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Returning 35 results for 'shot of insight battle'.
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slots of insight battle
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Yeenoghu, a flind uses demonic insight to guide the gnolls toward weak prey ripe for slaughter.
Unlike other leaders who might skulk behind their minions, a flind leads the charge in battle. Its flail causes wracking pain, paralysis, and disorientation in those it strikes.
monsters
Mimicry. The wereraven can mimic voices and animal sounds. A creature that hears this mimicry can tell it is an imitation only with a successful DC 12 Wisdom (Insight) check.Multiattack. The
, wereravens flock together to battle such threats. They congregate in hard-to-reach aeries within or just outside urban settlements, such as atop bell towers, lighthouses, or ancient trees. Wereraven
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Mythic Odysseys of Theros
thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.Scimitar. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
shadow plays without weight or substance.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth
Monsters
Mythic Odysseys of Theros
thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Stench. Any
agree to carry the leader into battle and offer advice during the fight. Followers of Yeenoghu also see leucrottas as a form of entertainment. They enjoy watching a leucrotta work almost as much as they
backgrounds
Whether captured after a battle or the victim of a raid, you were made a captive and told that you must work for your captors for a decade as an indentured servant. Until you found another way. You
held you in indentured servitude for years to instead grant you your freedom.
Ability Scores: Charisma, Dexterity, Wisdom
Origin Feat: Skilled
Skill Proficiencies: Insight and Persuasion
Tool
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its composition and craftsmanship
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
different target within 60 feet of the original target. Ever-Ready Shot Starting at 15th level, your magical archery is available whenever battle starts. If you roll initiative and have no uses of Arcane
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rate of sustained fire. Her core philosophy is that one should shoot first and then ask no questions later. Because what’s the point of asking questions when the person you’ve shot first is already
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Str +3, Dex +6
Skills Athletics +3, Insight +4, Nature +3, Perception +4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might. Roll on or
lore. 8 A soothsayer who advises rulers. 9 A war mage who aids soldiers in battle. 10 A witch who shares secret wisdom.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Resolving the Battle The game takes place over three phases. In each phase, you should make ability checks for the student NPCs on the opposing team. The Battle of Strixhaven is among the most
their mascot, and a DC 16 Wisdom (Insight) check to anticipate the opposing team’s tactical ploys. Phase 2 Each participant must make a DC 16 Intelligence (Arcana) check to not be faked out by the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle Begins This section has no set timeline or specific goals beyond involving characters in Kalaman’s desperate defense. Roll on or choose the encounters you want to run from the Defending the
Kalaman. Many are shot down, but four sivak draconians (see appendix B) land on Kalaman’s wall and attempt to destroy three ballistae 30 feet from the characters. On each sivak’s turn, it attacks a
classes
Player’s Handbook
Core Cleric Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Cleric level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: History, Insight
, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
oath to win a battle in Iroas’s name and failing to do so is a great shame upon a warrior, thus such a promise is never uttered lightly. The fifth month of the Meletian calendar is Thriambion, named for
. Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Champion of Gorm Champions are blessed by Gorm to lead their fellow guardians. In battle, they channel auras of ghostly lightning to protect Gorm’s servants. Champion of Gorm Medium Humanoid
)
Saving Throws Str +5, Wis +4
Skills Athletics +5, Insight +4, Religion +3
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP) Proficiency Bonus +2
Brave. The champion has
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Champions Keranos sees his champions as tools to bring insight and change to the world. He doesn’t contemplate the moral or ethical consequences of his insights, believing that such
Find a long-lost artifact that bestows oracular visions upon the user.
5 Defeat the champion of another god in a battle of wits (perhaps Phenax, Mogis, or Klothys).
6 Find and restore a
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
travels in packs, wereravens flock together to battle such threats. They congregate in hard-to-reach aeries within or just outside urban settlements, such as atop bell towers, lighthouses, or ancient
form only)
Mod Save
STR 10 +0 +0
DEX 15 +2 +2
CON 11 +0 +0
Mod Save
INT 13 +1 +1
WIS 15 +2 +2
CHA 14 +2 +2
Skills Insight +4
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for Coal as her reason for hiring the characters, but a character who succeeds on a Wisdom (Insight) check contested by the Germaine’s Charisma (Deception) check can sense that she’s holding
the family is interested in Coal’s information (though Germaine also points out that the characters really are Coal’s best shot at surviving this ordeal, what with Coal being caught between the two
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the souls of his followers and kindred creatures in such a way that they and his gnolls recognize one another on sight and don’t immediately leap into battle. Thus, a war band might include or be
accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character crosses the bridge, Bag of Nails opens fire. After each shot, he leaps across the rooftops to a new firing position and tries to hide. Bag of Nails is a tabaxi assassin, with these changes: Bag of
of ever finding it. A successful DC 15 Wisdom (Insight) check reveals that the tabaxi has no intention of letting the characters leave his domain alive. He laces the stew with midnight tears (see
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
offerings of fish and distilled spirits to his temples. The fish are cooked under a skylight open to the stars, with a shot of spirits thrown on the fire. (DAARKEN) MYTHS OF KERANOS
The myths and
launched the diadem into the heavens, where it’s said to have landed upon a griffin-inhabited island floating in the clouds.
