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Returning 28 results for 'singing of reasoned druid visions'.
Other Suggestions:
singing of reasons druid vision
singing of reason druid vision
Monsters
Icewind Dale: Rime of the Frostmaiden
attacks). He has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3
have begun to experience dreams and visions. One such person is Mjenir, a fifty-year-old shaman of the Reghed Elk Tribe, who received a vision about the characters' journey to the Reghed Glacier
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
instead of serving in a Valenar warband. Are you driven by visions from your patron ancestor? Are you pursuing an epic quest that mirrors their legendary deeds? Do you seek vengeance for the death of a
Backgrounds
Sword Coast Adventurer's Guide
you normally would when you forage there.
Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of
homeland.
4
I am the last of my tribe, and it is up to me to ensure their names enter legend.
5
I suffer awful visions of a coming disaster and will do anything to prevent it.
6
It is my
Monsters
Fizban's Treasury of Dragons
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult crystal dragon convinces a druid to cast the awaken spell on creatures around the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
–20 2d6 giant eagles 21–25 A pseudodragon chasing gulls through the air 26–29 1d2 druids 30–32 2d4 + 1 giant toads 33–35 1 commoner singing a dirge (day only) or
1 banshee (night only) 36–40 A
battle at sea between two galleons 66–70 1d4 + 3 merrow 71–75 A pirate crew consisting of 1 bandit captain, 1 druid, 2 berserkers, and 2d12 bandits, all searching for buried treasure 76–80 A severed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
youngsters who were mentored by an old druid, until one of your fellow pupils betrayed your group and killed your master. 5 Your mentor has appeared to you only in visions. You have yet to meet this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Veldyskar the Basilisk When the characters are within a day’s travel of Gravenhollow, they hear someone singing strange tunes in various languages, the voice echoing down adjacent tunnels
guide, it takes the characters another eight hours to reach the gates of Gravenhollow. Untold years ago, a visiting stone giant druid presented the librarians with a gift: Veldyskar, an intelligent
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of information and revenge. Perhaps you’re guided by the spirits, who send you whispers and visions driving you on your adventures. You could be an official envoy of your tribe seeking allies in the
around you.
Dinosaurs play an important role in Talentan culture. How does this affect you? Do you have a clawfoot companion? As a druid you can assume dinosaur forms; as a monk you could use
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
other creatures enter from the southwest, Azi Mas ambushes them and tries to take a hostage. If outmatched, he whines and pleads for mercy. Long ago, a jungle druid used an awaken spell on Azi Mas
its turn in the cloud and breathes the air must succeed on a DC 16 Constitution saving throw or fall into a dreamlike stupor laced with nightmarish visions. Though it remains awake, the creature is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Ritual of Returning Upon returning to the High Hall cathedral with Ulder Ravengard, the characters are greeted by Pherria Jynks and the druid Seltern Obranch, who rush to aid them in getting the
by allowing the characters to remove the Helm of Torm’s Sight from his head, whereupon Ravengard quickly regains his senses. At that point, he can tell them about his visions, which provide the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fear of rats races down the street and slams into the party, having witnessed a bunch of rats feeding on a corpse in an alley.
7 The druid Torimesh offers one party member a strange symbol
street shrieks when a specific party member steps on it. The crack runs for blocks, tracing back to Mandorcai’s Mansion.
11 Two drunk sailors invite the characters to join them in singing a well
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
witnessed a bunch of rats feeding on a corpse in an alley. 7 The druid Torimesh offers one party member a strange symbol stained on a piece of bark. He tells the party that the Drawing Tree in
back to Mandorcai’s Mansion. 11 Two drunk sailors invite the characters to join them in singing a well-known shanty called Really Big Oysters, but quickly forget the words and stumble away. 12 A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk and Tiger With grand events having been set in motion, those sensitive to prophecy have begun to experience dreams and visions. One such person is Mjenir, a fifty-year-old shaman of the Reghed
druid with Survival +4) and Hengar Aesnvaard (neutral good human gladiator with Survival +5). Mjenir waves at the characters to signal his peaceful intentions. If they are willing to speak, he directs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in Hither d8 Encounter 1 Abandoned raft 2 Gushing o’-well 3 Inn at the End of the Road 4 Marsh gas 5 Mud mephits 6 Stilt walkers 7 Stream of visions 8 Waterlogged battlefield Abandoned Raft The
interior, use the inn map in appendix C of the Dungeon Master’s Guide. Innkeeper. Tsu Harabax, an elderly female human druid (neutral), has been running the Inn at the End of the Road by herself since
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Bakunawa. Pangil ng Buwan isn’t currently in control of itself and can’t be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
intense corruption where the bakunawa suffered years of nightmares. A creature that enters that area or starts its turn there is overwhelmed by visions of the burning of Bathalang Puno and must succeed on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Champions Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds
to a rare toxin granted you visions of Pharika, and you have sought her wisdom ever since.
