
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. For those who subscribe to the idea that Yondalla actively shields her worshipers from harm, this phenomenon is easily explained — she looks out for their homes just as she protects their lives
visitors who have interesting items to swap. Life of Leisure. Halflings rarely consider leaving the security of their villages, because they already have all the comforts they could want — food
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all, riding out on the field, banners taught and snapping, breastplates and shields agleam with the symbol of Elturgard, and each bearing a holy symbol of his or her god — armor for the soul. We have
, Elturel and its environs for many miles around are a safe haven for visitors and citizens alike. Much of this safety comes from the efforts of the Hellriders, whose cavalry patrol the roads that lead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fray and wait for traffic to pass. The city’s centuries-old layout dictates its traffic patterns today. Waterdeep lies on a plateau adjacent to a long mountain that shields much of it from the sea
. Some visitors misinterpret such behavior as cowardice or ignorance (“He was too stupid to realize I insulted him!”). For those who act on such misjudgments, however, surprise and regret are the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
looking for trouble. The lizardfolk there don’t like visitors.” (True)
“My uncle Umbrusk runs the tavern in the keep. He hears all kinds of gossip in the taproom.” (True)
Mallyn, a Friendly wanderer
amenities.
Rumors
“The food at the tavern is the best in the Borderlands!” (Doubtful)
“My inn is the only place visitors to the keep can stay overnight.” (False)
Bandit Ambush A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cloaks, and horned gorgon shields 2 Celestial-owned bookstall carrying holy texts, illuminated manuscripts, and divine stationary 3 Boutique where a darkweaver (see Morte’s Planar Parade) with an eye for
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
.
The doormat is an Animated Rug of Smothering made of soft candy. It attacks visitors who don’t wipe their feet before entering the cottage. Otherwise, the rug remains motionless. C2: Foyer Candy
lies a child’s playroom.
The garments and footwear belong to visitors who never left the cottage. C3: Bubba Wugga’s Playroom Colorful toys litter this spacious playroom. A giant, empty cradle lies
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that Valin appears quite normal. (This is a product of the mummy lord’s diadem, which functions as a hat of disguise.) Having escorted all the recent visitors to the temple, Alessia is under the
impression that they are communing with Valin in the observatory of fate (area T9). She explains that time passes differently in the observatory, making it not unusual that those visitors have apparently been
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spears, a shortbow and quiver of twenty arrows, two shortswords, three daggers, two shields, and one suit of chain mail armor sized for a Medium creature. 6. Meditation Room This room has been cleared of
is a pallet of several blankets.
Odium (cult fanatic) now lives in this storage area and is plotting his escape. He emerges hoping that the visitors will provide an opportunity. Statues. The small
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concentrated effort. Turtle Shell. Halflings cluster together and cover each other with shields, washtubs, wheelbarrows, coffer lids, or anything else that can deflect a blow. Troll Knocker. A few halflings act
hearth. The home is a welcoming place, but it is also sacrosanct. Halflings honor Cyrrollalee by opening their homes to visitors, and by respecting the home of one’s host as if it were one’s own
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the start of the chapter. The archdruid is friendly toward visitors who have done nothing to anger her. The displacer beast and the awakened tree fight to the death to defend her. Characters who do
clutching shields and spears. The shield of the northern statue features a pine tree, while an oak tree is emblazoned on the shield of the statue to the south.
Frescoes. The walls are carved with