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Returning 35 results for 'shot of respond dealing version'.
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Monsters
Infernal Machine Rebuild
receiving creature to telepathically respond.
Innate Spellcasting (Psionics). The neo-otyugh's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells
target takes half the bludgeoning damage and isn't stunned.A neo-otyugh is a stronger, more intelligent version of an otyugh—a grotesque aberration sporting three legs, snake-like tentacles, and a
Spells
Acquisitions Incorporated
Any apprentice wizard can cast a boring old magic missile. Sure, it always strikes its target. Yawn. Do away with the drudgery of your grandfather’s magic with this improved version of the
of you rolling damage twice for a critical hit. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you.
At
Species
Sword Coast Adventurer's Guide
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
are virtuous. Most are simply very aware of how people respond to them. After dealing with this mistrust throughout youth, a tiefling often develops the ability to overcome prejudice through charm or intimidation.
Monsters
Spelljammer: Adventures in Space
spells, using Wisdom as the spellcasting ability (spell save DC 16):
2/day each: cure wounds (8th-level version), hold person
1/day each: divination, sending, word of recallStar
visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
and challenges that should keep a group entertained for multiple sessions. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, by making the following
modifications:
Full Version (Five to Six Sessions). Run the adventure as written, making use of both the monastery and the ooze-flooded city locations.
Short Version (Two to Three Sessions). Run the
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
structure. At the foot of the tower, two ruined arches open into the interior.
The tower is unguarded, and the only person present is the wizard Gallio Elibro. Refer to “Dealing with Gallio Elibro” if the
players call out for the wizard, or “House of Thalivar Locations” if they choose to explore.
Map 6: Ruined Tower (Leilon) View Player Version
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Who Dwells Here? As with the Tomb of Horrors, this version of the temple takes place in a period of the distant past, and incorporates rare elements of D&D lore. You are, of course, free to use or
lower levels suggested for the adventure can safely deal with. The players should be forewarned that their characters should treat with such legendary figures carefully—a warning that is repeated by whichever agent the characters are dealing with.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Who Dwells Here? This version of the Tomb of Horrors takes place in the distant past, when various legendary figures of in-game history (Acererak included) still operate as mere mortals. Several of
their characters should treat with such legendary figures carefully — a warning that is repeated by whichever agent the characters are dealing with.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters tell him. If they admit they’ve never met Shalfey, Hadley is disappointed but decides the characters are his best shot at rescuing the elder sage. What Hadley Knows. If the characters respond to
character who succeeds on a DC 14 Wisdom (Insight) check gets the sense Hadley is looking for a specific reply. If the party doesn’t respond with the other half of the phrase, Hadley offers to take
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses which version of itself is moving or acting. If an effect or attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Keeping Combat Moving Sometimes even the best-planned combat encounter can turn into a slog, where no one’s moving and neither side is hitting or dealing much damage to the other. When that happens
respond by putting things back to the way they were before. For example, if a character takes the Disengage action to move away from a group of monsters, don’t respond by having those same monsters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
them the orb. They just need to eliminate Nareen and leave the Harpers, Zhentarim, and anyone else interested in the orb blaming one another for dealing in bad faith. Map 6.8: YartarView Player Version
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
snooty apothecary wearing a colorful cape If the characters need help finding Tarina, a tavern regular, they are directed to the second floor (see “Dealing with Tarina”).
Map 1.2: Elfsong Tavern View Player Version
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
always strikes its target. Yawn. Do away with the drudgery of your grandfather’s magic with this improved version of the spell, as used by Jim Darkmagic! You create three twisting, whistling
missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. He orders the goblins to distribute the midsummer fruit each year, and the goblins obey him out of fear.
Monsters on Alert. The kobolds and the goblins respond similarly if attacked. Intruders who
fall back to take a long rest before dealing with the leaders of an attacked community allow the creatures time to make preparations. Alerted monsters reinforce cleared rooms with forces previously
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lamplighter and the chef may know prestidigitation, but the chef’s version may only work on food, while the lamplighter can only light or extinguish flames. An actor may know a version of thaumaturgy
that helps project their voice but doesn’t provide any of the other benefits. Artisans often know a version of guidance that only helps with their particular art. This could also result in a magewright
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Entering the Village As the characters progress into the village, read the following: In the distance, a slender figure tends to the wounded villagers, who respond with heartfelt gratitude. As the
thanks for dealing with the bounty hunters, Rufina invites the characters to the tavern for refreshments and rest, and happily helps acquaint the characters with the area. Rufina Formerly a human, Rufina
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Neo-Otyugh A neo-otyugh is a stronger, more intelligent version of an otyugh—a grotesque aberration sporting three legs, snake-like tentacles, and a perpetually ravenous maw. Like an otyugh, a neo
. This form of telepathy doesn’t allow the receiving creature to telepathically respond.
