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Returning 35 results for 'sing of runes down voice'.
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Monsters
The Wild Beyond the Witchlight
Mimicry. The campestri can mimic any voice or song it has heard, albeit in a nasal falsetto.Head Butt. Melee Weapon Attack: +0;{"diceNotation":"1d20+0","rollType":"to hit","rollAction":"Head Butt
happily sing along, each in an obnoxiously nasal falsetto, as they dance and caper around whoever is making the music.
Campestris can easily imitate lyrics and music. After a campestri has practiced
Monsters
The Wild Beyond the Witchlight
Mimicry. Each campestri in the swarm can mimic any voice or song it has heard, albeit in a nasal falsetto.
Swarm. The swarm can occupy another creature’s space and vice versa, and the
distinguish a well-played performance from a bad one. If anyone plays an instrument or sings in the campestris’ vicinity, the little creatures will happily sing along, each in an obnoxiously nasal
classes
Tasha’s Cauldron of Everything
was the Song, and its music awoke the first dawn. Its melodies so delighted the stones and trees that some of them gained a voice of their own. And now they sing too. Learn the Song, students, and you
too can teach the mountains to sing and dance.”
Dwarves and gnomes often encourage their bards to become students of the Song of Creation. And among dragonborn, the Song of Creation is revered
classes
Tasha’s Cauldron of Everything
was the Song, and its music awoke the first dawn. Its melodies so delighted the stones and trees that some of them gained a voice of their own. And now they sing too. Learn the Song, students, and you
too can teach the mountains to sing and dance.”
Dwarves and gnomes often encourage their bards to become students of the Song of Creation. And among dragonborn, the Song of Creation is revered
Backgrounds
Guildmasters’ Guide to Ravnica
1
I never raise my voice or lose my temper.
2
I feel the pains and joys of everyone around me, friend or foe.
3
I would rather make a friend than thwart an enemy.
4
I’m
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Although no one knows its conclusion, all Kartakans know the beginning: “Sing of the trees, give voice to the breeze, and stave off the bloom of doom. While the wise sing their song, guilty necks
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, so I can prevent it from happening to societies of the present. 5 Life may be a whirlwind of chaos, but whenever I create my runes, I feel at peace. 6 My brain struggles to process words written in ink, but the feeling of carved runes makes my mind sing.
mystic shapes of our runes.
—Diancastra
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
compelled to hum Shemshime’s rhyme, they sing the words to the tune instead. You become aware that the song is not only in your head. Somewhere nearby, a deep and melodic voice is singing the words.
The
skull continues to sing unless it’s destroyed or Shemshime is trapped in Shemshime’s Bedtime Rhyme. The skull is a Tiny object with AC 15, 4 hit points, and immunity to poison damage.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Adventures Here are sample adventure hooks to bring characters to the Star Forge or to give them missions to pursue there. A Star Is Reborn Thieves damaged the Giant runes stabilizing the
Elemental Fire Encounters tables (see chapter 3) into the surrounding area. Unless the runes are repaired, the star threatens to consume the region—or perhaps the whole world. Forging a Throne A dwarf smith
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
doors glow with a dark energy, which forms runes and letters across the surface. A whispered voice hisses in your minds: “His name echoes through the realm. His fury reverberates and duplicates his power
breath. Her panicked voice trembles. “Dark shadows grabbed my brother and sister and pulled them through the walls of the mausoleum like they were ghosts. Please save them!”
The mausoleum’s double
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
uncanny pitch, you recognize Ebder’s voice.
Anyone in area F2 sees that Ebder’s eyes are bulging in terror. As he hums the rhyme’s melody, the rest of his body is paralyzed. He’s cold to the touch
. He continues to sing the rhyme over and over for five minutes. During this time, Gailby runs into the room to try to help her father, terrified by his behavior. Crinkle follows her and tries to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trap, an elder rune (see “Elder Runes”) appears in the air between the two southern statues a split second after the creature disappears, and at the same moment a booming voice shouts, “Teleported
magic spell reveals an aura of transmutation magic around each one. Any nonmagical weapon that strikes a statue for the purpose of dealing damage to it turns to dust. Magic Mouth In Halaster’s voice, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Muiral’s Laboratory Muiral conducts arcane experiments in this corner of the complex. 4a. Disembodied Voice If Vlonwelv is still alive, the characters hear her disembodied voice when they enter
through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 16 on level 6, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
anyone plays an instrument or sings in the campestris’ vicinity, the little creatures will happily sing along, each in an obnoxiously nasal falsetto, as they dance and caper around whoever is making the
Perception 14
Languages understands Common but speaks only through the use of its Mimicry trait
Challenge 0 (10 XP) Proficiency Bonus +2
Mimicry. The campestri can mimic any voice or song it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exit. The statue is veined with bright mithral, and with one hand it raises a stone hammer carved with faintly glowing runes. A steel plaque at the base of the statue reads in Dwarvish, “All that is
creature is teleported to this location from another teleport trap, a disembodied voice shouts, “Teleported!” at the same moment the statue of Moradin animates and takes a swing at the creature with its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of runes on the floor to summon Nalkara (see “Nalkara the Empyrean” below). He then uses the power of the throne to throw his voice so that he doesn’t betray his location when he speaks to the empyrean
. Inscribed on the floor in the middle of the room is a 40-foot-diameter circle of glowing runes. Halaster uses it to summon an empyrean who owes him a favor. (The circle serves no other purpose
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Daggerford. The performers call themselves the Sing-Alongs, and they’re quite good. Vlonwelv makes sure that they’re fed and treated well; in exchange, they fill her hall with music. The members and
