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Returning 35 results for 'shields of rogues defense version'.
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shield of rogues defense versions
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shield of rogues defense version
Monsters
Monster Manual
save DC 14):
At Will: Mage Hand (the hand is Invisible) 1/Day Each: Phantasmal Killer (level 6 version), Plane Shift, See InvisibilityPsionic Defense (2/Day). The githzerai casts Feather Fall or Shield
Monsters
Curse of Strahd
soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of its living self.
Task Driven. Although one is often mistaken for a ghost, a
energy surrounds a phantom warrior's ghostly armor, shields, and weapons, which become as hard as steel yet don't impede the warrior's ability to move through walls and other solid objects.
Undead
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.
Shell Defense. The flail
about 250 pounds and has numerous uses. An intact shell can sell for 5,000 gp.
Many hunters seek the shell for its antimagic properties. A skilled armorer can make three shields from one shell. For 1
Monsters
Storm King's Thunder
human.
As an action, Harshnag can cast a version of the heat metal spell (save DC 13) that deals cold damage instead of fire damage. Once this power is used, it can’t be used again until the
some and a hero to others. In Waterdeep, he’s remembered as the largest member of Force Grey, a notoriously destructive adventuring company that came to the city’s defense on more than one
Equipment
. Creatures that fail the saving throw by 5 or more have their Speed reduced by 10 feet until the start of the snekkja’s next turn.
Shield Wall. The rowers raise their shields in defense. This
Equipment
on a success. Creatures that fail the saving throw by 5 or more have their Speed reduced by 10 feet until the start of the skeid's next turn.
Shield Wall. The rowers raise their shields in defense
Monsters
Icewind Dale: Rime of the Frostmaiden
Special Equipment. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below).
Spellcasting. Vellynne is an 8th-level spellcaster. Her spellcasting
.
Wand of Magic Missiles. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. She can expend 1 charge to cast the 1st-level version of the
Equipment
. Stokkvari takes the Dash action.
Shield Wall. Order the rowers to raise their shields in defense. This grants creatures in the ship a +5 bonus to their Armor Class and Dexterity saving throws, but the ship
Equipment
saving throw by 5 or more have their Speed reduced by 10 feet until the start of the drakkar's next turn.
Shield Wall. The rowers raise their shields in defense. This grants creatures in the ship a +5
classes
Player’s Handbook
: Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light and Medium armor and Shields
Starting
Multiclass Character
Gain the following traits from the Core Barbarian Traits table: Hit Point Die, proficiency with Martial weapons, and training with Shields.
Gain the Barbarian’s level 1
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the armor you’re wearing (see PHB, "Armor and Shields"). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16. Unarmored
Defense (Barbarian): 10 + your Dexterity modifier + your Constitution modifier. Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier. Draconic Resilience (Sorcerer): 13 + your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you're multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting. Channel Divinity If you already have the Channel Divinity feature and gain a level in a class that also grants
one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does). Similarly, the warlock's
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fireplace, filling the room with soot as it beats its wings. The smoky dragonet has the statistics of a smoke mephit but fights only in self-defense. If left alone, it flies out of the room at a speed
of 30 feet, up the spiral staircase (area Q17), through the curtain at area Q30, over the rubble in area Q33, and into area Q36. Once there, it lands on the back of Vladimir’s throne and disappears. Map 7.2: Argynvostholt (Area Q)View Player Version
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
gains proficiency with shields and all simple and martial weapons. Martial Role 1st-level Warrior feature Each warrior focuses on offense or defense in their training. Choose one of the following
Defense 11th +4 Indomitable (1 use) 12th +4 Ability Score Improvement 13th +5 — 14th +5 Ability Score Improvement 15th +5 Extra Attack (2 extra) 16th +5 Ability Score Improvement 17th +6 — 18th +6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to her skull covers the empty eye socket. Without their armor, Falthra and Helgra have AC 10. They keep their war picks and javelins close by, but fight only in self-defense. Visitors who trouble them
males named Forn and Wulluk, and they’re fashioning shields and bits of scale mail instead of weapons. Forn is fat and lazy, Wulluk old and cantankerous. They grate on each other’s nerves and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ground is free of cover in a 60-foot radius around the tower. Wall Chains. Barbed iron chains hang at 10-foot intervals down the exterior walls. These chains are part of the tower’s defense, as the
chain devil subcommander can animate them using its Animate Chains ability. Climbing a chain requires a successful DC 16 Strength (Athletics) check.
Map 3.7: Styx Watchtower View Player Version
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spellcasting ability (spell save DC 14):
At Will: Mage Hand (the hand is Invisible)
1/Day Each: Phantasmal Killer (level 6 version), Plane Shift, See Invisibility
Bonus Actions
Psi-Powered
Leap (2/Day). The githzerai casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.
Reactions
Psionic Defense (2/Day). The githzerai casts Feather Fall or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q36. Dragon’s Audience Hall The west wall of this fifty-foot-long, thirty-foot-wide audience hall has crumbled, leaving a gaping hole and a pile of rubble. Weapons and shields that once hung from the
anyone who tries to end his torment.”
