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Returning 18 results for 'shields of resort deeds valued'.
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Monsters
Spelljammer: Adventures in Space
also spew acid, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave.
A braxat projects an invisible psychic barrier around itself that enhances its
natural armor, and it can amplify this magical energy to create shields of rippling force that deflect incoming attacks and absorb magic missile spells.Acid, Psychic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
political dynamics in each region or realm, and use what they uncover to help the weak, the poor, and the oppressed from behind the scenes. Harpers act openly only as a last resort. Artus Cimber, a
to locate Artus are futile, as the Ring of Winter shields itself and its wearer against divination spells and scrying sensors.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave. A braxat projects an invisible psychic barrier around itself that enhances its natural armor
, and it can amplify this magical energy to create shields of rippling force that deflect incoming attacks and absorb magic missile spells. Braxat
Huge Giant, Typically Neutral
Armor Class 18
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
need of gear or supplies must deal through these individuals directly or their consortiums indirectly. The only alternative is to resort to the black markets in Malar’s Throat or Tiryki Anchorage
. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa (LG female Chultan human gladiator) won numerous gladiatorial contests in Port Nyanzaru’s arena
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
snowy mountainsides. Make War, Not Goods. Though frost giants consider the menial crafting of goods beneath them, carving and leatherwork are valued skills. They make their clothing from the skins
and bones of beasts, and carve bone or ivory into jewelry and the handles of weapons and tools. They reuse the weapons and armor of their smaller foes, stringing shields into scale armor and lashing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
characters must resort to less convenient means of finding the Whorlstone Tunnels.
If the characters do manage to catch Droki in the West Cleft, he drops limp and babbles, but is suspiciously amenable and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their spellcasters to fight. Devastators learn the basics of weapon use, and they measure their deeds by the enemies defeated though their magic. Devastators have the respect of other members of the
warrior. Other cultures might view the use of such abilities as a short cut to glory, but to hobgoblins a gift for magic is as valued and useful as a strong sword arm or brilliance in tactics. They are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
success. On a failure, the Bardic Inspiration isn’t expended. College of Valor Sing the Deeds of Ancient Heroes IGNATIUS BUDI College of Valor Subclass Bards of the College of Valor are daring
storytellers whose tales preserve the memory of the great heroes of the past. These Bards sing the deeds of the mighty in vaulted halls or to crowds gathered around great bonfires. They travel to witness
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Feathergale knights stow weapons and armor here under lock and key. The weapon racks currently hold four longswords, four suits of scale mail, four shields, four helmets, four longbows, and four quivers
, scavengers swiftly remove evidence of the knights’ dark deeds. Spyglass. Those who gaze through the spyglass without moving it first see a hooded figure enter the concealed door in Knifepoint Gully (area V3).
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
provides advantage to any characters’ ability checks made to interact with the monastery’s Grand Master. Secret Agendas. Steal the highest-valued object from the party without getting caught; convince
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, worth 1 gp each Eleven pewter serving pieces of small worth Twenty-four various weapons (a +2 dagger among them) Nine shields Eight suits of armor (including a silvered set of +2 chain mail) Twenty
can warn the characters about what lies in areas 15, 16, and 17. 15. Weapons Cave Herein are stored sixty-two throwing rocks, eight shields, fifteen spears, five clubs, and five helmets, all of frost
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tortle’s captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
job or a last-resort career. This is remarkably shortsighted, as the gig has a startling number of upsides. For example, it’s a job that allows you to wear a lot of scarves and sashes. That’s rare
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. BUGBEAR SPECIAL FORCES
Under any circumstances, bugbears are valued members of a goblinoid host. If some of them are specialized (or can be trained) in different aspects of warfare, their value
the host do the goblinoids resort to slaughter and slavery to empty it of enemies. A host that gains many victories might end up claiming vast amounts of territory and eventually become a true nation
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
between them and their gods. To halflings, their gods are part of the family. And as family members do, the gods set an example that is reaffirmed through the stories of their heroic deeds, with each tale
concentrated effort. Turtle Shell. Halflings cluster together and cover each other with shields, washtubs, wheelbarrows, coffer lids, or anything else that can deflect a blow. Troll Knocker. A few halflings act
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, because so few of them have talents the fire giants consider “skilled.” Only creatures that have skills the fire giants need but don’t practice (because they aren’t valued in the ordning), such as
are valued more highly than effort spent keeping a tunnel from collapsing on slaves. Frost Giants Frost giants dwell in the remote, frozen places of the world. Anything warmer than the flesh of a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Open chests in the middle of the room contain suits of leather armor. The most unusual items in this armory are the shields — they are made of beaten copper and fashioned into the shape of horseshoe
crab shells.
The room contains twenty spears, ten shortswords, five scimitars, five light crossbows, four hundred crossbow bolts, two hundred arrows, fifteen suits of leather armor, and eight shields
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
reconfigures and opens, revealing three armored automatons. They march forward in unison, drawing weapons and readying shields.
This checkpoint is located on Mechanus, a plane of absolute order. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Cockatrice inn is a low-walled, poorly built oval stone keep in the heart of the village. It features a central yard covered by a rickety roof made of old shields and bits of rusted armor, pounded flat
. Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any