Riddle of Lightning. Once, an arrogant oracle boasted of her infallible insight
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Core Cleric Traits Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: History, Insight, Medicine
magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
horror adventures.
Prepare to Be Scared Knowing what frightens your character provides insight into their past and can motivate their behavior. A character’s fear of cats might stem from a terrible
they react to a startling scene before rallying to overcome it? Does your character scream and flee, freeze in place, or jump recklessly into battle? Record a default fear reaction on your character
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain
immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes. Because their power is a divine gift, Clerics typically
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character who succeeds on a DC 14 Wisdom (Insight) check gets the sense Hadley is looking for a specific reply. If the party doesn’t respond with the other half of the phrase, Hadley offers to take
characters tell him. If they admit they’ve never met Shalfey, Hadley is disappointed but decides the characters are his best shot at rescuing the elder sage. What Hadley Knows. If the characters respond to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
is lightly obscured by fog that billows from a nearby cave. If the characters enter, they encounter a wolflike anhkolox (see appendix B). Should the characters battle the monster, Dalamar (neutral elf
immediately but pretends not to. He hasn’t decided whether he wants it to aid his people or for his own studies. A character who succeeds on a DC 17 Wisdom (Insight) check realizes Dalamar recognizes the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Gish Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized
.
STR
17(+3)
DEX
15(+2)
CON
14(+2)
INT
16(+3)
WIS
15(+2)
CHA
16(+3)
Saving Throws Con +6, Int +7, Wis +6
Skills Insight +6, Perception +6, Stealth +6
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
following information during the conversation: The Battle at Emridy Meadows. Beyond this being Miklos’ favorite thing to talk about, prompted or not, current ominous stirrings within Greyhawk all seem to
a Search action, a character can make a DC 15 Wisdom (Insight) check to determine that he knows more than he is letting on. If they have already verified her identity, he hums in passive agreement
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Githyanki Gish Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized
.
STR
17(+3)
DEX
15(+2)
CON
14(+2)
INT
16(+3)
WIS
15(+2)
CHA
16(+3)
Saving Throws Con +6, Int +7, Wis +6
Skills Insight +6, Perception +6, Stealth +6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnoll Tactics Gnolls might seem to throw themselves into battle mindlessly, driven only by fury and hunger, but they do possess a rudimentary form of cunning that is borne out by several tactics they
slaughter as they devour the corpses of both their victims and the gnolls killed in battle. During this time, the hyenas that follow a pack of gnolls feast until they become bloated, then burst open
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
out of the maze without his help. Characters can determine that the goblin is sincere in wanting to help with a successful DC 10 Wisdom (Insight) check. Once the goblin has the characters’ attention, it
path) or avoids the monster the group encounters (if the party chose the incorrect path), leading the characters back to the last correct chamber along the path after any battle. The goblin’s riddles
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
battle. Githyanki Supreme Commander
Medium humanoid (gith), lawful evil
Armor Class 18 (plate)
Hit Points 187 (22d8 + 88)
Speed 30 ft.
STR
19(+4)
DEX
17(+3)
CON
18(+4
)
INT
16(+3)
WIS
16(+3)
CHA
18(+4)
Saving Throws Con +9, Int +8, Wis +8
Skills Insight +8, Intimidation +9, Perception +8
Senses passive Perception 18
Languages Gith
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, arrows appear out of nowhere to stick out of the ground between the feet of the people they’re talking to. Roll that next check to negotiate with advantage! Battle Master As a battle master involved
subtlety and precision over simply busting heads. Add in your knowledge of the more cerebral aspects of combat, including all-important insight into the strengths and weaknesses of the enemy, and it’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
After the Battle Once the characters deal with the vicious Elementals, their problems aren’t over. The ground heaves as a small earthquake ripples through the area. Characters must succeed on a DC 12
Dexterity saving throw to keep their footing. The sound of wood splintering and trees falling echoes from deeper in the forest, but the tremor soon passes. In the aftermath of the battle and