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Returning 21 results for 'shouting of remove dangers verdan'.
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Basic Rules (2014)
his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall.
Calling down a curse upon the forces of undeath, a human lifts
because his or her god demands it. Pursuing the goals of the gods often involves braving dangers in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Unbreakable Heart. She explains it was stolen by a monster that dwells on the Isles of Agony. Viktra wishes the characters to bring back the heart and the monster. The characters face dangers in the wilds
, events might play out in the following ways: Levels 7–9 (Aiding Viktra). If the characters aid Dr. Mordenheim, the doctor seeks to remove the Unbreakable Heart from Elise or test it by reanimating a new
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Traverse the Sewers The sewers have no map. The characters need to traverse the maze before them and its numerous branching paths. Each branch has its unique dangers, and it is easy to get
already been completed; if you find yourself running short on time, remove all combat for this portion and defer to the trap.
Alternatively, you may pre-roll the path before play if you are uncomfortable
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
restore their hit points and remove their injuries. Enlarged Duergar Panicked Ten-Towners rush past you—not to escape the dragon but to get away from a heavily armored, gray-skinned dwarf as big as
an ogre. It yells in Dwarvish as it stomps through the snow toward you.
This enlarged duergar fights to the death, shouting, “No more winters for Ten-Towns!” in Dwarvish as it does so. The duergar
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
is the number of Sneak Attack damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack’s damage is dealt. For example, if you
add the Poison effect, remove 1d6 from the Sneak Attack’s damage before rolling. If a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack’s damage is dealt. For example, if you add the Poison effect, remove 1d6
certain dangers. When you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
dangers, as detailed by the encounters in this section. For more information about Undersigil, see chapter 2 of Sigil and the Outlands. On entering Undersigil, Farrow cautions the characters to keep
(see Morte’s Planar Parade). Casting greater restoration, remove curse, or a similar spell on the target before this transformation completes ends the curse and undoes its effects. Cursed Cakers The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Masquerade Preparations The following tasks must be completed to transform Kollema Hall: Remove all the tables from the first floor. Unpack the supplies delivered from the Biblioplex. Hang banners
dangers—unknown to the characters, some more sinister force is at work. For every two hours the characters spend working in Kollema Hall, roll on the Kollema Hall Accidents table to determine whether an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
identity a highly guarded secret. Political rivals, enemy countries, and natural disasters all pose dangers to the sovereign’s nation. Yet a sovereign who sows chaos, enacts tyrannical decrees, or
Rival. You seek to weaken or remove a rival to the regent’s rule—perhaps a general, an archdruid, or a noble with a claim to the throne. 3 Expel Corruption. You help the sovereign reform their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
pit, placing it into sacks the sivak draconian can fly out through the cavern’s open top. If a draconian spots the characters, they attack while shouting to alert the others. Quicksand. Much of the
sandy lair contains 15 feet of quicksand (see map 5.5), which the draconians are already aware of. A character who prods the floor or searches for hazards discerns the pit’s dangers with a successful DC
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
something of sentimental value to you during your adventure. Remove one trinket from your possessions. 61–70 You were terribly frightened by something you encountered and ran away, abandoning your companions
saw a ghost. 81–85 You saw a ghoul feeding on a corpse. 86–90 A celestial or a fiend visited you in your dreams to give a warning of dangers to come. 91–95 You briefly visited the Feywild or the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
object in the cave, such as a hanging basket or a cask of mead. If awakened, the ogre grabs its greatclub and attacks, shouting, “ME FRIEND!” The verbeeg rigged the system that supports the baskets to
. Replacing the stolen object ends the curse, as does a remove curse spell or similar magic.Gahg the verbeeg has a basket of goodies for her beloved Duhg
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
base DC for these checks is 10. Possible checks could include Strength (Athletics) checks to remove debris, Dexterity (Acrobatics) checks to squeeze into tight places, Intelligence (Investigation) checks
darkvision out to a range of 60 feet. They also have resistance to poison damage and advantage on saving throws against being poisoned. Cry for Help The characters hear a voice shouting for help. If they
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of 15 or higher hear muffled shouting from below. Secret Entrance. Loose floorboards on the room’s port side can be pried up, allowing access to the brig (area Z9). Ilren recently used this passage
bothering him, Figaro admits he knew about the dangers of this stretch of Astral Sea but didn’t warn the captain, since this route was economical and Figaro believed it would be easy for the crew to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with relief and waves, shouting, “Please, help me find my comrades!”
The lawful good ghost, who says its name is Chandry, pleads with the characters to help it reunite with its comrades inside
powerful magic. As an action, a creature can try to remove the piece. A creature that touches the piece must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 11 (2d10) psychic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lizardfolk being intimidated and harassed by an unscrupulous Zhentarim merchant and his bodyguards. This part of the High Road runs parallel to the Mere of Dead Men, a swamp full of dangers, pestilence, and
curse, a character has disadvantage on saving throws. The subject knows the curse can be ended with remove curse or similar magic, or it can be passed to another person. To pass the curse, the victim
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, immunity to poison damage, and immunity to the exhaustion and poisoned conditions; and remove its ability to speak). The ogres were slain during the final battle and later animated to join the orc warrior
rises to angry shouting and grows closer. Then the translucent form of an armored dwarf appears through a wall and attacks!
Creature. Area 43, area 46, and all the rooms marked 44 are now the demesne
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Two phase spiders live here and are responsible for the flimsy webbing. The spiders can’t use their Ethereal Jaunt ability in the Briny Maze and scuttle from known dangers like the encephalon cluster
. Nikki Dawes Shalfi Shalfi isn’t initially hostile unless the characters interfere with his work, at which point he attacks, shouting “You’re the dragon that doesn’t belong! Get ’em, Jitterjaws
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with the characters for fear of invoking Aphelion’s wrath. Recently, Griss has wondered if remaining aboard the ship is worth braving its dangers. When the characters arrive, Griss welcomes them
). Vegepygmy Colonies. The vegepygmies in areas S16 and area S22 continue to damage the ship and scavenge its technology. Convince them to leave or remove them by force. Aphelion’s Rewards. Aphelion rewards