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Returning 6 results for 'sites contacts'.
Other Suggestions:
smite contacts
sites contact
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site contacts
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed: Deadfall
protects these sites. Umratharos A small city at a bend of the River Thay, Umratharos is Delhumide’s capital. In the city’s center stands the Old Thay Inn, an ideal place for adventurers to rest when not
contacts. Tharchion Meskie Kudd levies heavy fees on those who explore ruins. Kudd funnels this money to the zulkirs in hopes of being reassigned to a more cosmopolitan tharch.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
locations suitable for adventure, where the heroes confront the Darklord’s threats. For inspiration, refer to the Setting and Adventure Sites tables in the “Genres of Horror” section later in this
dinner.
2 The Darklord contacts the adventurers via letters or dreams.
3 The Darklord meets the adventurers disguised as a nonthreatening inhabitant or animal.
4 The Darklord meets
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
locations along the Sword Coast might make an interesting stop for the characters. Each location offers the potential to gain information regarding sites known for planar disturbances or strange magic, or to
, but pockets of blue spellfire and the warping effects of planar energy can often still be seen in the area. The characters can make use of contacts from episode 3 to determine that agents of the Six
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
the political faction as if it were a Guildhall facility within your Bastion. Political Faction Contacts A political faction has well-established procedures establishing how the characters communicate
with their superiors, get to adventure sites, and return home when the mission is over. Procedures include rules for disguising communications, such as leaving messages in dead drops or protecting
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
stretched thin, outnumbered and outmatched by the horrors found in the Domains of Dread, and it’s quick to hire adventurers willing to venture into dangerous sites to recover powerful items or spells so
Institution Contacts An esoteric institution is typically large enough that the characters don’t know everyone in it, and its leaders are too busy to interact with the characters directly. Usually, one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
perished in search of these ancient sites, for the High Moor is home to many monsters. High Road This well-traveled highway follows the coast from Luskan to Waterdeep, connecting with Neverwinter along