Vladimir fights in self-defense. He also rises from his throne and attacks if the characters fail to heed his warning and press him for help destroying Strahd
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ruined Dhakaani Fort Ruined forts of ancient Dhakaani design are common in Droaam, and in many cases the structures have been remodeled into homes or refitted for defense. They also make ideal lairs
, making certain areas difficult to reach. Arrow slits on the perimeter of this level made it instrumental to the fort’s defense, and the large rooms here were used for arms storage and mustering troops
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
merchant prince: Ornate weapons, shields, and framed paintings are displayed throughout Ekene-Afa’s villa, as are squawking parrots in gilded cages. Ifan Talro’a decorates his villa and gardens with
floor rug or hanging rug might be a rug of smothering in disguise. Zhanthi’s villa is decorated with standing suits of gold-plated armor and large potted plants, and the bejeweled skulls of Zhanthi’s ancestors rest in wall niches. Map 1.2: Merchant Prince’s Villa View Player Version
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
way to succeed. 4 I’ve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
various game features distinguish between the armor you don and a Shield you wield. Take a look at the Monk’s Unarmored Defense feature and compare it to the Barbarian’s version. In the Monk’s version
Shields, cover, and other modifiers to AC? The target of Barkskin has an Armor Class of 17 if its AC is lower than that. This means the target effectively ignore any modifiers to its AC—including any armor
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
martial weapons, shields, and all armor.
Actions
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +7 to hit
. 10th 60 (11d8 + 11) Improved Defense. Ayik’s Armor Class increases by 1. 11th 66 (12d8 + 12) Indomitable. Ayik can reroll a saving throw that he fails, but he must use the new roll. Once he uses this feature, he can’t use it again until he finishes a long rest. Ayik Ur and Ayik’s Shortsword
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
makes an ability check, an attack roll, or a saving throw. Spending inspiration gives the character advantage on the roll. A clever player might spend the inspiration to counteract disadvantage on a roll.
A character can have only one inspiration at a time.
Map of the Sword Coast View Player Version
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
printings of the Player’s Handbook no longer include the wording that provoked this question.) Can a fighter have two fighting styles active at once? Dueling and Defense, for example. You can benefit from
the benefit of true strike on your next turn if the spell hasn’t ended. Can the Disarming Attack maneuver disarm a creature of a shield it has donned? No. Disarming Attack forces a creature to drop an object it is holding. Donned shields aren’t merely held.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Languages Common
Proficiency Bonus +2
Bonus Proficiencies. Levna is proficient with simple and martial weapons, shields, and all armor.
Pack Tactics. Levna has advantage on an attack roll against
increase the following numbers by 1: the bonuses in the Saving Throws and Skills entries, her passive Perception score, and the bonuses to hit of her weapon attacks. 10th 71 (11d8 + 22) Improved Defense
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
armorer can make three shields from one shell. For 1 month, each shield gives its wielder the snail’s Antimagic Shell trait. When the shield’s magic fades, it becomes an exotic shield that is the
.
Shell Defense. The flail snail withdraws into its shell. Until it emerges, it gains a +4 bonus to its AC and is restrained. It can emerge from its shell as a bonus action on its turn.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
If It Exists In D&D, There’s A Place for It in Eberron … But It May Not Be the Place You’re Used To. Eberron draws on the core elements of D&D. It’s a world of wizards and rogues, a setting with
found his way to Eberron from the core cosmology. But the DM can always say “No, there is no version of Gruumsh in my Eberron.” This comes to a critical point. Nothing is set in stone. Like every
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
rooms are about 2 feet thick. All inside floors are of stone. Map 6.1: Hill Giant Stronghold - Upper Level View Player Version The steading is in a nasty, damp area, where hard rain is a daily
) rushing to get shields (from area 12 or 13) to use as platters Two hill giants from the great hall (area 11) going to sleep off a drunk (in area 15 or 16) Three ogres from the great hall (area 11) going
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Phantom Warrior A phantom warrior is the spectral remnant of a willful soldier or knight who perished on the battlefield or died performing its sworn duty. It appears like a translucent version of
energy surrounds a phantom warrior’s ghostly armor, shields, and weapons, which become as hard as steel yet don’t impede the warrior’s ability to move through walls and other solid objects. Undead Nature
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal, Level 2 Map 9.2: Lyn Armaal, Levels 2-6 View Player Version 9. Cloud Stair This staircase has been sculpted from the clouds, with steps that are 3 feet high and 6 feet deep. At the top
here, and a permanent unseen servant cleans on a regular basis. The ogres are docile and shun combat, fighting only in self-defense. Each one is trained to prepare a specific kind of meal: one handles
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
colony
Defense: Spore servants and awakened zurkhwoods
Commerce: None
Organizations: Seven myconid circles; Zuggtmoy’s servants
Myconids have lived in Neverlight Grove for untold generations
and is reanimated as a spore servant if it’s a type of creature that can be (see the “Myconids” entry in the Monster Manual).
Map 5.1: Neverlight Grove View Player Version
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
commander’s eye for defense. They appreciate the solidity of cliff-side caves or stone fortresses, often reinforcing existing defenses with clever traps and bulwarks. At the same time, bronze dragons
understand that they are their own best defense in a siege, so they are careful to maximize their mobility with multiple ways in and out of their lairs. Bronze Dragon Lair Features The bronze dragon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
its two shields, the dreadnought can present a fiery wall to any attacker. When the dreadnought has finished, often all that is left of a foe is a smoking smear on the floor. When not called on to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Yarb-Gnock fights only in self-defense, counting on the characters to deal with any goblins that get in the way. Map 2.9: karkolohk View Player Version