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Returning 35 results for 'silver bars'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Trade Bars Because large numbers of coins can be difficult to transport and account for, many merchants prefer to use trade bars—ingots of precious metals and alloys (usually silver). These bars are
valued by weight, as shown in the Trade Bars table. Trade Bars Bar Value Dimensions 2-pound silver bar 10 GP 5 in. long × 2 in. wide × 1/2 in. thick 5-pound silver bar 25 GP 6 in. long × 2 in. wide × 1 in. thick 5-pound gold bar 250 GP 5 in. long × 2 in. wide × 3/4 in. thick
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(usually silver) likely to be accepted by virtually anyone. Trade bars are stamped or graven with the symbol of the trading company or government that originally crafted them. These bars are valued
, and 1 inch thick. A 5-pound gold bar is worth 250 gp and is about the size of a 2-pound silver bar. The city of Baldur’s Gate mints large numbers of silver trade bars and sets the standard for this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The paintings depict the cities of Luskan, Neverwinter, Silverymoon, and Baldur’s Gate and are worth 75 gp each. The second crate, stolen from a caravan on the High Road, contains fifteen 10-pound silver trade bars, all black from corrosion but still worth 50 gp each.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Coinage Common coins come in several different denominations based on the relative worth of the metal from which they are made. The three most common coins are the gold piece (gp), the silver piece
, the transactions don’t usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Coinage Common coins come in several different denominations based on the relative worth of the metal from which they are made. The three most common coins are the gold piece (gp), the silver piece
transactions don't usually involve the exchange of individual coins. Rather, the gold piece is a standard measure of value, and the actual exchange is in gold bars, letters of credit, or valuable
Compendium
- Sources->Dungeons & Dragons->Rrakkma
inlaid with silver tracery around the edges. Long strips of ragged and aged cloth hang from a pair of steel bars over the vat, where they are tied on to keep them from blowing away in the wind. A sizeable
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
gp total). One of the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds
guard the tower rooftop, which is furnished with a ballista. See area 6B for details. Ground Floor A silver chime attached to the inside of each door rings whenever the door is opened, alerting the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds. Developments If the
does not attack unless they further provoke him. The ogres defend their master to the death. Blagothkus Treasure The chests are unlocked and loaded with silver and gold coins (12,000 gp total). One of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a small creature with spindly limbs, matted fur, and wild eyes. The creature babbles, screeches, and shakes the bars, attempting to reach the lizards inside.
The svirfneblin keep two giant lizards
trained as mounts in these pens. A gibberling (see appendix B) scrabbles at the bars in a frenzied attempt to get at the lizards. The gibberling attacks the characters on sight. A padlock secures the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to the shrine stand ajar. If the tide of battle turns against Chief Yorb, he retreats into the shrine with his elite guards and bars the doors. A character can force open the barred doors with a
, the illusion drops and the treasure reverts to its true form: gold coins become disks of tin, silver decanters revert back to clay jugs, and glittering armor becomes rusty scrap metal. A detect magic
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. A peek inside the crates reveals what appear to be iron ingots, bars of gold and silver, and other trade goods. Interacting with these objects reveals they are made of painted wood.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
palace’s outer wall. A luxuriant garden can be seen beyond the bars of the gates.
The double gate is 20 feet tall and pushes open with ease. Its silver-plated iron bars are spaced wide enough for
motionless in the air. Fruit Trees. Many of the trees in the garden bear glittering gold and silver fruit. A detect magic spell reveals auras of divination magic around the gold fruit and auras of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
where the arms of the cross come together is a low shelf on which are placed small offerings: silver bracelets, earrings, neck collars, anklets, piles of coral beads, and silver and jade statuettes
.
Trapped Mask. The mask (worth 25 gp) is the trigger to a trap. If the mask is taken off the wall, the lever it hangs on pivots up and three sets of iron bars drop, caging whoever is in the square in
Compendium
- Sources->Dungeons & Dragons->Divine Contention
of this cabin. I9. Icingdeath Cargo Cabin Several large crates are secured in this cabin. A peek inside the crates reveals what appear to be iron ingots, bars of gold and silver, and other trade goods. Interacting with these objects reveals they are made of painted wood.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Candlekeep (see “Knights of the Shield”). V30. Barrier of Iron Bars This sewer tunnel slopes down gradually toward the south, channeling water and sewage into the city’s sewer system. The tunnel is blocked by
a 10-foot-square barrier composed of vertical iron bars with 6-inch gaps between them — enough room for a rat to saunter through, but too narrow for normal-sized characters to squeeze through. The
Compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Saviors of Safeton
northeastern corner are silver trade bars worth 500 GP. When the characters exit the dungeons, move on to “Conclusion.”
These three cells appear empty apart from an iron-bound chest in each of the north and south cells. In the middle cell is a Gelatinous Cube. The bars between these three cells are electrified, which
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
below deck. A specter serves as lookout in the crow’s nest. A silver skull embroidered on a white field and trimmed with silver fangs flies from the tall mast of Pale Prow. Salted Glade The Salted
mar the perfect surface of its riveted hull; no mast can be seen to rise from its sooty deck. A cabin, reinforced with steel bars, sits toward the aft, a dull red glow pulsing from within. Dreadnaught's
Compendium
- Sources->Dungeons & Dragons->Divine Contention
geode mounted on a rotating bronze pedestal and enclosed within a crystal cylinder. A large silver bell is mounted to a wall bracket near the room’s entrance. Dimensional Cells. Eight barred cells
existence.Bending the bars of a cell requires success on a DC 25 Strength check. The cell doors spring open automatically if the beacon is disabled. Two paralyzed star spawn manglers (see appendix A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
at the end of one of the racks is a small metal cage divided into two chambers. One chamber contains a gold-colored fighting-fish. In the second chamber, a bright silver fighting-fish bobs leisurely
five doors spaced evenly along the north wall, secured from this side with metal bars.
