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Returning 35 results for 'shields of relies down various'.
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classes
Player’s Handbook
, Medium, and Heavy armor and Shields
Starting Equipment
Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelin;Javelins, Dungeoneer's Pack, and 4 GP; (B) Studded Leather;Studded Leather
mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it.
Fighters master various
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Actions Stations and Crew An infernal war machine doesn’t have actions of its own. It relies on crew to occupy stations and use their actions to operate the vehicle’s various functions. Any option
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
staircase going up. The balcony is 20 feet above the floor of the foyer (area Q3). The weapons and shields hanging on the walls are nonmagical. The busts, displayed atop wooden pedestals, depict various
Q18. Balconies Two stone balconies flank the main foyer. Balusters carved to resemble knights in shining armor support their elegantly carved stone railings. Weapons and shields festoon the walls
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice Saving Throws: Constitution
, Intelligence Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand The secrets of gunpowder weapons have been discovered in various corners of the D&D
classes
Tasha’s Cauldron of Everything
members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers
artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light armor, medium armor, shields, thieves’ tools, tinker’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Administration The day-to-day functioning of Strixhaven relies on hundreds of laborers, clerks, coaches, administrators, and others. These personnel include folk like Mavinda Sharpbeak, the kindly
operations, numerous automatons and artificial life-forms—various kinds of Constructs—serve in various roles, including campus guides and library assistants. All these operations are managed by an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sit in various places, and bright curtains are draped haphazardly about the room. Thousands of pieces of junk cover the floor. Broken swords, crumpled shields, and helmets lie in piles all about
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver
with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor
—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Upper Level The following locations are identified on map 6.1. 1. Front Gate and Foyer Most of the floor in the entryway is bare, but various items of giant outerwear (capes, cloaks
walls. The tables have pottery flagons and platters on them; pots and kegs are all about the place. The walls display various trophies: heads of humanoids and other creatures, skulls, skins, and some
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa (LG female Chultan human gladiator) won numerous gladiatorial contests in Port Nyanzaru’s arena
teenage sons named Soshen and Tiryk. Soshen is a city guard, and Tiryk is a popular dinosaur racer. Both were named after Chultan rivers. Ekene-Afa sells nonmagical weapons and shields of every kind
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships
armor, medium armor, shields, thieves’ tools, tinker’s tools. Spell Slots. Add half your levels (rounded up) in the artificer class to the appropriate levels from other classes to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, but it will pass through several other Outer Planes on its way there. While the train shields passengers from the harmful planes through which it travels, creatures aboard the train aren’t entirely
immune to the planes’ effects. The Planar Effects table contains effects for various planes of existence on the train’s current route. Unless otherwise noted, each effect lasts until the train leaves
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
lieutenants and minions appropriate to the party’s level. For example, Venger is an epic foe, but he relies on a Shadow Demon (CR 4) to be his eyes and ears, and he makes extensive use of bullywugs and
various humanoid minions. Your campaign antagonist can and should appear early in your campaign so the players build a relationship with them, but this meeting should occur in a situation where violence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
portraits hang from hooks on the south and west walls. (The portraits represent various members of the Shadowdusk family. All the depictions are warped in subtle ways. Some of the family members have
heavily armored human paladins of Torm, riding on armored horses and brandishing shields. Zalthar’s shield is mostly hidden behind his body and horse, but displayed prominently on Dezmyr’s shield is the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shields (worthless) A child-sized sarcophagus made of black wood inlaid with gold (worth 250 gp) Pile 2 12,000 sp (loose) Five rusted suits of ring mail and six rusted breastplates (worthless) A
gp each and weighing 50 pounds each) Pile 4 A pile of iron ingots (worth 250 gp total and weighing 2,500 pounds) Thirty holy symbols (worth 5 gp each) of gods from various worlds A set of twelve
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Useful Additions Various resources can enrich your game and make it more fun. Many of these resources might have digital versions, making computers, tablets, and smartphones essential elements in
some D&D games and for some players. DM Screen A DM screen shields your books, notes, and die rolls from your players. (See the “Ensuring Fun for All” section later in this chapter for more about when
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Useful Additions Various resources can enrich your game and make it more fun. Many of these resources might have digital versions, making computers, tablets, and smartphones essential elements in
some D&D games and for some players. DM Screen A DM screen shields your books, notes, and die rolls from your players. (See the “Ensuring Fun for All” section later in this chapter for more about when
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
shields and has a frame gilt in silver, gold, and other precious metals.