Innate Spellcasting (Psionics). The neo-otyugh’s innate spellcasting ability is Intelligence (spell save DC 12
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
tomb to trigger a roll on the Wild Magic Surge table in chapter 3, “Classes,” of the Player’s Handbook.
Map 2.4: The Lost Tomb View Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character crosses the bridge, Bag of Nails opens fire. After each shot, he leaps across the rooftops to a new firing position and tries to hide. Bag of Nails is a tabaxi assassin, with these changes: Bag of
action, he can make a melee weapon attack with his claws (+3 to hit), dealing 1d4 slashing damage on a hit. He carries a longbow instead of a crossbow (range 150/600 ft.). Feline Agility. When the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
dragons respond to the Draakhorn’s rumbling moan and journey to the Well of Dragons—a migration that inspires alarm and panic in people across Faerûn. Characters and players should seldom be allowed to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
dragons respond to the Draakhorn’s rumbling moan and journey to the Well of Dragons—a migration that inspires alarm and panic in people across Faerûn. Characters and players should seldom be allowed to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
dragons respond to the Draakhorn’s rumbling moan and journey to the Well of Dragons—a migration that inspires alarm and panic in people across Faerûn. Characters and players should seldom be allowed to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fleeing crowd and scattered debris make the entire square difficult terrain. Map 11.1: three sun squareView Player Version Dealing with the Boomhailers The purple worm thrashes its head as it rampages
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creature must use an action to push or pull on the heavy door, opening it with a successful DC 12 Strength (Athletics) check. See area 6 for rules on dealing with giant doors that are frozen shut.
Frost
. Creatures of Large size and smaller treat the staircases as difficult terrain.
Map 4.1: Eye of the All-Father View Player Version
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer Locations (C1-C9) Map 1.4: Keep at Caer-DinevalView Player Version The following locations are keyed to map 1.4. C1. Main Gate Two lowered iron portcullises and two sets of closed wooden doors
, the guards respond, “Speaker Crannoc Siever has no need for your heathen rituals!” C2. Snowy Courtyard Footprints in the snow lead to various doors along this courtyard’s perimeter, including a tall
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can replace one attack with a use of Spellcasting to cast Melf’s Acid Arrow (level 3 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Acid damage
Arrow (level 3 version)
1/Day Each: Speak with Dead, Vitriolic Sphere
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Facing the Dean The final encounter with Dean Tullus and the forces manipulating her occurs in the Deans’ Repository, depicted on map 5.4. Map 5.4: deans repository View Player Version Deans
, “You shouldn’t have come. Ancient ones, take them!” Four of the statues around the room respond, their eyes flaring with amber light.
The four corner statues animate and attack (use the spirit statue
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
voice from beneath the tree stump. “Has that horror been banished? Is she finally gone? Set things right. Set me free!”
If the characters respond to the voice, the speaker shares the following
conjures a water elemental that resembles Adirohit An intricately carved jade statuette depicting a muscular version of Adirohit, worth 500 gp A waterproof sack containing a length of the finest silk bastra, embroidered with pearls worth 250 gp
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dealing with one group. Group A consists of one dragonclaw (see appendix D), two cultists, and six kobolds. The cultists are handling the ram while the kobolds stand guard in case the town militia
’ best shot at rescuing the townsfolk is to overpower Group C and take control of the back door. In the temple, they can arrange a distraction to keep Groups A and B occupied at the front while the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dealing with one group. Group A consists of one dragonclaw (see appendix D), two cultists, and six kobolds. The cultists are handling the ram while the kobolds stand guard in case the town militia
’ best shot at rescuing the townsfolk is to overpower Group C and take control of the back door. In the temple, they can arrange a distraction to keep Groups A and B occupied at the front while the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with a use of (A) Spellcasting to cast Guiding Bolt (level 2 version) or (B) Weakening Breath.
Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 17 (2d8 + 8) Slashing damage plus 4 (1d8) Fire damage
spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):
At Will: Detect Magic, Guiding Bolt (level 2 version
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
enter the maze again and retrace their steps, dealing with all encounters along the way. (Use this option carefully if you’re not a fan of splitting the party.) If the characters enter the maze at
again, and they’ll wind up in area 1, at the start of the maze. Map 15.1: Xonthal’s TowerView Player Version
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different combatants to maneuver. The giant moves in the characters’ direction and lashes out. Two duergar guards and two duergar xarrorn (see appendix C) respond to the giant’s roaring, racing in to join
arrivals to the city. If the characters knocked Rihuud unconscious instead of dealing a lethal blow, a grateful Dorhun asks them to visit Cairngorm Cavern before they leave the city, informing the Stone