To your right, by the east wall, rests an untidy pile of chains and manacles, leg irons, and bunches of keys
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
25 ep, a dagger in a scabbard, and a leather whip. The officer carries the key to the chest and he wears a silver collar (15 gp). 6. Armory Shields of all sizes hang on the walls here, with javelins
Semuanya. The candelabrum is worth 25 gp. The silver incense burners on the altar are worth 10 gp each. 13. Vestry Seven carved wooden masks representing crocodile and serpent faces hang from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
looking over the garden appears to be solidly barred to prevent egress. However, a catch below the sill releases the bars and lets them swing open, so that a person with a slight build can easily
Jurth in a random encounter in the mine (area M22). M19. Slave Pens At the end of this tunnel, three cell-like rooms have been excavated from the rock. Iron bars wall off each one, with a chain and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
make them edible despite being decades old. Crate 3 contains forty-nine 5-pound silver trade bars (worth 25 GP each). One silver bar is clearly missing (it’s in the sinkhole in area S24). Crate 4
each) and a silver necklace with moonstone teardrops (worth 750 GP) Seven jade orbs (worth 100 GP each), each engraved in Infernal with the name of a layer of the Nine Hells (Avernus, Dis, Minauros
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
hang nine silver cylinders, apparently a set of chimes (these chime tubes are hollow and are worth 100 gp each). The large pillar to the east on the first tier is made of malachite and is covered with
silver chimes. Each hollow silver cylinder is worth 100 gp. 12. Drow Clerics’ Area The entrance to this chamber is protected by a wall of tentacles (not depicted on the map). It appears as rough
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lake in the garden you left.
Creatures who solve the sundial puzzle in the maze (area G21) arrive here. The silver gates can’t be opened or damaged. If a creature slips through the bars or
stone leads to a lush garden enclosed in a courtyard. Behind you, a pair of close-meshed silver gates block the path. Beyond the gates wavers a colorful haze that occasionally provides a glimpse of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
can fit through the gaps between the crisscrossing iron bars, and a Medium character can squeeze through. Any creatures that slip or fall through a grate plummet to the ground below unless they can fly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Sword Coast’s worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. But she has an unusual problem that she can’t hide as
prisoners and cargo), and a silver cloak pin (25 gp) bearing the symbol of the Harpers, a tiny harp nestled between the horns of a crescent moon. Any character who searches the chest for secret compartments
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good
at night. R17: Cells Each cell is enclosed by formidable steel bars. Bolted to the back wall are iron bunk beds, each with a thin mattress. A waste bucket sits near the beds.
The prisoners are kept
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good
at night. R17: Cells Each cell is enclosed by formidable steel bars. Bolted to the back wall are iron bunk beds, each with a thin mattress. A waste bucket sits near the beds.
The prisoners are kept
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
silver statue of a tall, mostly human-shaped individual.
Two moonlight guardians (see appendix A) guard this secret entrance. They attack any intruders on sight and fight until destroyed. Trapped
fifteen-foot-diameter sphere made of shimmering silver floats above a hexagonal dais on the west side of this thirty-foot-high chamber. The sphere is as reflective as a mirror, and it appears smooth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stack of twenty 5-pound silver trade bars (worth 25 gp each) here for emergencies. At the back of the vault is a dark staircase that descends 30 feet to the temple of Asmodeus (area A1). Founders’ Day
wall shelves, each in the form of a silver chalice with a golden sun etched on its outside. If the characters are expected guests, Willifort Crowelle (see “Head Servants”) awaits them here and guides
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
iron bars that can be removed only by creatures in area X2. If the party approaches the doors with an armed escort, one of the guards knocks on the doors six times, which signals the guards in area X2 to
lift the bars and open the doors. The guards in area X2 won’t open the doors unless they hear a sequence of six knocks—no more, no less. The doors have AC 17, 80 hit points, a damage threshold of 10
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rings are rewards from Zybilna for faithful service, and others were gifted to him by guests who learned about his obsession. The collection includes the following: Sixty-one ornate silver rings (10 gp
in the middle of this room, its wings partially outstretched. A wall of iron bars stretching from floor to ceiling forms a protective barrier around the chamber’s entrance, keeping visitors separated
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-pound bars of silver (worth 5 gp each) 4 A pair of candlestick holders carved from bone to resemble dragons, worth 25 gp each 5 A fine lute with mother-of-pearl inlay, worth 50 gp 6 A spell scroll of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
rings (200 gp each). In the westernmost closet, hooks hold several items of jewelry, including a simple gold necklace and bracelet (250 gp each), a silver necklace with a garnet pendant (250 gp), and
“rescuers.” Cells. Cells that confine demons hold the following creatures: Cell A. One hezrou Cell B. Eight quasits Cell C. Two vrocks Each cell has iron, rune-scribed bars (warded against demons
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
patience) is quickly running out. Behind Bars Revel’s End quest (see "Revel’s End") Duvessa Shane, the speaker of Bryn Shander, is worried about rumors that the Arcane Brotherhood has sent operatives to
end to the Frostmaiden’s everlasting winter. Kwan has a stolen figurine of wondrous power (silver raven) that she offers the characters as a reward for their help. Dragon Bone Stew Wyrmdoom Crag quest