Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'shot of resolve destroy variant'.
Other Suggestions:
slot of remove destroyed variant
slot of resolves destroyed variant
slot of resolve destroyed variant
slots of resolve destroy variant
slot of resolves destroys variant
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
webbed and, like a shark, she has an angular dorsal fin that protrudes from the middle of her back. Fhenimore (Kraken Priest Variant)
Medium humanoid (human), neutral evil
Armor Class 13 (natural
Wisdom (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: command, create or destroy water
3/day each: control
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
dotted with the remains of broken machines.
Corpses. Two ogres clad in iron armor lie dead among the metal detritus, their flesh pierced by dozens of metal crossbow bolts.
The ogres served the hobgoblins until they were shot dead by Zox’s arbalests a few days ago.
Magic Items
Tasha’s Cauldron of Everything
originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
reveals the source of his shame. Long ago, the commodore tried to destroy the imperial fortress in the Astral Sea, but his fleet was routed by the elven armada. Krux’s flagship was one of a handful of
rousing speech or a healthy dose of tough love have advantage on this check. On a successful check, Krux regains his resolve and stands ready once more to tackle the Xaryxian Empire. On a failed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Interacting with Objects Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM
rules glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the rules glossary.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Interacting with Objects Interacting with objects is often simple to resolve. The player tells the DM that their character is doing something, such as moving a lever or opening a door, and the DM
Rules Glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the Rules Glossary.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
characters refuse her invitation, or if they profess to be enemies of Strahd, Lady Wachter marks them as her enemies and sets out to destroy them without incriminating herself. Development Once she determines
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman. Many are shot down, but four sivak draconians (see appendix B) land on Kalaman’s wall and attempt to destroy three ballistae 30 feet from the characters. On each sivak’s turn, it attacks a
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
in her head and pull her tentacles up into the shell protectively, like a strange hermit crab. Whymsee (Kraken Priest Variant)
Medium humanoid (human), neutral evil
Armor Class 17 (natural armor
:
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day each: Evard’s black tentacles, lightning bolt.
Actions
Thunderous Touch
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its mortal body and superficially resembles a zombie. However, instead of lifeless eyes, a revenant’s eyes burn with resolve and flare in the presence of its adversary. If the revenant’s original body
to dust and its soul fades into the afterlife. If its foe is too powerful for the revenant to destroy on its own, it seeks worthy allies to help it fulfill its quest. Divine Justice. No magic can hide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
regenerates the land, pushing new hills up as the old ones erode to nothing. Plane of Earth Adventures Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite
willing to crush venerable institutions and respected traditions in its advance. Cultists of Evil Earth crave the power to destroy the works of civilization with landslides, sinkholes, or mighty earthquakes, and they believe the earth thirsts for the blood of those who don’t venerate it properly.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Zariel’s Wrath If the characters fail to redeem Zariel and don’t make a deal with her (see “Making a Deal with Zariel”), she attacks. Her first goal is to destroy the adventurers who dared insult her
supports Zariel. Bel’s aim is to let the characters try to redeem Zariel by helping them retrieve her sword. Bel knows Zariel’s redemption is a long shot, which is why he also gives characters a means to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
I am devoted to Bahamut or Tiamat and put their interests ahead of my own.
6 I’m determined to destroy the adventurers who slew my parent—and everyone connected to them.
7 I’m obsessed
scorn me if they knew how fondly I regard my minions. They’re so cute!
6 I am terrified of creatures from the Outer Planes—especially modrons.
7 Another dragon has sworn to find and destroy me
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
their creator, they possess a fundamental hatred for beings of elemental air, aarakocra in particular, and relish every opportunity to destroy such creatures.
On their home plane, gargoyles carve out
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
+ 3) piercing damage.
VARIANT: IXITXACHITL CLERIC
Some ixitxachitl and vampiric ixitxachitl are able to cast divine spells. Such a creature gains the following feature.
Spellcasting. The
will): guidance, thaumaturgy
1st Level (4 slots): charm person, create or destroy water
2nd Level (3 slots): hold person, silence
3rd Level (2 slots): dispel magic, tongues
Vampiric
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. If the arcanaloth persuades the characters to destroy the devil in exchange for safe passage through Dweomercore, it waits patiently for them in area 46b while they confront the fiend in these chambers
Devil Devil. Beyond the illusory wall waits a bone devil armed with a hooked polearm (see the “Variant: Bone Devil Polearm” sidebar in the “Devils” entry in the Monster Manual).
Statue. A raised stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult of the Black Earth The earth cult worships the implacable strength and unyielding resistance of elemental earth. Cultists seek the power to destroy the works of civilization with landslides
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
subterranean civilization. Whatever she demands, the drow do.
Drow are seldom seen by the surface world. Though they plot to destroy the elves that banished them, they no longer see themselves as
exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.
