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Returning 8 results for 'shocking combine'.
Other Suggestions:
showing combine
shocking commune
Monsters
Guildmasters’ Guide to Ravnica
: one with its shocking touch and one with its tentacles.
Shocking Touch. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Shocking Touch"} to hit, reach 5 ft., one
target. Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Shocking Touch","rollDamageType":"lightning"} lightning damage.
Tentacles. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
Monsters
Guildmasters’ Guide to Ravnica
, shocking grasp
1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning boltLongsword. Melee Weapon Attack: +5;{"diceNotation
dealt by the attack.Boros reckoners combine physical power and magical prowess, serving as the shock troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Hybrids The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for
.
Actions
Multiattack. The hybrid makes two attacks: one with its shocking touch and one with its tentacles.
Shocking Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Hybrids The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for
.
Actions
Multiattack. The hybrid makes two attacks: one with its shocking touch and one with its tentacles.
Shocking Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros
(1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Reckoner Boros reckoners combine physical power and magical prowess, serving as the shock
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros
(1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Reckoner Boros reckoners combine physical power and magical prowess, serving as the shock