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Returning 21 results for 'singing of ranger double variants'.
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singing of ranger douse variants
Monsters
Tomb of Annihilation
Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can't use it again until it moves 0 feet on one
of its turns.
Inspire (1/day). While taking a short rest, the tabaxi can spend 1 minute singing, playing an instrument, telling a story, or reciting a poem to soothe and inspire creatures other than
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
Species
Wayfinder's Guide to Eberron
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold or clever? Whatever their nature, it’s your duty to follow their example
actions of a rival? Valenar Double Scimitar The double scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long blade on either end. Forged with techniques honed over
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Elves Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. “I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and his
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them? Elf Variants
The Valenar and Aereni are
bonus is doubled for any ability check you make that uses this chosen proficiency. A Valenar elf gains proficiency with the scimitar, double scimitar, longbow, and shortbow.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
., passive Perception 14
Languages Common plus any one language
Challenge 1 (200 XP)
Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once
combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can’t use it again until it moves 0 feet on one of its turns.
Inspire (1/Day). While taking a short
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
the following variants. Choose whichever one best suits your campaign. Ability Check Proficiency With this variant rule, characters don’t have skill proficiencies. Instead, each character has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
3 A lesser noble who you double-crossed in a brilliant scheme
4 A fallen paladin who you tricked into breaking their oath
5 A leader of another adventuring party who blames you for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dwarf cleric of Moradin), Seward (a Chondathan human ranger), and Sephirius (a dragonborn paladin often referred to as “Seph”). Treasure A search of Devlin’s body also turns up an ink pot that never
eyes become goat-like, and stumpy horns sprout from the brow. On the last day, the character’s fingers and toes meld into double digits, and the horns grow to full length. This transformation doesn’t
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
the scene, playing the part of a helpful dryad. Read or paraphrase the following: You hear the sound of a singing voice approaching, heralding the arrival of an elderly dryad bearing the features of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of white. Twenty structures make up the village, divided between snow-block shelters similar to igloos and double-walled yurts made from sealskin stretched over whalebone frames. Sixteen of these
adventurers and speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shroud of white. Twenty structures make up the village, divided between snow-block shelters similar to igloos and double-walled yurts made from sealskin stretched over whalebone frames. Sixteen of these
speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on this check
Magic Items
Infernal Machine Rebuild
, you drop one object you are holding (DM’s choice).
40
A group of small forest animals appears and follows you everywhere, singing and dancing. These magical creatures can perform any task
.
Food doesn’t satiate you, and you must eat double the amount of food you normally eat to avoid feeling hungry.
51
You shed light like a torch, as if you were the target of a light cantrip
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to immediately wink out. They don’t return, even if the silence effect ends. Danger of Making Music. The characters can create their own musical echoes here by playing an instrument or singing, but
might wander even farther within the Briny Maze. B13: Past Feeding Shreds of flesh and broken bones are scattered around this room. An enormous double door made of the same spongy material as the rest
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
resting on the tables bathe the room in dull orange light and cast shadows upon the walls, most of which are adorned with wolf heads mounted on wooden plaques. The double doors leading into the taproom
different label: Red Dragon Crush. The double doors that lead outside can be barred shut from within. N2e. Kitchen This room looks like the kitchen of someone who loves to cook. It has piles of pots
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
proficiency in Animal Handling) walk from stall to stall, carrying buckets of food and speaking softly to the creatures. Each pen is effectively a cell equipped with a sliding door that can be double-latched
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
club leaned against the wall in front of it. One of the capes, made of a giant otter pelt, is worth 400 gp. 10. Small Dining Room The room beyond the double doors is used for meals and also the council
sorts of meat, cheese, bread, and drinking containers. Singing, talking, laughing, shouting, arguing, wrestling, joking, and the like are going on, so the place is a veritable din of noise. To the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.
Precognitive Mage
Medium humanoid (any race), lawful neutral
Armor
.
Poor Depth Perception. Borborygmos has disadvantage on any attack roll against a target more than 30 feet away.
Siege Monster. Borborygmos deals double damage to objects and structures.
Actions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
daily, to be finished over far-off hearths. The one-story building is long, narrow, and nondescript on the outside, but the name of the business is painted above the double entry doors (wide enough for a
the wilderness. An Emerald Enclave ranger rescued her, and she’s been a friend to faction members ever since. 16. Waelvur’s Wagonworks Ilmeth Waelvur (male Tethyrian human bandit) operates a cheaper
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
have with the kobolds is voided. Freed goblins flee at the first hint of trouble, and they double-cross their rescuers if threatened by other goblins. 19. Hall of Dragons A double row of relief-carved
, a kobold, and one human male—a member of the lost adventuring party (Karakas the ranger). Creatures. Three giant rats occupy the area, along with a monstrously swollen female diseased giant rat