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Returning 35 results for 'singing of resort draw visions'.
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Monsters
Spelljammer: Adventures in Space
vampire’s but doesn’t use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by
coffin and sleep amid their cargo. When they’re not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.
A ship crewed by vampirates usually
Monsters
Spelljammer: Adventures in Space
use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by siphoning off its energy from a
they’re not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.
A ship crewed by vampirates usually has one or more Shadow;shadows aboard—the Undead remains of some of the vampirates’ victims.Cold, Necrotic, PoisonRadiant
Monsters
Spelljammer: Adventures in Space
parchment. A vampirate has fangs like a vampire’s but doesn’t use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from
ship’s hold as one big coffin and sleep amid their cargo. When they’re not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys.
A ship
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
instead of serving in a Valenar warband. Are you driven by visions from your patron ancestor? Are you pursuing an epic quest that mirrors their legendary deeds? Do you seek vengeance for the death of a
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Domain Features Innsmouth is known for the following features: Cosmic Horror Visions. Cthulhu’s dreams draw aberrant beings and shape Innsmouth as an amalgamation of cosmic horrors, from disparate
useful allies (see “Cults of Innsmouth” for details). Dreams of Cthulhu. Cthulhu seeks freedom. It manipulates the dreams of those on the island, sharing visions of their escape from the domain resulting from the same rituals that would free it.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lake that measures about a half-mile across. At the north end of the lake, fire has almost entirely consumed a wood-and-stone structure.
Arcadian Springs was a resort that sought to profit off the
healthful properties of the area’s waters and natural beauty. The guests, proprietors, and staff have long since fled the resort. Source of the Flames If the characters linger here, looking for people
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Church of the Silver Flame
The Silver Flame
The Silver Flame is force of light holding foul demons at bay. Those who seek to defend the innocent from evil may draw on the power of the Flame
. Battle supernatural evil with steel, fire, and magic. Every mortal soul can be guided to the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
outcast god, then taught that song of beauty and seduction to the elf.
When her singing failed to draw Fenmarel Mestarine to her side, the elf cursed the gods, invoking a dreadful power and transforming
charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by siphoning off its energy from a
not sleeping or marauding, a crew of vampirates whiles away the hours by drinking rum and singing grim chanteys. A ship crewed by vampirates usually has one or more shadows aboard—the Undead remains of some of the vampirates’ victims.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Chapter 4 Creating Domains of Dread Sean A. Murray A hexblood witch in the domain of Tepest conjures visions of adventurers’ fatal fates Any fear might find terrible life amid the Domains of Dread
nine plus the master of the suit.
2: Draw a Card. Ensure the deck is well shuffled, then draw from the top.
3: Consult a Table. Reference the card’s number to find your result on a table; in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, using their luring song to mesmerize their prey and draw it near. Siren songs prove exceptionally dangerous to sailors, who risk steering their ships onto reefs in an attempt to reach the source of the
succeed on a DC 14 Wisdom saving throw or be frightened of her until the song ends. A frightened creature takes 7 (2d6) psychic damage at the start of its turn while Aphemia is singing. A frightened
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Outburst. One of the Avowed is overwhelmed by the curse, and his manic humming causes creepy things to happen. Event 3: Singing Skull. The cursed remains of the book dealer who brought Shemshime’s
unfold. If you want to draw out the tension of confinement, introduce a new event only after the characters think they have a handle on the current situation. Alternatively, you could bombard them with one event after the other so they can’t catch their breath.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasters, but they can enrich any character’s story. When using this table, you can either choose the entries that speak to you or draw cards from the deck. Sage Destinies Card Heroic Tie
seek this power or reject it? Donjon Your dreams include visions of an imprisoned extraplanar entity. Euryale You wish to learn powerful magic to protect your loved ones from harm. Fates Your magical
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, a focus of Chimagua’s power, has sent the spirit visions of a Far Realm terror known as the Drought Elder that’s trying to exert control over Atagua. Recently, creatures from the Far Realm slipped
returned the fragment to the Drought Elder, which is using it as a way to draw power from the nightmares of Atagua’s people. Only by recovering the missing piece of the Sleeping Stone might Chimagua be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
nodes, places where the Elemental Planes connect to the Material Plane. The cults draw elemental creatures through the nodes, and they use elemental magic to create devastation orbs capable of ravaging
the countryside. They’ve been testing these magic weapons, bolstering the cults’ ranks, and infiltrating various communities, all directed by visions the prophets receive from the Elder Elemental Eye
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Possible Visions The following are the most relevant visions the characters can receive as answers to their questions. Elaborate upon or modify these as needed, and improvise visions for other
recall the symbol well enough to draw it, so that another more knowledgeable character can discern its significance. Zuggtmoy’s Arrival The characters can inquire about Zuggtmoy or the events in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
steadfast followers. Characters who draw their magic from gods won’t have access to spells or magical class features until the end of the encounter, as this prelude details a meeting with their deity
, make sure any players involved have chosen gods for their characters. Krynn’s deities and their provinces are listed in this book’s introduction. Visions of Divinity This prelude focuses on characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
abandon the wheelbarrow and take cover behind trees, hoping to draw the characters into melee range. Perhaps foolishly, they stay and fight—eager to put their new training to the test. If they are
warm singing fills the air. Beautiful fey forms step out from inside the trees surrounding the clearing. They raise their hands in a gesture of peace and smile at you.
