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Returning 35 results for 'shot of runes daggers variety'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
Senate is a sprawling bureaucracy, and people in a variety of positions throughout the guild can pull strings to make things happen. Because of the guild’s role in making and enforcing laws for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
form a magic gate (see “Gates”). Its rules are as follows: If an arrow or a crossbow bolt is shot between the standing stones, the gate opens for 1 minute. Characters must be 14th level or higher to
pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 8b on level 17, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mystic shapes of our runes.
—Diancastra
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into
the supernatural power held within runes. The art of runecraft was initially created by giants, but over time, the practice has been adopted by many peoples. As such, though Giant runes are the most
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
” provides tables you can use to determine the contents—both valuable and mundane—of a roaming giant's bag. “Relics of Giant Realms” details the variety of valuable treasures left by ancient giants
' civilizations. “Magic Items” presents new magic items associated with giants, their legends, and their magic runes. Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
lightning — and adopting animal forms
d8
Wisdom
Intelligence & Wisdom
Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars
, sickles, slings, spears
Fighter
A master of martial combat, skilled with a variety of weapons and armor
d10
Strength or Dexterity
Strength & Constitution
All armor, shields, simple and martial
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Using This Book The adventures in an anthology such as Dragon Delves are versatile resources that can fill a variety of needs at your gaming table: as one-shot adventures, as “filler episodes” in an
Running the Adventures later in this introduction).
One-Shot Adventure Maybe you’re normally a player in an ongoing campaign, but you want to try your hand at being the Dungeon Master. Maybe you’re
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Southeast Storeroom The door frame has an electrum coin wedged into it (see area 19). The room’s features are as follows: Containers. Hundreds of empty chests and trunks in a variety of sizes
minute. Characters must be 10th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
archway is 40 feet wide and 40 feet tall. Six different runes are carved into it, each one inlaid with mithral, and a glowing mist fills the arch. Niches in the walls on either side of it contain empty
weight of each weapon and the archway rune associated with each weapon (see “Archway and Runes”). Each statue has AC 20, a damage threshold of 10, and immunity to poison and psychic damage. The statue of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cultists were felled by daggers and inflict wounds spells. The survivor is Vaelle Lurval (LE female Tethyrian human cultist), a 30-year-old Waterdavian florist. She was brought into the cult by her
main villains. The characters might want to explore the lairs for a variety of reasons, including the following:
Disrupting the villain’s operation Gaining an audience with the villain (perhaps to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
table; roll a d10, or choose a location of interest. Bazaar Merchants d10 Merchant 1 Secondhand Strings. A must-stop shop for the bard on a budget, with a variety of gently used instruments. 2
Borran’s Blades. Borran is one of the few halfling smiths in Sharn. He specializes in knives and daggers. 5 Hearty Scales. A stall serving grilled lizard meat and other Talentan delicacies. 6 Roll and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
reflects the variety of climes these giants inhabit, with thalassic treasures like pearls and seashells found alongside electroplated metals and jewelry charged with the might of a maelstrom. In
mask depicting an expression of raucous laughter 3 A set of gilded, giant-sized cutlery 4 A 5-foot-tall stone tablet engraved with runes that feel warm to the touch 5 A quartz pendant carved in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
standing stones topped with a lintel, carved into which is a symbol of an arrow. The standing stones form a magic gate (see “Gates”). Its rules are as follows: If an arrow or a crossbow bolt is shot
triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 15 on level 19, in the closest unoccupied space next to the identical gate located there. 8c. Dead-End
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Anatomy of a War Band A gnoll war band is likely to contain a variety of gnolls and other creatures, and no two of these groups have the same composition. The gnolls that make up the rank and file
Pack Lord Most war bands are led by pack lords. These champions of Yeenoghu curry their lord’s favor with living sacrifices. They mark their hides with bloody runes, which sometimes grant supernatural
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spells the warlock knows. Does the Eyes of the Rune Keeper invocation work on magical runes? Eyes of the Rune Keeper lets you read any form of writing, including the linguistic meaning of a rune, if any
the conjuring forth of a melee weapon, yet we allow more versatility when it comes to magic weapons. We didn’t want a narrow focus in this feature to make a warlock unhappy when a variety of magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
consuming a poisonous variety and must succeed on a DC 10 Constitution saving throw or be poisoned for 1d4 hours. 2d. Standing Gate to Level 12 This cave contains a pair of standing stones with an
. Characters must be 12th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
explosive runes variety in each passage. The explosive runes deal thunder damage. If the glyph activates, Chalaag casts invisibility on itself and investigates. S2: Crystal Pit The floor of this funnel-shaped
Compendium
- Sources->Dungeons & Dragons->Divine Contention
speed of 25 feet. When characters enter the inner circle of moon runes, Sister Silvergranite emerges from the moonstone to assess the situation, then withdraws and animates her sacred statue. She attacks
-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
existence, dwarves have carved out their strongholds underground for a variety of reasons. Their unmatched prowess in mining and stonework makes them ideal candidates to use the subterranean realm for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
these pits as baths and hide in them if they see lights approaching or hear unfamiliar footsteps.
