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Returning 28 results for 'shining of instead both'.
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Monsters
Vecna: Eve of Ruin
enter the afterlife, the spirit sometimes becomes a mirror shade instead. Mirror shades are incorporeal Undead that, in their true forms, look like person-shaped blobs of shining light. More often
Monsters
Vecna: Eve of Ruin
Resistance (3/Day). If Alustriel fails a saving throw, she can choose to succeed instead.
Special Equipment. Alustriel carries a magic staff known as the Staff of Silverymoon. In the hands of anyone other
/day each: Telepathy, Teleport, Time Stop
Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mirror Shade When the spirit of a malevolent trickster or callous rogue refuses to enter the afterlife, the spirit sometimes becomes a mirror shade instead. Mirror shades are incorporeal Undead that
, in their true forms, look like person-shaped blobs of shining light. More often, though, mirror shades are encountered on reflective surfaces such as mirrors or panes of glass. There, they blend in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
receiving the guidance of the gods in their battles to keep their homeland free from invasions. In the center of the wall is a painting of a pyramid with a temple atop it and the sun shining over the land
instead take 10 minutes to remove the plate from the floor, requiring the same sort of check as for an attempt to block the plate from moving. A failed check in this case means another 10 minutes of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target
). The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
large realm of their own since the kingdom of Eaerlann was destroyed millennia ago. Instead they maintain a number of smaller settlements, the better to keep those communities hidden or protected. Wood
variety of folk. Wood elves in Faerûn have the racial traits of wood elves in the Player’s Handbook. They have tan or coppery skin, with hair of wood brown, golden blond, black, or a shining metallic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
outside Mechanus, with the most notable example being the Great Modron March. Hextons have solid frames that bristle with six shining flanges. They boast a pair of arms and tentacles, both of which end
behind anything it was carrying.
Legendary Resistance (4/Day). If the hexton fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The hexton makes one Pincer attack and two
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
table, you thereafter always have the listed spells prepared.
Battle Smith Spells Artificer Level Spells
3 Heroism, Shield
5 Shining Smite, Warding Bond
9 Aura of Vitality
. Arcane Empowerment. When you attack with a magic weapon, you can use your Intelligence modifier, instead of your Strength or Dexterity modifier, for the attack and damage rolls. Weapon Knowledge
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can choose to succeed instead.
Special Equipment. Alustriel carries a magic staff known as the Staff of Silverymoon. In the hands of anyone other than Alustriel, the Staff of Silverymoon is a Staff
Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower, it fails and has no effect. If the spell is 6th
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Time Dragons These sleek dragons harness the power of time to manipulate the past, present, and future. Time dragon wyrmlings are born with shining scales and have horns that are barely more than
life.
Legendary Resistance (5/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Leonin The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all
. Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
created through the actions of the person who held Euryale most dear. Long ago, the zealous ruler of a small coastal kingdom had a daughter he named Asteria, or “shining star” in the language of the
petrifying gaze), she tended to Asteria’s wounds. When Asteria awoke, the young woman didn’t panic. Instead, the pair chatted throughout the night, talking of the stars, the sea, and everything else
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
seasons and the movement of the stars. The Gray Wolves aren’t allowed atop the high plateau. Instead, they gather around an altar mound in the heart of a wolf-shaped depression southwest of Raven Rock
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sinister Sunbeams At some point, the hags attempt to trap the characters—so that they can then facilitate their rescue. To do so, they cause the sunbeams shining through the trees to subtly shift
travelers should suffer in a place they should instead find tranquil.”