The cargo lift is about 50 feet away from the edge of the dock where the Recluse is moored. The individuals on the lift are the
seven smaller pouches within. Each pouch contains 100 GP in coins of various mint (removing one pouch for each undelivered crate). Further, the chest contains a pair of Boots of the Winding Path (see Eberron: Forge of the Artificer).
Craig J. Spearing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, worth 1 gp each Eleven pewter serving pieces of small worth Twenty-four various weapons (a +2 dagger among them) Nine shields Eight suits of armor (including a silvered set of +2 chain mail) Twenty
map also shows a passage leading south from this chamber (along the way now blocked by rubble), which after some 60 feet reaches a complex of caves and caverns, including various barracks room, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
its two shields, the dreadnought can present a fiery wall to any attacker. When the dreadnought has finished, often all that is left of a foe is a smoking smear on the floor. When not called on to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
various factors could reduce time or cost. Eberron dragonshards are a significant amount of the cost of materials. A remarkable dragonshard could reduce the cost of creating an item by 10 percent. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
supplies are readily available, though exotic goods and services are harder to find. Inns and taverns support travelers. Organizations: The town contains several temples, as well as various merchant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
various large gems. The walls are inlaid with colored stone laid out to show various scenes of victory by King Snurre over his foes. On the wall directly behind the throne is depicted the flaming
floor is covered with pelts, and the walls are hung with tapestries and trophies: two shields, an axe, four swords, a flail, and a hammer. All these items are sized for giants. A ledge on the south
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your group as the adventuring arm of the organization, or perhaps a legion of paladins who call on your group’s finesse where swords and shields fail. You might receive orders directly from the immortal
order vary widely. Your patron relies on your group due to your particular skills or, perhaps, because it’s divine whim. The Religious Order Member Roles table suggests positions you might fill in an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Moradin are responsible for judging and assessing the work of a stronghold’s artisans. They keep great volumes that describe various crafting techniques in detail, and use the guidelines in them to judge
no skill in crafting. Instead, he relies on his ability as a thief to take ownership of what he wants. Why work so hard to manufacture something when a much easier path to riches lies open? Abbathor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ruler could be immortal or undead. Aundair and Karrnath, two kingdoms in the Eberron campaign setting, have autocrats with royal blood in their veins. Whereas Queen Aurala of Aundair relies on wizards
and spies to enforce her will, Kaius, the vampire king of Karrnath, has a formidable army of living and undead soldiers under his command. Bureaucracy. Various departments compose the government, each
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Miners’ Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
earth elementals to help defend Blingdenstone. They also use their magic to aid in various engineering tasks, such as widening burrows, closing off tunnels, or establishing spell gem emplacements and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
to gain political influence within the Twelve and over Khorvaire as a whole. To complicate matters, Cannith relies on the dragonshards mined by Tharashk—and Tharashk doesn’t want to lose its best
targets of two rival houses. Both houses try to befriend and influence them, perhaps hiring them for various missions. Meanwhile, the conflict between the houses simmers on a back burner. Levels 5–10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mountains, in the Mournland, filled with secrets and waiting to be explored. History of the Colossi House Cannith spent much of the war working on various kinds of constructs that could serve as soldiers
that information and enabled them to control parts of the colossus as well. The techniques and tools used to create docent nodes were lost in the Mourning. The various branches of House Cannith are
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. Though the vast majority of those recruits have perished or been imprisoned at the hands of the Grand Master, twenty-five monks — all a motley assemblage of evil humanoids — currently occupy various areas
technology. These weapons are notoriously ineffective against polished metal armor and shields, which reflect their laser bolts: Force Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Shields, cover, and other modifiers to AC? The target of Barkskin has an Armor Class of 17 if its AC is lower than that. This means the target effectively ignore any modifiers to its AC—including any armor
resumes if it has not expired or been removed. Can you use a Shield with Mage Armor? Mage Armor works with a Shield. Shields are grouped with armor in the equipment rules in the Player’s Handbook, but
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
was long ago abandoned by the order of monks that built it. Since then, various outlaw gangs and monsters have claimed it as a lair. Burle Burle is a fortified outpost that is always on guard for
smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Some DMs like to use music, art, or recorded sound effects to help set the mood, and many players and DMs alike adopt different voices for the various adventurers, monsters, and other characters they
uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided die, a d20, to determine success or failure.
Every character and monster in the game has capabilities defined by six ability
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
various ethnicities. F. Farm Each of these plots of land contains a modest stone farmhouse, a wooden outhouse, and a tilled garden or pasture. The farm is occupied by 1d6 adult commoners and 1d6 - 1
children (noncombatants) of various ethnicities. T1. Market Square and Tower The center of Triboar, where the Long Road meets the Evermoor Way, is a huge open space used as a market by local farmers and