Decor. A vast variety of shells are embedded in the slick, algae-coated walls.
If the characters
damages the cauldron, an elder rune materializes above it (see “Elder Runes”). Draw from the Elder Runes Deck (see appendix B) to determine which rune appears. The elder rune targets a random creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
orb is part of the mystic circle trap. Mystic Circle Trap. The circles are magical but misleadingly so. A successful DC 15 Intelligence (Arcana) check reveals that hidden among gibberish runes are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wizards. His expertise with magic gates allows him to travel far and wide to engage in magical research. He spends much of his time creating gates, moving them around, and casting elder runes on them
, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory terrain, polymorph
5th level (3 slots): Bigby’s hand, geas
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Connected Creatures The encounter tables in this section include a variety of monsters grouped according to themes that might flavor a giant enclave or encounter. Combined with the encounters from
companions and beasts of burden—perhaps using deinonychus as hunting hounds or herding triceratops like cattle.
Domesticated dinosaurs might have a variety of trappings—markings, brands, harnesses, collars
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
” below, the chest contains four flying daggers that attack anyone other than Laraelra who opens the chest. Use the flying sword stat block to represent the daggers, but make these changes: Each
drinks before conducting business. He has trained Laraelra’s staff to recognize a variety of innocuous hand gestures that signal them to deliver drinks to the table. If he wants poison added to his
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
corpse also causes the energy to dissipate, rendering the corpse safe to touch. Treasure. The thief’s belt contains four exquisite ornamental crystal daggers, each worth 600 gp. L5: Broken Glass This
dead end contains a large heap of broken glass that sparkles in a variety of colors.
Golcuus kept an art gallery of glass creations here, but Golcuus smashed them in a rage after its transformation
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Fissure When the fissure opened up at the bottom of the sinkhole, it exposed a number of tunnels used for a variety of purposes and by a multitude of people over the years. The first of the
faint runes etched among the ornate carvings on the lock. A subsequent DC 16 Intelligence (Arcana) check to study the runes reveals that they can emit a wave of transmutation magic throughout the room
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
some theatrical manner; for example, it might arrive in a puff of smoke, accompanied by a fiendish cackle or an imp waving a sparkler. Contracts take a variety of forms, with the terms of the deal
summons a lemure with the deal printed in glowing runes on its lumpy flesh. To enter the contract, the devil and character making the deal and must kiss the lemure. When that happens, the lemure is
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Gymnasium features a magically powered arena that can be reconfigured for a variety of training exercises. For the induction of new recruits, it is set up for a standard cadet training course. Orientation
circular main hall leading to three magical simulation chambers. Each simulation chamber is a large circular space with a domed ceiling and arcane runes carved into its stonework. Using preset command
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Psychic Library Rounded shelves in this room display dozens of crystals in a variety of colors.
This room is a repository of knowledge that the mind flayers consider worthy of preserving. Most crystals
shallow alcove on this room’s north wall contains only bare stone. Faintly glowing runes surround the alcove, each of them sputtering and slowly fading. A table of jars and bowls stands against the west
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
glowing fungus reveals the eastern niche, which holds a pallet of matted furs, a wide wooden board on which a variety of weapons are affixed, and a great cloak of patchy black fur hung on a slender pole
upon terrified people. Soil and compost cover half the chamber’s floor, which allows a variety of feeble plants to grow. A bench containing simple gardening implements stands along the west wall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
hillside above reaches this irregular cavern, nourishing a profusion of fungus—weird puffballs, tall caps, and patches of fuzzy mold in a variety of colors. A golden-brown carpet of mold covers an old
Dwarvish runes.
The upper portion of the great cavern was intended to be the final resting place of Durgeddin’s clan. Durgeddin and his followers feared that their war against the orcs would
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, including runes etched in stone or messages in frescoes or other displays. Decipher Treasure Map. This tool proficiency grants you expertise in examining maps. You can make an Intelligence check to
make it easier to copy a person’s seal or signature. Components. A forgery kit includes several different types of ink, a variety of parchments and papers, several quills, seals and sealing wax, gold
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Daggers, a +2 Longbow, three Potions of Poison, and a Potion of Giant Strength (stone). One banner bearing Lolth’s symbol is bordered with a thick silk rope. This is a Rope of Climbing that functions
section sees faint Abyssal runes in each chamber. A character who understands Abyssal can read them as Drill Field, Guard Hall, Planning Chamber, Vault, and Miska’s Prison Hall. Tower of Mystery. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
construction and style: a twisted birch branch, a sturdy oak dowel, a glittering haft of stone, a steel pole carved with blue runes, a dimpled copper staff topped with a copper crescent moon, and a blown
area contains the following features: A 10-foot-diameter circle of runes has been drawn on the floor in blood that is now dried. Smoke billows from four iron braziers placed around the circle. Three
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, depicted in a variety of ways in myths told across countless worlds of the Material Plane. These stories have been altered in the telling over the course of thousands of years. In some myths, he is
treasures, and the secrets of the earth. It is said he gave Surtur the secret of smelting, showed Thrym how to carve magic runes on weapons, and crafted spears for Hiatea so she could complete her tasks of