Treasure. The dryads are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
not to draw attention to their shameful forms.
Once, the kenku held the wind in their wings, embracing the gusty sky and singing the sweet language of birdsong. Serving a master whose identity is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Church of the Silver Flame The Silver Flame is force of light that holds fiends at bay. Those who seek to defend the innocent from evil can draw on the power of the Flame. Every mortal soul can find
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
and Kuo-toa that dwell amid waterlogged ruins deep below the Graven Peak, the cult interprets visions from Cthulhu as omens, calls for sacrifice, and signs of their god’s coming. King-Priest Eeyog-Yah
, an ageless and desiccated Kuo-toa Archpriest, leads the cult. Eeyog-Yah occupies a state of perpetual somnambulism and narrates its visions. The priest’s attendants decipher their leader’s rambling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can include furniture, clocks, mirrors, jewels, and toys. Also appearing in the fortress are ghostly visions of people, places, and pets. Any of these things can spontaneously appear about her lair
visitors, bringing forth visions from the deepest reaches of their psyches. Some of these visitors are the unwitting souls of departed people who have been pulled into the Raven Queen’s clutches, others
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Stealing that, in addition to its usual properties, allows the vampire to draw sustenance from a soul trapped within a Soul Coin. Feeding off a Soul Coin in this way irrevocably destroys both the coin
hesitate to resort to underhanded methods to achieve victory, citing her opponent’s inability to notice her cheating as a failure of intellect. Gaining Nyssa’s Favor. Nyssa admires those who are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entry to make it the start of an encounter or adventure, though not every event needs to draw the characters into a longer story. Each table is meant to be used on a different level of Sharn: the lower
calls for the crowd to place their bets. 31–34 Three harpies fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one. 35
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
living rock and soil. They believe the earth thirsts for the blood of those who don't venerate it before all other powers and beings. The Cult of the Black Earth appeals to those who draw their fortunes
Heartlands, Marlos felt drawn to the desolate Sumber Hills by troubling dreams and visions. A long stairway beneath a ruined monastery brought him to an ancient cavern with a hideous altar, upon which lay a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
trigger the collapse of the bridge. Otherwise, the characters don’t draw the dragon’s attention unless they move all the way to the ledge directly south of area 53. The dilapidated bridge leads to
her head and part of her neck above the water (granting her three-quarters cover) and breathing acid. Then she submerges and waits for her breath weapon to recharge. Nightscale doesn’t resort to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of kazoos ring out as you draw near the Rose Stage on Silverquill College’s campus. On the main stage, several students playact histrionically. One wears a flamboyant noble’s costume, another wears a
creativity beyond just acting to incorporate singing, rapping, or dancing is encouraged! No matter what approach the player takes to their character’s performance, impressing the crowd also requires a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
resembles an unblinking eye, staring skyward. A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the
guides.” This ritual takes 24 hours, during which Zitembe sees visions of “a jungle city far to the south, enclosed by cliffs and crawling with snakes” and “a black obelisk draped in vines.” He dared
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
seen the earthmote believe it’s actually the petrified heart of the god Ubtao, and they consider it sacred. Priests of Ubtao used to travel here on the backs of flying dinosaurs to seek visions
wizard who wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort. Valindra
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the plastered walls, and singing birds flit from plant to plant.
An immense snake with iridescent scales rests on a heap of cushions opposite the doorway. It rises slowly to a height of 5 feet
city of Mezro (see “Mezro”) and tells Artus that it won’t return as long as Ras Nsi lives. This gives Artus incentive to accompany the party to Omu. The naga knows through visions that Ras Nsi and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creature that enters the area and can see normally is overwhelmed by multiple visions of itself. Each creature that passes through this area must succeed on a DC 20 Dexterity saving throw or accidentally
the dais is a sun blade placed there by Valin. It came into her possession years before, after she had received two visions about it—one in which she used the weapon to slay a great enemy, and one in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters draw near, at which point she tries to scare them by sitting up. Amused with herself, she then addresses the characters: “So, who are you then? Not hobgoblins or draconians. Not ghosts or
. Altar. The first character who touches the primordial altar is stunned until the start of their next turn. During that time, their mind fills with terrifying visions of Takhisis’s draconic heads
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, driven by visions from the daelkyr, can be found working with the Cults of the Dragon Below or fighting alongside aberrations in Khyber. Others operate alone. Lycanthropes Many people believe that
hallucinations that inevitably drive them to violence or death. Dreadful Visions. The madness of Belashyrra is tied to sight: images that can’t be unseen, horrific hallucinations, the fear of blindness and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
wreckage of a carnival stands a perfectly preserved carousel. If the carousel is ridden, the characters doing so see visions of Cyre as it was before the Last War. 3 All the trees and plants in a
Magic Items
Infernal Machine Rebuild
feet of you over the previous hour.
You are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.
15
You understand all
, you drop one object you are holding (DM’s choice).
40
A group of small forest animals appears and follows you everywhere, singing and dancing. These magical creatures can perform any task