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Returning 35 results for 'shining of rogues divine versions'.
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monsters
;planetars, sent by greater divine powers to seek justice and retribution for those wronged. If a planetar performs evil, immoral, or unsavory acts while delivering justice, it can become corrupted
. Its evil acts cause it to waste away physically and spiritually, transforming into an angel of vengeance.
Angels of vengeance target those who commit transgressions against divine entities, often
monsters
souls incredibly valuable to or desired by divine powers who don’t want to risk the souls getting lost or intercepted.
Angels of death are often dispatched by their masters when those divine
forces feel as though a mortal creature unfairly escaped a deserved death because of good fortune, unwarranted divine interference, or resurrection magic. These angels are often seen in the aftermath of
Monsters
Vecna: Eve of Ruin
/day each: Telepathy, Teleport, Time Stop
Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
. Whatever the spell’s level, the caster takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Shining Counterspell", "rollDamageType":"radiant"} radiant damage if the spell
monsters
triggering attacker if it is within reach.If a devout member of a faith implores divine powers for help against an impending danger and is deemed worthy of protection, they might be assigned a guardian
devils everyone fears. These horrors are creatures of celestial provenance that are either terrifying in their natural form or warped versions of their benign selves through interactions with ever
monsters
slaughter exist at a time. Divine entities must bargain with angels of slaughter for their service.
These angels slaughter hundreds at a time in epic acts of carnage. Holy texts record these events
than the demons and devils everyone fears. These horrors are creatures of celestial provenance that are either terrifying in their natural form or warped versions of their benign selves through
classes
Basic Rules (2014)
Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine radiance
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alustriel Silverhand Lily Abdullina Lady Alustriel Silverhand, called the Shining Lady, has been an influential wizard and proponent of good across Toril for centuries. Alustriel is one of the Seven
Sisters—immortal daughters of Mystra, a god of magic. The divine energy Mystra passed to Alustriel grants Alustriel incredible power over arcane magic. Alustriel’s youthful appearance as a human
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archpriest By forging connections with divine beings and mastering mystical truths, archpriests become conduits for godly intentions and other supernatural forces. Their magic allows them to work
wonders, whether to share the benevolence of their faiths or to vent divine wrath. Some archpriests attract vast followings as they claim to speak for divine forces, while others undertake personal
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
characters who prioritize their skills. The “Rogues’ Gallery” section presents treacherous adversaries for when a player draws the Rogue card from the deck. Chapter 7: Sage. This chapter focuses on sorcerers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shadows, Cat Lord
Animal lords are the immortal spirits of legendary animals. They serve as the divine protectors of animals of their kind, and they appear as hybrids of humanoids and the animals
they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment — Compelled Duel Enchantment C Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Divine Favor Transmutation
— Divine Smite Evocation — Heroism Enchantment C Protection from Evil and Good Abjuration C, M Purify Food and Drink Transmutation R Searing Smite Evocation — Shield of Faith Abjuration C Thunderous Smite
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment — Compelled Duel Enchantment C Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Divine Favor Transmutation
— Divine Smite Evocation — Heroism Enchantment C Protection from Evil and Good Abjuration C, M Purify Food and Drink Transmutation R Searing Smite Evocation — Shield of Faith Abjuration C Thunderous Smite
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Paladin Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine
watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. Silver hair shining in a shaft
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Divine
watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. Silver hair shining in a shaft
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
background. Level Proficiency
Bonus Features
— Spell Slots per Spell Level —
1st 2nd 3rd 4th 5th 1st
+2
Divine Sense, Lay on Hands
—
—
—
—
—
2nd
+2
Fighting Style
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Appendix B: Gods of the Multiverse Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform dark
sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it’s hard to be ambivalent about the deities and deny their existence. Many people in the worlds of D&D worship
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Appendix B: Gods of the Multiverse Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform sacrifices in
subterranean lairs, and shining paladins stand like beacons against the darkness, it’s hard to be ambivalent about the deities and deny their existence. Many people in the worlds of D&D worship
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Religious Institutions Those who serve as priests of a god aren’t necessarily clerics. Indeed, the power invested in clerics and other divine spellcasters by the gods is given out only rarely (see
“Divine Magic” below). The work of a priest is to serve one’s deity and that deity’s faithful, a task that doesn’t necessarily require the use of magic. The kind of person attracted to a deity’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
alive. Divine Guardians. Good deities placed unicorns on the Material Plane to ward away evil and preserve and protect sacred places. Most unicorns protect a bounded realm such as an enchanted forest
denizens. A creature might catch a passing glimpse of the unicorn then suddenly see nothing but the wild woods.