Mother Stag offers to lead the characters to her tree cottage for soothing tea and a brief respite from their weary journey. As
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
boulder Kayalithica Raven Rock Magma ring
Bone greatclub
Zalto
Guh
Shining White Porcelain mask Sansuri Stone Stand Frost giant skull Storvald Harshnag’s Map Harshnag knows the names and
characters on their quest to retrieve the giant relics, opting instead to wait for them in Annam’s temple (area 6) and guard the portal. Before the characters leave, he cautions them that defiling the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. These Paladins meet the archetype of the knight in shining armor. They hold themselves to the highest standards of conduct, and some—for better or worse—hold the rest of the world to the same
, you can cause that attack to hit instead. Oath of the Ancients Preserve Life and Light in the World The Oath of the Ancients is as old as the first elves. Paladins who swear this oath cherish the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stationed at each gate make note of new faces, but don’t take action against those they don’t recognize unless they are given reason to do so. The largest of the town’s inns, the River Shining Tavern
can’t be tampered with. Members of local guilds that do business outside the town don’t entirely trust the Traders’ Bank, preferring instead to borrow coin from the Hardcheese family of halflings that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
went on a spiritual journey to find myself and instead found a spirit animal to guide, protect, and inspire me. 5 I was struck by lightning and lived. Afterward, I found a new strength within me that let
unfulfilled, so I intend to finish that work. 3 The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows. 4 I served as a paladin’s squire
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove. A cavern of peculiar beauty opens up before you, with lights of every color shining from the pure essence of life, diffused and amplified by the glow of faerzress. The glow pulses, and you
merchant stalls, where the duergar hands the gem to a svirfneblin for appraisal. The gnome refuses to return the gem, instead giving it to one of her svirfneblin apprentices. The young apprentice skulks
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranchers and instead raid the animal pens, making off with pigs, sheep, chicken coops, and cattle. The ranch owners have pooled their resources and posted “Adventurers Wanted!” signs that promise a
warhammers instead of rapiers) and four bodyguards (LG male and female shield dwarf guards armed with warhammers instead of spears), the king asks the characters to attack Ironslag, a fire giant
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
common element — that Daoine Gloine was populated by creatures made of living glass, tended to by kenku in love with those creatures’ shining beauty. These occasional tales drove more explorers — including
that inhabited the city captured a unique medusa — Gloine Nathair-Nathair, whose gaze could transform victims into glass instead of stone. A cult of the medusa arose to worship the creature, which was
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
successful DC 16 Wisdom (Perception) check also finds the door. False Treasure. The shining contents of the treasure chests and urns are deceptive. They consist of nothing more than gold-painted wooden
, and the left arm ends in a hammer head instead of a hand. Treasure. If the characters overcome the statues and search the bags, chests, and urns, they find 480 gp and 1,200 sp. Another 1,000 gp in gems
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
shrine. The figure bears a moonlike sphere instead of a face. The sphere is illuminated by white light shining from a silver mirror in the crook of the statue’s left arm. Coiled around the plinth is an
character understands that Teremini’s ritual can be disrupted by shining red moonlight on the white crystal, white moonlight on the black crystal, and black moonlight on the red crystal. V30: Red Mirror
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
sturdy and lasts until the key is removed from the statue. D2: Rotunda Ruins Broken stone lines this plaza—fragments of elegant statues, once-magnificent pillars, and shining marble walls. At the center, a
what to do based on what the characters are doing. If the characters actively help the kobolds during the battle, then the kobolds return the favor. If the characters attack the kobolds instead of (or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
instead of a longsword, and a handaxe instead of a shortsword. Misty Forest This evergreen forest gets its name from the fog that creeps down from the High Moor and enshrouds it, making navigation
the following changes: A thunderbeast skeleton can attack with its bite instead of its tail. Its bite attack has a +7 bonus to hit, has a reach of 5 feet, and deals 18 (4d6 + 4) piercing damage on a hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shelter behind its walls. Random Encounters When in this region, use the Random Encounters in Icewind Dale table instead of the Random Wilderness Encounters table earlier in this chapter. Random
might strafe them once with her breath weapon or try to snatch up one of them with her claws, grappling the victim instead of dealing damage on a hit, only to drop the poor fool from a perilous height
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
features: Terrain. A mix of old and new buildings, the ground is surprisingly clear of debris. Travel is very easy. Lighting. The sun is shining, providing Bright Light. Sounds and Smells. The River
) hesitates just inside the door. Onella motions for her to wait. Onella refuses to touch any of the characters, instead instructing them to look into her eyes. Almost immediately, her eyes glaze over