3 Your medical attention proved crucial to a stranger’s survival, and now your acquaintances
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Barbarian, bard, cleric, druid, sorcerer, wizard Suggested Cleric Domains: Knowledge, Tempest Suggested Backgrounds
idea why Keranos grants you visions, and the burden weighs heavily on your soul.
Devotion to Keranos Just as the storm is unpredictable and often dangerous, so is service to the lord of storms
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Champions Alignment: Usually chaotic, often evil Suggested Classes: Barbarian, cleric, druid, fighter, warlock Suggested Cleric Domains: War Suggested Backgrounds: Athlete, criminal
way, you can’t do so again until you finish a long rest. Constitution is your spellcasting ability for this spell. Mogis’s Disciple Piety 25+ Mogis trait Countless battles and vicious visions have
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
why I was chosen to serve. Druid d6 I became a druid because … 1 I saw too much devastation in the wild places, too much of nature’s splendor ruined by the despoilers. I joined a circle of druids
could best use it. 4 I befriended a druid and was moved by druidic teachings. I decided to follow my friend’s guidance and give something back to the world. 5 While I was growing up, I saw spirits all
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, she tells them the following: She used to live here with her friends, Xanthoria and Bunny Blossom. Xanthoria is a druid of Silvanus, and Bunny Blossom is a yellow faerie dragon. Xanthoria subjected her
, providing additional information she “remembers” if they need clues. The sprite can’t remember if Xanthoria is home or not, but she doesn’t recall seeing the druid outside the cave complex recently. Since
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
the scene, playing the part of a helpful dryad. Read or paraphrase the following: You hear the sound of a singing voice approaching, heralding the arrival of an elderly dryad bearing the features of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the plastered walls, and singing birds flit from plant to plant.
An immense snake with iridescent scales rests on a heap of cushions opposite the doorway. It rises slowly to a height of 5 feet
city of Mezro (see “Mezro”) and tells Artus that it won’t return as long as Ras Nsi lives. This gives Artus incentive to accompany the party to Omu. The naga knows through visions that Ras Nsi and
Magic Items
Infernal Machine Rebuild
feet of you over the previous hour.
You are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.
15
You understand all
, you drop one object you are holding (DM’s choice).
40
A group of small forest animals appears and follows you everywhere, singing and dancing. These magical creatures can perform any task
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
folk sip warmed ciders and broths (often laced with herbs for health and to bring on visions) and stay inside. They tell tales of what interested them or was important in the year just done, and discuss
doorsteps, and the like), it is an occasion of much drinking, singing, and dancing in Waterdeep. The wealthy host elaborate masked balls, while poorer folk don costumes of their own make and travel door
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.
Precognitive Mage
Medium humanoid (any race), lawful neutral
Armor
spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared:
Cantrips (at will): poison spray, shillelagh, thorn whip
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can remember. Luskanite raiders have plundered and razed the island’s settlements more than once, but the natives keep rebuilding their villages and their ships while singing songs of bloody
the ground. Each day at dawn, highsun, and dusk, there is a cumulative 10 percent chance that a friendly druid (NG male or female moon elf) visits the site. The druid doesn’t stay long but urges
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dwarf druid named Torimesh arrived home in the city after decades of adventuring abroad and purchased this small portion of the hillside. Too steep to build on, the area had long been an illegal junkyard
parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody sap. These arboreal visions of the future are often cryptic, yet inevitably come to pass. As much as the city’s elite would
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield dwarf druid named Torimesh arrived home in the city after decades of
sap. These arboreal visions of the future are often cryptic, yet inevitably come to pass. As much as the city’s elite would love to harness this power, anyone else attempting to peel the tree’s bark