Sacred Horns. A unicorn’s horn is the focus of its power, a shard of divine magic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
reasons. This character does the order’s dirty work and clears away its problems. It’s entirely possible for an entire party to be made up of Fixers, but rogues and fighters are especially well suited to
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
School of Necromancy) and clerics (including those with the Divine Domains of Life or Nature) also find their home in Witherbloom. A number of rangers and barbarians study at Witherbloom as well, and
some rogues learn how to create and use poisons during their studies at this college. Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of Devotion Uphold the Ideals of Justice and Order The Oath of Devotion binds Paladins to the ideals of justice and order. These Paladins meet the archetype of the knight in shining armor. They hold
15: Smite of Protection Your magical smite now radiates protective energy. Whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Protection. The aura has this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
impartial judge who ends a conflict between gods. Initiates in Kruphix’s mystery cult know other stories in which he plays a more active role, including special versions of well-known legends, but they
created the divine artisan Nykthos and ordered him to build altars to the gods. Nykthos’s story isn’t widely known among mortals, but the Shrine to Nyx is still called Nykthos in his honor.
Kruphix’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
being in service to the gods called me to become a divine agent in the world. 2 I saw the injustice and horror in the world and felt moved to take a stand against them. 3 My god gave me an
unmistakable sign. I dropped everything to serve the divine. 4 Although I was always devout, it wasn’t until I completed a pilgrimage that I knew my true calling. 5 I used to serve in my religion’s bureaucracy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
World Axis In this view of the cosmos, the Material Plane and its echoes stand between two opposing realms. The Astral Plane (or Astral Sea) floats above them, holding any number of divine domains (the
Planes in the different stages of its journey. One World. In this model, there are no other planes of existence, but the Material Plane includes places like the bottomless Abyss, the shining Mount
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
welcoming trading post it once was. The tribe’s spirit mound, Shining White, is northeast of the settlement, near an artery of the Surbrin River. Some of the more jaded tribesfolk believe that the
Bonesnapper clan has lost Uthgar’s divine favor. Halric refutes such claims by staging bold raids. Griffon warriors venture as far west as the Sword Coast and as far east as the Silver Marches, and they are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
had been touched by the gods and granted strange powers. Some of these so-called Chosen were at the root of the conflicts that grip the land. Some seemed driven by divine purpose, while others claimed
Evermeet, Lantan, and Nimbral — nations thought vanished or destroyed — sailed into ports on the Sword Coast and in the Shining South. Tales spread of the legendary skyships of Halruaa being spotted in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elturgard Ah Elturgard! If any place in the world exemplifies humanity’s potential for greatness, it is this nascent nation. Who could forget the shining sight of a host of its Companions, paladins
Elturgard diminish. But it was a miracle that brought about the nation of Elturgard, and perhaps that divine provenance will preserve it. It began, as all the great stories do, in darkness. Half a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. These Paladins meet the archetype of the knight in shining armor. They hold themselves to the highest standards of conduct, and some—for better or worse—hold the rest of the world to the same
protective energy. Whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Protection. The aura has this benefit until the start of your next turn. Level 20: Holy Nimbus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of Lolth’s radical ideas, and their creator rewarded them with a vast increase in their divine power. When Lolth lured some of the primal elves away from Corellon with her promises, this high-ranking
core of divine entities remained loyal. Because they rejected Lolth’s treacherous ways, they retained their primal power and their immortality. Surface elves, and other elves who dwell in the light
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
transmuter (see appendix B) works here, with a wight leading two sentient gray oozes and two sentient ochre jellies to guard her. Sentient oozes are the same as normal versions of such monsters, except
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
within the lens. A successful DC 15 Dexterity (Sleight of Hand) check subtly sabotages the runes scribed into the lens. A character can expend one use of Channel Divinity to force divine power into
benefits to undead. The energy of the lens is reversed for 1 minute, shining out as bright light that fills all exterior areas of the lighthouse within 20 feet. While the energy is reversed, each undead
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
features: Terrain. A mix of old and new buildings, the ground is surprisingly clear of debris. Travel is very easy. Lighting. The sun is shining, providing Bright Light. Sounds and Smells. The River
on a DC 13 Intelligence (Religion) check identifies it as the symbol of Olidammara, a deity of music, revelry, wine, rogues, humor, and tricks. The owner of this establishment is Ricard Damaris