, with these changes: The Sing-Alongs are lawful good. Each has a Charisma of 14 and the following skill: Performance +4. They have these racial traits: They speak, read, and write Common and Halfling
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Tavern Elfsong Tavern’s location is marked on map 1.1, while map 1.2 shows its interior. From time to time, the disembodied voice of a female elf fills the tavern with a melancholy song
one can predict when it will sing again. Alan Alyth, the tavern’s current owner and proprietor, is a neutral half-elf commoner with darkvision out to a range of 60 feet. Alan recently turned seventy
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
crouching near one of the draconic statues adorning the bridge, singing to it in a gentle voice. This is Ina (neutral good, human priest), a skybridge tender known as a bonesinger. She tends the magic that
sing with her, but those who do so and succeed on a DC 18 Charisma (Performance) check impress the bonesinger. She thanks the first character to impress her by giving them her necklace of prayer beads
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in an unnaturally calm, sing-song voice. At first, he attempts to be cordial to the characters. Unaware that his “mighty gods” are actually mind flayers, Ruxithid explains that he is a divine
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Candlefoot’s voice, so he communicates through mime. If the characters give him a writing implement and some parchment, he can also write out his thoughts. Appendix D contains additional roleplaying
his coloration. (The change lasts only as long as he can hear her sing.) This surprised them both, and when the pair met, they fell in love. Recently, Candlefoot was about to propose to Palasha when
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
them gained a voice of their own. And now they sing too. Learn the Song, students, and you too can teach the mountains to sing and dance.” Dwarves and gnomes often encourage their bards to become
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
below.
“Looking for friends, hmm?” comes a cloyingly shrill voice. The words emanate from a crack in the cavern wall fifteen feet above the ledge. A rotten stench emanates from within.
It’s easy
cleft surrounded by foul, bleeding runes. Inside is the Book of Vile Darkness. Secrets of Eternity If a character agrees to let the Scholar share a forbidden secret, the baernaloth requests that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey named Meloon Wardragon (see appendix B), but the weapon is searching for a new owner. Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star
voice. The weapon can sense the presence of non-lawful creatures within 120 feet of it. Personality. Azuredge is sworn to protect Waterdeep, and it desires to be wielded by a law-abiding person
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Guest Apartment Vlonwelv maintains these quarters for guests. 14a. Dining Room If Vlonwelv is still alive, the characters hear her disembodied voice when they enter this chamber for the first
”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 41 on level 7, in the closest unoccupied space next to the identical gate located there.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in a distant, hollow voice: Her name is Jentida. She was a guard in a Silvanesti delegation sent to the Istarian city of Onyari. She doesn’t know what the City of Lost Names is (as she’s unaware Onyari
the platform stands a stone archway sculpted with sharp runes and the heads of five dragons. Within the arch swirls dense gray mist.
The darkness beyond this room’s broken walls is only an illusion
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
celebration of the sacrifice of Tira Miron, who gave her life to serve as the Voice of the Silver Flame. There are services at all Silver Flame churches and shrines, and the faithful are encouraged to
, this day is especially important for Cyran survivors. It is a time when Cyrans come together to remember their lost kingdom. Some tell stories or sing traditional songs, ensuring their culture isn’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tell stories or sing traditional songs, ensuring that their culture isn’t forgotten. Other survivors still seethe with anger at the enemies who brought Cyre down, and thus far the holiday has been marked
life to serve as the Voice of the Silver Flame, is honored on this day. The holiday is marked by services at all Silver Flame churches and shrines, and the faithful are encouraged to find some way to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
steps from the base of the tree. This is Lungtian, a ninuno and Nimuel’s partner. Light clothing of leaves and vines grows from Lungtian’s body, and when Lungtian speaks, their voice sounds like rustling
that many come to her for guidance and for stewarding their own stories. Personality Trait. “I seek to honor the gods with every song I sing and every word I speak.” Ideal. “The history of our land is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dwarvish runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 7 Elemental Air. The item is half the normal weight and feels hollow
. 14 Fiend. The item is made of iron or horn, and any cloth or leather components are crafted from the hide of Fiends. Leering faces or vile runes are engraved on its surface. Celestials find it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
voice and focuses on the business of running the bathhouse. Dread Morgan knows the ritual needed to bind a creature’s desire to a cursed painting, which is recorded on a tiny scroll hidden in a bone
jovial voice, and she promotes physical strength and good health. Vile Sazha knows how to create a suitable canvas for the hags’ cursed paintings. This secret is tattooed on her withered arm in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 10 Elemental Air. The item is half the normal
light in a 5-foot radius. Any metal in the item is silver or mithral, rather than iron or steel. 17 Fiend. The item is made of black iron or horn inscribed with runes, and any cloth or leather
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
summons a lemure with the deal printed in glowing runes on its lumpy flesh. To enter the contract, the devil and character making the deal and must kiss the lemure. When that happens, the lemure is
the contract, the devil and the character making the deal must sing or play the discordant song, which remains stuck in their heads until the deal is fulfilled. Soaking the sheet music in holy water