Creatures of Darkness. The drow have lived underground
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through a curtain is greatly reduced; only creatures within 5 feet of it can hear anything from the other side. Any object thrown or shot through a watery curtain has a cost of 60 feet immediately applied
and gives them the opportunity to flatter his singing. After these pleasantries, he offers the characters a quest: destroy the lich Ezzat on level 20 and give the lich’s phylactery to Ichthyglug. The
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
inspired by ghost stories: Mirror of Humanity. Ghosts are a way to examine the nature of the soul, mortality, and history. Naive Heroes. Heroes are purehearted or unsuspecting individuals whose resolve
they see. 5 Has lost the ability to feel physical sensation. 6 Can be seen only in reflective surfaces. 7 Is bound within a building; leaving would permanently destroy them. 8 Turns to ash in sunlight. 9
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-built device that functions as a laser pistol (see “Firearms” in the Dungeon Master’s Guide). This weapon is powered by an energy cell, which enables the weapon to fire 50 shots. After its last shot is
. It relies on levitation to keep its body aloft and uses its tentacles like legs, to propel it along whatever surface it’s floating above. Most mind flayers destroy squidlings on sight, so it’s rare
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wide, with ceilings 1d8 + 3 feet high. A tunnel follows a straight path for no more than 2d4 × 10 feet before it turns.
Rifts. The Labyrinth is shot through with rifts and chasms formed by upheavals in
party regardless of its size. If there are five or more quaggoths in the group, one of them is a quaggoth thonot (see the “Variant: Quaggoth Thonot” sidebar in the “Quaggoth” entry of the Monster
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
drawn in the snow 50 feet away from them. The first team to roll its boulder across the finish line wins. Resolve the contest with a series of simultaneous DC 15 Strength (Athletics) group checks. With
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and good judgment, Fazrian now seeks to destroy any creature it believes is undeserving of continued existence. Fazrian’s views are a mockery of what they once were. Every creature is guilty of
summon other yugoloths (as described in the “Variant: Yugoloth Summoning” sidebar in the “Yugoloths” entry in the Monster Manual) and tries to do so if reinforcements are needed. Characters who defeat
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the ceiling thirty feet above. The main tunnel continues to the east, and smaller side chambers extend to the north and the south.
Three poltergeists (variant specters) haunt the main chamber of
minute. Spells. Magic offers the following solutions: Control Water parts or raises the waterfall for the spell’s duration. Create or Destroy Water cast to destroy part of the waterfall destroys a 5
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
Theater to take their shot at interplanar fame. Map 2.1 depicts Elloweth Theater and its promenade. Sensoriums. The most popular offerings in the Civic Festhall are the Sensoriums, semiprivate rooms
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
team is on offense. Resolve a tie with a Strength (Athletics) contest.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
appendix C) guard the anvil, which has the power to destroy other magic items. The anvil was a source of vexation for Ythryn’s tomb tappers, which believe magic items to be sacred. When Ythryn collapsed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the lava and destroy it, rather than let it fall into the hands of his enemies. 7. Torture Chamber At the midpoint of the east–west corridor, steps lead down to the south, ending at a cluttered room
protection from poison or lesser restoration, can remove the poison from the empyrean’s system. Otherwise, he recovers naturally in 12 hours. If awakened, he helps any party destroy the inhabitants of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
often belch a small flame after taking a shot. Swamp Water. Bottled locally by a green hag with six teeth and an infectious laugh, this murky, sour gin causes the drinker to break out in a harmless rash
, transforming him into a living portal to the Elemental Plane of Fire. Since then, he’s become a fiery mascot for the bar he attempted to destroy, suspended above its torrid taproom. If doused with a decanter of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts 1d4 × 10 hours. Flame Storm. Sooty thunderclouds shot through with red and
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Despair Although the chambers in this zone are referred to as “temples,” they are essentially security rooms designed to destroy the unwary. Doors. All the doors in this zone are locked. Aura. Divine
gray marble shot through with red dominates an open courtyard surrounded by closed doors. Blue light shines from the top of the monument. The air around it hums with power, its vibration overwhelming
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and scatter if approached. S57b: Thri-kreen Forest. Five thri-kreen and their leader, a psionic thri-kreen (a variant thri-kreen), hide in the canopies near this snaking pathway. The character with the
destroy the shambling mounds in area S56d in exchange for two concussion grenades the thri-kreen have accumulated. The thri-kreen cryptically warn the characters they’ll need the explosives to cross the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Cards.
The starlight glow is a conduit to a living star (see the “Variant: Servants of Living Stars” sidebar in chapter 21 for examples). A creature that spends 10 minutes concentrating on the glow
of a white, porcelain mask shot through with golden cracks that resemble veins.
This room is the heart of the House of Cards. The mask contains the soul of the character who drew the Void card. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes. Balor
Huge fiend (demon), chaotic evil
Armor Class 19 (natural
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
unless they attack her. She is willing to provide a piece of lore about the Phylactery Vault in the hope that the characters might destroy Tarul Var for good, freeing her to escape the Doomvault
and be knocked prone. This ruined chamber has tapestries and paintings that have been slashed and are shot through with black mold. The fine furnishings and cushions are rotted through and crumbling