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Returning 26 results for 'shot of reflect dagger views'.
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slots of reflect danger view
shot of reflected daggers veins
slots of reflect danger veils
slot of reflect danger vines
shot of reflected daggers view
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
recognizes the symbol of the yuan-ti god Merrshaulk. If a character inspects the body, it is revealed that the cultist died not from arrows but from a dagger wound. A successful DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
recognizes the symbol of the yuan-ti god Merrshaulk. If a character inspects the body, it is revealed that the cultist died not from arrows but from a dagger wound. A successful DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hill Giant Bags The items found in hill giant bags reflect a diversity of taste and interest as broad as that found among any other giants. Some hill giants carry only food and boulders for throwing
Hill Giant Bag Items d12 Item 1 Five wheels of cheese 2 A giant-sized pair of old sandals 3 The skull of a Monstrosity native to the region 4 A haunch of smoked meat 5 A rusty dagger the giant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chandelier is a dead giant spider.
19b. Old Bedchamber Dead Spider. A dead giant spider, its body shot full of arrows and scorched by fire, lies next to a broken wooden bed against the east wall
of insects (spiders) that bursts forth and attacks if the cocoon is torn open. Treasure. The dead nothic has no treasure. A thorough search of the goblin corpses yields 20 cp, 18 sp, 5 gp, and a silvered dagger.
classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
more attuned to its origin, developing distinct powers that reflect its source.
Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the dagger. If Illig views the characters as coconspirators, he’s eager to hear what they think of his cunning plan. If they have a better one, he wants to hear it. If the characters try to leave
with a dagger in his eye. Illig’s plot is straightforward: he intends to approach Gullop XIX while the king sits on his throne, pretend to trip into him, and “accidentally” stick him in the eye with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that they better reflect such a setting. For example, when the characters use spells or special abilities that teleport them short distances, they actually make high-flying acrobatic leaps. Ability
actions in the game don’t change the nuts and bolts of the rules, but they make all the difference in the feel of a campaign. Similarly, a class doesn’t need new rules to reflect a cultural influence; a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
to their way of life. Zhentarim bonds of oath and honor hold the network together and galvanize its members in united purpose. More importantly, those bonds reflect the pattern of tight control that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or saddles—that reflect the culture and nature of the giants who care for them. Hill giants might use crude twisted rope or rough leather cords, while storm giants could use bridles of spun copper
) migrating
10 1d4 stegosaurus† (attitude: 1d8 + 2) trying to help an additional one that is stuck in thick mud
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
of a broken statue that houses the consciousness of a snarky sage 5 A sheet of parchment embossed with tactile lettering, glowing red 6 A broken dagger with a wavy blade and a serpentine hilt
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tradition has expanded to include many different weapons. A kensei sees a weapon in much the same way a calligrapher or painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool
, while the weapon is in your hand and you aren’t incapacitated. Kensei’s Shot. You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
cursed* Varies Goggles of Night No Manifold Tool† Yes Repeating Shot† Yes Returning Weapon† No Rope of Climbing No Sending Stones No Shield, +1 No Wand of Magic Detection No Wand of Secrets No Wand of the
appendix. Magic Item Plans (Artificer Level 10+) Magic Item Plan Attunement Armor of Resistance Yes Dagger of Venom No Elven Chain No Ring of Feather Falling Yes Ring of Jumping Yes Ring of Mind
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
Dexterity modifier to your attack roll and your damage roll when attacking with a melee weapon that has the finesse property, such as a dagger or a rapier. Armor Class Depending on the armor you wear
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics. Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
Dexterity modifier to your attack roll and your damage roll when attacking with a melee weapon that has the finesse property, such as a dagger or a rapier. Armor Class Depending on the armor you wear, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
moon deities and agricultural deities — gods whose portfolios reflect the cycles of nature. The cult’s ritual of initiation follows the pattern of its foundation myth. Neophytes retrace the god’s
choose different domains. Dualism A dualistic religion views the world as the stage for a conflict between two diametrically opposed deities or divine forces. Most often, the opposed forces are good and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
descended in half that time. As the characters climb ever higher above the tree line, they are treated to stunning views of the surrounding wilderness. Across the Aldani Basin to the southeast, they can see
eaten explorers. A discarded backpack near them contains 6 gp in a pouch, a silvered dagger, and a potion of greater healing.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
together that has enabled Bracus to get a sense of the party’s activities through the orrery components in his possession.) Dran Enterprises normally views taking over failed Acquisitions Incorporated
of pink coral (100 gp each), a small gold bracelet (50 gp), five +2 arrows decorated with green flames, a dagger of venom, an immovable rod, and two potions of greater healing. Bracus gifts all this
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
are always unfocused and dart rapidly, as if seeing something no one else dares to see.
What They Want. Life hasn’t been kind to Onella, and she views her visions of prophecy as both a blessing and
DC 12 Wisdom (Perception) check notices a figure in a darkened corner, feet propped on the table, spinning a dagger with their right hand. They appear to be watching the party. This is Onaivu (Medium
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
thanks the characters for saving him and offers two pieces of lore. He asks for a glyph key and goes to the gatehouse to recuperate. Treasure. Phaia carries a +1 dagger, a spell scroll of darkvision
gray marble shot through with red dominates an open courtyard surrounded by closed doors. Blue light shines from the top of the monument. The air around it hums with power, its vibration overwhelming
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Treasure. The unlocked coffers contain 70 gp and an ivory-handled dagger in a plain scabbard (20 gp). The silver bowl and cup are worth 5 gp each. 32. Priestess’s Quarters The floor and walls of this
ceremonial dagger with a bone handle.
A sahuagin and several armored sharks occupy this chamber.
A sahuagin priestess is tending to the armored plates of four shell sharks (see appendix C) in this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor in the western half of the area is of porphyry, and the pillars are made of serpentine. Their well-polished surfaces reflect the strange light that permeates the place. The scenes on the west
first tier is black stone shot through with veins of violet. A great drum of blackened skin and chitinous material rests on the western side of the first tier. On the eastern side is a rack from which
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
those within like fun-house mirrors. A door to the west shows the Gem card, while a door to the east displays the Sun card.
Though they reflect like mirrors, the shimmering fields aren’t physical
of a white, porcelain mask shot through with golden cracks that resemble veins.
This room is the heart of the House of Cards. The mask contains the soul of the character who drew the Void card. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
which a dragonborn lies in a pool of dried blood on the floor. A dagger and an oblong rock broken into two pieces lie near the body’s outstretched arms.
The fallen figure is Mayastan Sadaar, the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
guildhouse complex.
G27: Tower Peak This room is situated at the top of the tower and is off limits to everyone except Guildmaster Dusk, who comes here to reflect, doodle in her diary, and gaze
. He found a dagger hidden behind one of the bricks in the wall of his cell, and he keeps it hidden on his person. He has no other weapons. Guildmaster Dusk is satisfied that Dury is guilty of betraying
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fire 20 shots before its energy cell is drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. S20b: Dressing Room. Two intact security
microforms in this room depict cataloged images of alien lifeforms, none of which are aboard the ship; unintelligible, highly technical diagrams and writings on scientific subjects; and views of planets
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a clear, moonless night.
There is nothing peculiar about the panels. The two doors on the north wall open onto stone balconies that overlook a stormy void (area P13) and offer clear views of the
goblins that the jabberwock has devoured, are the following treasures: A pair of silver armlets (25 gp each) An ornate steel dagger that whispers “soon” whenever its wielder falls asleep (50 gp) A silver